silent_bob Posted October 27, 2014 Share Posted October 27, 2014 Guys, My players and I want a rule where a warrior could stand over a down friend and parry for him or her and prevent the bad guy from killing the friend. I was thinking that if the parrying warrior gave up his attack he could parry for the friend with no -30% penalty. Do you guys have any experience with this? Quote Link to comment Share on other sites More sharing options...
Montjoy Posted October 27, 2014 Share Posted October 27, 2014 We allow characters to parry for adjacent targets as they would themselves. Quote Link to comment Share on other sites More sharing options...
tooley1chris Posted October 27, 2014 Share Posted October 27, 2014 This is how I play it as well. It counts as the characters parry for the round. Good for guarding the spellcaster. Quote My Magic World projects page: Tooleys Underwhelming ProjectsMY Magic World FB page: https://www.facebook.com/brpmagicworld?ref=bookmarks&__nodl Link to comment Share on other sites More sharing options...
Mankcam Posted October 27, 2014 Share Posted October 27, 2014 Yes, I think defending someone would just count as a combat action as usual.So if the defending character has not already defended that round then it would be their usual Parry roll. If they have already done so, then any further Parry attempts within that melee round would incur the accumulative -30% modifier as usual, regardless of whether they were being attacked or if they were defending another person.If there are multiple people defending, then usually the character with the highest Parry chance will make the roll, with the other defenders providing a complimentary bonus to the roll, equal to the accumulation of their chances of a Special Success with their own Parry rolls.I think those rules pretty much cover everything you're after here.Well that's how I see this playing out 1 Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
soltakss Posted October 31, 2014 Share Posted October 31, 2014 If you are beside the protected character, then I'd allow a parry at full chance. If behind or in stretching distance, then I'd make it a Hard roll, whatever the penalty for that is in the system being played. If a long way away, I'd make them spend a Hero Point/Luck Point/Fate Point/Whatever and make an Acrobatics/Athletics/Whatever roll before being able to and make it the next step up from Hard. 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
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