AndreJarosch Posted November 25, 2023 Share Posted November 25, 2023 On 11/18/2023 at 4:54 AM, SDLeary said: Use Masteries, allowing the "skill" to reset. No need to fiddle with Specials and Criticals. Masteries would allow the user to bump the level of success up or down a level. SDLeary It works with Crits --> Success --> Failure --> Fumble But if you add in Specials, it wouldn´t work. So it would work for MYTHRAS, but not for BRP. Quote Link to comment Share on other sites More sharing options...
Kloster Posted November 25, 2023 Share Posted November 25, 2023 1 hour ago, Zit said: nor really. With a score of 123%, the tens are 12, which is 6- crit and 24- special. Correct. I've not seen it. Quote Link to comment Share on other sites More sharing options...
Nerval Posted November 25, 2023 Share Posted November 25, 2023 I use simple multiplication. If the die roll x5 is less than or equal to the skill %, it's a Special success. Even as maths-averse as I am, years of figuring Idea, Know, and Luck rolls for CoC characters have taught me the x5 table up to 20). For Criticals, just multiply the roll by 20 (or count 2,4,6,8 and compare to the 10s digit of the skill). I do Fumbles on 99-00 if the skill is 50 or lower, otherwise just 00. 1 Quote Link to comment Share on other sites More sharing options...
SDLeary Posted November 25, 2023 Share Posted November 25, 2023 4 hours ago, AndreJarosch said: It works with Crits --> Success --> Failure --> Fumble But if you add in Specials, it wouldn´t work. So it would work for MYTHRAS, but not for BRP. If you’re using 5% critical and 20% (or 50%)special it should work just fine, and handle resulting issues from skills that exceed 100%. I agree, some of the same issues remain if you use doubles. SDLeary Quote Link to comment Share on other sites More sharing options...
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