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BRP for Foundry VTT & Misc. Licensing Questions


zcClarkE

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12 hours ago, joen said:

Just wanted to chime in a say that this looks awesome! 

I just starred your project on github, when I have more free time in the future I'll definitely try to help out in any way I can. 

Thank you.  I’ve just started the beta testing on Pendragon and will get back to this as soon as I can. I am having a think about the approach to BRP - some of me says stop worrying about automation for now and get the full character sheet done first and then come back to automation. 
 

I will post some updates when there’s more to say. 

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  • 2 weeks later...

There is - it's here  Genii-Locorum/brp: Foundry VTT implementation for Basic Role Playing (github.com)

But a few caveats
1) It's a very early work in progress
2) I've got a version underway that goes back to the drawing board because I've learnt stuff as I've gone along.  The big issue is I sort of went down rabbit holes for example to get dice rolls working.  What that meant is there isn't the functionality of a full character sheet.
3) The next version I will release (ok, maybe not this one as I do have a slight change I should release first to do with Armour Points) will loose dice rolls, HP calcs and other stuff - but should (fingers crossed) have a fully usable character sheet
4) I'm juggling development with Pendragon, some other bits, a day job etc etc.

Having said the above please feel free to try it out and all feedback welcome - whether it's "this doesnt work", "this shouldnt work like that", "why on earth did you make it work like that" or "here's my long list of features we need".  

My rough roadmap is
1) Get a fully featured character sheet in place with skills, spells, weapons etc - even if it's just a glorified pdf
2) Add basic computations (hit ponts, damage bonus etc)
3) Add basic rolls
4) Complex rolls and calcs
5) Character creation
6) Loads more after than I guess - but I just can't see that far ahead

Hope this helps and the new version looks pretty identical to the current version, very similar data models and I'm reusing code subject to some tweaks

Cheers

 

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8 hours ago, AJ The Ronin said:

And here is the first note: I'm trying to use this link (https://github.com/Genii-Locorum/brp/releases/latest/download/system.json) to upload the manifest in Foundry using Forge's Wizard and I get an "failed to fetch package manifest" message. 

Doh, sorry - I forgot to rename brp.zip to system.zip - fixed now.  Thanks.

 

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Following the instructions provided in the compendium:

If I allow personalities "Personalities" in settings: Charming, Cunning, and Skilled open a pop-up window with the message "Choose Optional Skills" and no skill list or options when drag and dropped. The Personality is not added to the Personal section. There is no option to click + as mentioned on the instructions.

If you choose "Brutal", you get the same window but with a 0/2 option (instead of 0/1) and when you close that windows you get a new window to write a specialization for Ride. With Brutal, it will be added to the Personality area and the skills will update. There is no + option.

Professions seems to be working alright. 

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I downloaded the system from Github and created a new world - imported all the compendium.  Turned on the "use personalities" and rebooted the world.

Created a test character, added a culture, initialiased the stats and then dragged "Brutal" to the character sheet and it all worked.

Are you getting any error messages in the console (F12)?

Brutal should have 0/2 (you get two combat skills rather than one for the other personalities) but not sure why you're not seeing anything.

Some screenshots below.

Can you share what you're seeing and any console outputs if there are errros?  Otherwise happy to jump on a zoom call to try and work out what's happening.

Cheers

brp2.png

brp3.png

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OK, have you imported all the skills in to the game from the compendia?  Do you see a folder for Skills and under that "Groups" and within that "Combat skills"?

First error in the console is to do with the specialism skill name so nothing to do with the blank Optional Skills issue (I've got a fix for the error though and it doesnt seem to actually impact anything)

Could you also do a screen shot of the "Brutal" personality - especially the "optional Skill Groups" part please?

brp.png

Edited by Dangermouse
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52 minutes ago, AJ The Ronin said:

I was dragging directly from the compendium (blame PF2 for that behavior quirk).  I'll import and try again later today. 

No worries. In this set up (changed in the rewrite underway) the group skills matches to skills in game.items so that explains why it’s not finding things. 
 

I’ll keep this in mind in the new version and see if I can get that working.   Cheers

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