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New Release: TREY Solo Roleplaying and Comae Engine 1.0


clarence

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FrostByte Books has released two new books: TREY Solo Roleplaying and Comae Engine 1.0!

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TREY is a solo play ruleset that works with most RPGs. It uses three dice and a handful of random tables as an Oracle, allowing you to create scenarios on the fly. It also works as a GM tool for regular game sessions. Available in print and PDF.

The Comae Engine is now out of beta and available in print and PDF. In short, this is an ultra-lite version of Mythras and M-SPACE. It uses the Extended Conflict rules from M-SPACE, then rebuilds a new d100 system on top - fully compatible with Mythras. 

Launch Price 15% Off

Both books are 15% off during the launch. You can check them out at DriveThruRPG:

TREY - Solo Roleplaying

The Comae Engine

Let me know if you have any questions. 

Clarence

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Edited by clarence
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M–SPACE   d100 Roleplaying in the Far Future

Odd Soot  Science Fiction Mystery in the 1920s

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TREY and Comae Engine have a fantastic release over at DriveThruRPG! You might have checked out theTREY preview but feel unsure if solo roleplaying is for you. So, here’s a quick list of the creative benefits you can expect from the storytelling mechanics.

Who is TREY for?

  • You like telling stories, but need a bit of inspiration and structure to get started, with unexpected events to add an element of surprise.
  • You want to try roleplaying games, but can’t find a good group playing the ruleset or setting you enjoy.
  • You are a Game Master, but you don’t have time to prepare new scenarios.
  • You are a writer and want to explore characters, story ideas and alternate scenes in an easy, playful way.
  • You like to explore imaginary worlds on your own, for pleasure or for later use in your creative work.

Aside from playing solo, I also use TREY to test game mechanics, brainstorm ideas for scenarios and get unstuck when writing.

Here are the links again:

TREY. Solo Roleplaying

PDF, SoftBack and Hardback

The Comae Engine. Recasting d100 Roleplaying

PDF, Softback and Hardback

As always, you get the PDF as a free download when you buy a print copy.

Clarence

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M–SPACE   d100 Roleplaying in the Far Future

Odd Soot  Science Fiction Mystery in the 1920s

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I bought TREY and I am quite impressed with it. The Oracle dice (d10, d8, d6) is an interesting way to answer questions. I liked the idea of having the physical orientation of the dice sometimes a factor in the answer. TREY seems like something that could be used when designing adventures or testing games. Rather than being a set of generator tables*, which no matter how varied are ultimately limited by their contents, TREY is a more open-ended imagination stimulant, a bit like the I Ching or Brian Eno's Oblique Strategies (or the classic Magic 8 Ball), though specifically aimed at RPGs. Thanks @clarence for a thought-provoking tool!

* Although maybe I did expect a few more generator tables than there were.

Edited by Questbird
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Thank you, Questbird! I’m happy to hear you like the book. I’m a longtime user of Eno’s Oblique Strategies, so you are spot on.

I often design scenarios with TREY as a guide and it’s the most enjoyable way I’ve found to create new material. Playing a game to create content for a game makes a lot of sense. And it takes away some GM chores.

Regarding the random tables, Mattias and I discussed how many to include in the book. We ended up with a quite minimalistic approach, to keep the core rules focused. But there are more to come. We have some useful ones lying around. Did you see the location and landscape generators in my recent email?

I would love to hear what you come up with in your solo excursions! And any problems you run into of course. 

1683589267_frostbyteloggaFsvarttiny2.jpg.22ebd7480630737e74be9c2c9ed8039f.jpg   FrostByte Books

M–SPACE   d100 Roleplaying in the Far Future

Odd Soot  Science Fiction Mystery in the 1920s

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1 hour ago, clarence said:

Thank you, Questbird! I’m happy to hear you like the book. I’m a longtime user of Eno’s Oblique Strategies, so you are spot on.

I often design scenarios with TREY as a guide and it’s the most enjoyable way I’ve found to create new material. Playing a game to create content for a game makes a lot of sense. And it takes away some GM chores.

Regarding the random tables, Mattias and I discussed how many to include in the book. We ended up with a quite minimalistic approach, to keep the core rules focused. But there are more to come. We have some useful ones lying around. Did you see the location and landscape generators in my recent email?

I would love to hear what you come up with in your solo excursions! And any problems you run into of course. 

 

I did see the locational tables in your mail, which is why I was a little surprised not to see them in the book. Actually just now I used those tables to help my son who was stuck on a theme for a homework short story 😀 So it has already been useful!

I understand though, that having the emphasis on the open-ended, imagination-stimulating roll rather than the more limited generator table (and especially if there are too many of them) is a good design choice for a game like this.

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7 hours ago, Questbird said:

I did see the locational tables in your mail, which is why I was a little surprised not to see them in the book. Actually just now I used those tables to help my son who was stuck on a theme for a homework short story 😀 So it has already been useful!

I understand though, that having the emphasis on the open-ended, imagination-stimulating roll rather than the more limited generator table (and especially if there are too many of them) is a good design choice for a game like this.

Haha, good to hear the book doubles as a pedagogical tool! I will donate a copy to a friend working as a teacher and see if she finds it useful. 

If there's interest we will collect some of the most useful tables in a pdf. Locations and landscapes would be included, perhaps an alien generator and some more.

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M–SPACE   d100 Roleplaying in the Far Future

Odd Soot  Science Fiction Mystery in the 1920s

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Final Day of Launch Discount!
Just a quick reminder that the 15% launch discount on TREY and Comae Engine ends tonight. Comae Engine got some lovely reviews when the PDF was released. Here is a comment from user Crumble 😄”Comae Engine and I have been caught up in a passionate (b)romance - it was love at first dice roll.”

And I have only heard good things about TREY so far. Both the dice mechanic and the long example of play - to explain solo gaming as clearly as possible - have received much kudos. Reviews are coming up as well, so keep an eye out.

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EN World Play Test
EN World plans a play test with TREY and Comae Engine in combination (my preferred setup these days). I will upload the link when the article goes online.

And don’t forget that the launch discount ends tonight. Tomorrow prices go back to normal again. Here are the links one more time:

TREY. Solo Roleplaying
PDF, SoftBack and Hardback

The Comae Engine. Recasting d100 Roleplaying
PDF, Softback and Hardback

As always, you get the PDF as a free download when you buy a print copy.

Clarence Redd
Instagram: @clarence.redd
Web: www.frostbytebooks.com

1683589267_frostbyteloggaFsvarttiny2.jpg.22ebd7480630737e74be9c2c9ed8039f.jpg   FrostByte Books

M–SPACE   d100 Roleplaying in the Far Future

Odd Soot  Science Fiction Mystery in the 1920s

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  • 3 months later...
On 7/6/2024 at 3:10 PM, Tom Pleasant said:

Only just noticed v1.0 is out. Fantastic! I'm going to try and hack it for fantasy so I'll let you know what I come up with.

Perfect! Looking forward to your ideas. 

1683589267_frostbyteloggaFsvarttiny2.jpg.22ebd7480630737e74be9c2c9ed8039f.jpg   FrostByte Books

M–SPACE   d100 Roleplaying in the Far Future

Odd Soot  Science Fiction Mystery in the 1920s

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