tooley1chris Posted July 8, 2015 Share Posted July 8, 2015 So I don't generally hand out a lot of magic items in my campaign but in my PbP game there was one randomly generated in a treasure and the Sorcerer in the group asked if he could "Detect Magic". I house ruled in the past Witch Sight could allow a sorcerer to see magic auras, but how does a PC determine what an item actually does?Is there a spell or rutual I'm missing/forgetting?Surely there must be a way for a Sorcerer/Mage to figure items out...? Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
auyl Posted July 8, 2015 Share Posted July 8, 2015 Not sure if there are any official rules but if not set a time period based on the strength of the item then have him roll his Know at the end of that time. If he fails do it again but at half the time. Quote Get all our products at our website: www.devotedpublishing.com Check Solace Games out on Facebook here! Link to comment Share on other sites More sharing options...
Nick J. Posted July 9, 2015 Share Posted July 9, 2015 If you read the description on page 224 of the rules, the implication is to let it be "learn-by-use."Personally I don't like the idea of magic items having some kind of "glowy" aura (ala D&D and every video game ever), but I try to make it clear that an enchanted item is set apart by its physical qualities - unique forge marks, strange metals, physical properties that defy physics/explanation, etc.If you want to tie identification to mechanics I've had success using a "world lore" skill check or an "evaluate" check to help the player suss out at least a few clues about an item's function. I'm a big fan of letting an item's powers emerge through play. How else am I ever going to get them to put on that cursed Ring of Berserk? 1 Quote Link to comment Share on other sites More sharing options...
soltakss Posted July 9, 2015 Share Posted July 9, 2015 There was a spell called Analyse Magic, for Gloranthan RuneQuest, which we used to see what properties a magic item had. Mystic Vision could also be used by sorcerers and I believe that is available in Basic Magic. I don't think there is a BRP equivalent, though. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
tooley1chris Posted July 9, 2015 Author Share Posted July 9, 2015 Think I'm going to house rule a ritual called Analyze Dweomer. Takes 1 hour to initiate and an additional hour per special property. 100 BP worth of ritual trappings, and a MP per hour. Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
Questbird Posted August 14, 2015 Share Posted August 14, 2015 There's various in-play ways players can find out about the powers of items.Research, legends, oracles, dreams, visions, lore.But then, my campaigns are generally low-magic and I tend to use only a few special magic items in my campaigns, each with history and a reason for existence.For the equivalent of a D&D +1 sword, I would just say it's particularly sharp or well-made or something and tell the player as soon as they used it in combat or inspected it with some sort of craft skill.Your mentalists might be able to get some insight into an item (past owners, powers, a vision of a dramatic moment in the item's past) by handling it. 3 Quote Link to comment Share on other sites More sharing options...
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