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31 minutes ago, David Scott said:

You still have 5% with a 00% skill. The 00 is about the category bonus. 

That conflicts with page 57 of the main rules (emphasis is mine):

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The lowest value a skill can have is 00%, which represents zero chance of success. A skill never has a minus value; if a modifier would make a skill start below 00%, write in 00%.
An adventurer’s skills category modifiers do not apply to a skill with a 00% base chance until they have gained the ability, either through cultural, occupation, or cult bonuses, allocating skill points to it, or through training.

 

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31 minutes ago, Bill the barbarian said:

This seems to be new in RQ G. I am fairly sure in old iterations of RQ a 00% percent meant no checking until the skill was above 0 percent without mods... I hate to ask but could we get a citation for this?

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A roll of 1–5 on D100 is always a success, even if the ability rating is lower.

Game System, Ability Use, Results, Success, page 142.

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Some skills are marked with (00) as their base chance. Skills category modifiers are not applied to these skills until the skill rating is increased to above 0%, meaning that the skills start at 0% unless increased through previous experience or training. Once the skill increases above 0%, the skills category modifier is applied.

Skills, Base Chance, page 163

 

Edited by David Scott
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18 hours ago, French Desperate WindChild said:

mmm not the second, it seems , I've got the cha4028_-_runequest_-_roleplaying_in_glorantha_2nd_printing.pdf and my question was based on it

however, I like @Scotty's fetch's answer

Ah, I was looking at Spirit Dance, which actually doesn't appear to have ever had that explicit restriction.

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