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why is Movement Rate a static number?


tgcb

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Why do all humans get a Movement Rate of 6M? (I do understand why'd you'd want a bunch of mooks/monsters to be the same rate for ease of play).

If I'm taller than you and my DEX is way better than yours....you can bet I'm moving these long legs farther than you are moving your slow stumpy legs.

Is it a left-over from miniature combat days? Is this to eliminate another variable that bogs down play?

It almost seems like Movement Rate should be calculated from DEX+SIZ (but then again, maybe it is more math that just gets in the way).

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Why do all humans get a Movement Rate of 6M? (I do understand why'd you'd want a bunch of mooks/monsters to be the same rate for ease of play).

If I'm taller than you and my DEX is way better than yours....you can bet I'm moving these long legs farther than you are moving your slow stumpy legs.

Is it a left-over from miniature combat days? Is this to eliminate another variable that bogs down play?

It almost seems like Movement Rate should be calculated from DEX+SIZ (but then again, maybe it is more math that just gets in the way).

Read the description of the Athletics skill, page 58.

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Read the description of the Athletics skill, page 58.

My point is that a 6'5 guy with DEX 18 should have a base rate faster than a 5'1 guy with DEX 10. I shouldn't have to roll great on my Athletics/Running to gain an extra metre on him...I already have an extra metre on him based on my Characteristics. But as Pete Nash said today on my other post, you guys want to emphasize Skills and de-emphasize Characteristics.

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My point is that a 6'5 guy with DEX 18 should have a base rate faster than a 5'1 guy with DEX 10.

It is certainly possible to increase the granularity of the game's mechanics, and it

would certainly make the game a better simulation of the real world. Unfortunate-

ly the increased realism would require an increased complexity of the rules, and as

rules get more complex they tend to reduce a game's playability. It is a matter of

personal preference where one sees the best compromise between realism / rules

complexity and playability, I always liked the d100 family games because they are

comparatively rules light compared to games like GURPS or Rolemaster.

"Mind like parachute, function only when open."

(Charlie Chan)

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It is certainly possible to increase the granularity of the game's mechanics, and it

would certainly make the game a better simulation of the real world. Unfortunate-

ly the increased realism would require an increased complexity of the rules, and as

rules get more complex they tend to reduce a game's playability. It is a matter of

personal preference where one sees the best compromise between realism / rules

complexity and playability, I always liked the d100 family games because they are

comparatively rules light compared to games like GURPS or Rolemaster.

Got a copy of HARP (which is "Rolemaster-light") and skimmed through it - nice enough at first glance but looks like too much math. And of course, Rolemaster is even "worse" from what I've read (haven't seen a copy since mid-80's). So, personally I'd stick with Runequest, which in some places is a little "too light" versus games which are definitely "too heavy". May use some the HARP charts though! (I love charts for some reason).

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My point is that a 6'5 guy with DEX 18 should have a base rate faster than a 5'1 guy with DEX 10. I shouldn't have to roll great on my Athletics/Running to gain an extra metre on him...I already have an extra metre on him based on my Characteristics. But as Pete Nash said today on my other post, you guys want to emphasize Skills and de-emphasize Characteristics.

As mentioned already, SIZ is not height, it is actually more closely related to mass. Also, DEX is not speed, but rather, it represents balance, agility, and reflexes. Absolute speed would be a combination of STR and DEX.

Also, as Loz mentions, re-read the Athletics section, especially the part where it says "For every full 25% a character has in Athletics, he can add an extra metre to his base Movement when sprinting, or half that when running over longer distances." No roll necessary (and Athletics is based on STR+DEX).

Ian

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As mentioned already, SIZ is not height, it is actually more closely related to mass. Also, DEX is not speed, but rather, it represents balance, agility, and reflexes. Absolute speed would be a combination of STR and DEX.

Also, as Loz mentions, re-read the Athletics section, especially the part where it says "For every full 25% a character has in Athletics, he can add an extra metre to his base Movement when sprinting, or half that when running over longer distances." No roll necessary (and Athletics is based on STR+DEX).

Ian

I want to read the Skill chapter today (all the way through instead of skipping around). Hopefully I "get it" when I'm done. Don't give up hope on me yet!

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In my experience, people all move at roughly the same rate, give or take.

When I was younger, I walked faster than I do now, but my SIZ has not drastically changed and my DEX is the same as it ever was, in fact my SIZ has probably increased by 1 or 2, so according to a formula I should probably walk faster now than then.

I know some very tall people (6' 6") who actually walk quite slowly and some shorter people who beetle around very quickly.

I don't see much benefit in using a formula to work it out, although you might give a +1 or +2 bonus to those with long legs or a -1 or -2 penalty to the morbidly obese or those with very short legs.

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