Sunwolfe Posted June 16, 2015 Share Posted June 16, 2015 Because the entries are definitely NOT written up in useful BRP terminology or format, I have often thought that these three books would be great fodder for a fan-driven revision project...maybe something for a forum thread or the d/l section. Some of the creatures included are in various BRP publications (like bears and wolves) but many are not (Battlers and Behinders) and a lot of converting and revision would be needed to make them useful, particularly for those BRP GMs who use Hit-Locations and such. 1 Quote Present home-port: home-brew BRP/OQ SRD variant; past ports-of-call: SB '81, RQIII '84, BGB '08, RQIV(Mythras) '12, MW '15, and OQ '17 BGB BRP: 0 edition: 20/420; .pdf edition: 06/11/08; 1st edition: 06/13/08 Link to comment Share on other sites More sharing options...
Doctor_Rob Posted July 23, 2015 Share Posted July 23, 2015 (edited) Being someone who tends to play modern/near futurte games, my experience whith BRP is that it can be deadly to the PC. CoC7e seems to have some innovations to moderate some of these deadly elements. I'm thinking here of the full auto rules (in CoC7e, burst size does not increase chance to hit per se; simply get more rolls) and the damage rules (need a major wound to kill - prevents the 'nibbled to death' problem) - both of these changes seem sensible IMO. Actually, it would be a very simple matter to port these into the BRP BGB as an option (which I'm going to do anyway). Another innovation which I liked was 'pushing' a failed roll which can be dramatically very enteratining...My point is, any new version of the BRP BGB could import some (not all) of the CoC7e changes to the better without being overly intursive to the essential BRP project. Edited July 23, 2015 by Doctor_Rob Clarification 4 Quote Link to comment Share on other sites More sharing options...
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