Sean_RDP Posted November 20, 2015 Share Posted November 20, 2015 How many spells do players really need? I tend to think you need a variety to cover most styles of play and making new ones up should not be hard for people. But how many spells feels about right? Quote Its 2300hrs, do you know where your super dreadnoughts are? http://reigndragonpressblog.blogspot.com/ Link to comment Share on other sites More sharing options...
tooley1chris Posted November 20, 2015 Share Posted November 20, 2015 I'd suggest looking at Deep Magic in Advanced Sorcery. It's an all encompassing magic system that relies on Spheres and Glyphs. The spell caster concentrates on the appropriate Sphere and Glyph for the desired affect. example : 1.Marcus wants to shoot fire at an opponent. He concentrates on the fire sphere and the creation glyph. Success means fire appears on target. 2. Marcus wants to disintegrate a door. He uses flora sphere and dismissal glyph. 3. Marcus wants to become invisible . He concentrates on flesh sphere and alteration glyph. Using these the possibilities are endless and totally unrestrictive, while not filling your book up with dozens of spells. There may be other sources something similar to Deep Magic is used. There is an alternative system in the downloads section here. 2 Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
Sean_RDP Posted November 20, 2015 Author Share Posted November 20, 2015 I will take a look, thank you. Quote Its 2300hrs, do you know where your super dreadnoughts are? http://reigndragonpressblog.blogspot.com/ Link to comment Share on other sites More sharing options...
rsanford Posted November 20, 2015 Share Posted November 20, 2015 Not sure freeform magic is what you were thinking of but my players have developed spells to freeze doors shut, build bridges, replace limbs, cause lingering disease, gate and teleport, lay false tracks, mind control vendors, spook horses, go invisible, create illusions, fix a leaky boat and many more... If you like check out the sample spells in the 1.8 version of "The Second Way" found in the download section for what they have developed to date. You can find it here -> http://basicroleplaying.org/files/file/471-the-second-way-draft/ 1 Quote Check out our homebrew rules for freeform magic in BRP -> No reason for Ars Magica players to have all the fun! Link to comment Share on other sites More sharing options...
Sean_RDP Posted November 20, 2015 Author Share Posted November 20, 2015 At this point I am open to any input. I have no illusions that what I put in for Sorcery in Skaerune' will be THE DEFINITIVE sorcery for BRP but I want it to be interesting and have enough variety. So the more ideas, the better. Quote Its 2300hrs, do you know where your super dreadnoughts are? http://reigndragonpressblog.blogspot.com/ Link to comment Share on other sites More sharing options...
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