jajagappa Posted May 6, 2016 Report Share Posted May 6, 2016 (edited) A post in the Glorantha G+ group asked: Quote Heroquest Glorantha says the following about learning new sorcery spells: You may have the rote formulae for a spell already in your book, but until you can interact directly with the forces you’re harnessing, you lack the understanding to use them. This sounds intriguing. Is this process anything like heroquesting? Has anyone played through it or something like it with sorcerous characters? The following was my response/'example' of trying such a quest. In my HQG Orlmarth campaign, I ran a 'dream' for my LM sage which was something of an experiment to run a quest in the Essence plane. This was the basic structure I used: 1) He 'awoke' into a world where runes and symbols swirled around like leaves in a breeze, but eventually those blew away and left him on a grey, barren plain looking at 3 'tiny' runes. As he approached he found they were doorways made of three runes: Luck, Force (the Shargash rune), and Law. Being a good LM, he went through the Law rune. (Possibly this might be described as the Law of Openings or the Law of Beginnings - you must start somewhere) 2) He found himself in a large room and in the middle of the room was a stand and on the stand was a book whose cover was Blue. He approached the book and as he approached the Book, he realized that this was the One Book, the Book of Everything, the Book of All Law. When he looks back at the walls of the room, he first sees a writhing mass of chaos (tentacles, eyes, typical Cthulhu-esque view) and then it transforms into the body of an immense dragon completely encircling and enclosing the space. Being too curious, of course, he tries to take the book. The pages fly out, transform into more runes and symbols, and he's left with the cover of the book and the walls now have 8 doors. (And I'm sure you can guess what each door represents.) He has reached the Law of Duality or Opposing Pairs. 3) Being a good LM, he chooses to try the Door/Gate of Truth. He enters and finds himself in a long, seemingly unending hall and the door has closed behind him. It is an Empty Hall and he is truly alone within it. As he walks forward, for there is only one way to go, he finds that the walls are like polished bronze and he has entered the Hall of Mirrors which conveys reflections of the True Self. He sees other figures in the mirrors looking back at him. They look like him, but are not (e.g. one is beardless; another has dark black hair and curled and oiled beard, etc.) Which is Truth and which Illusion, or are they all Truth? He's still too curious and finds himself trapped in the Mirror and the dark black bearded self is now in the Hallway heading off where he once was walking. (Might be described as the Law of the Power) 4) The mirrored hallway reaches a fork (it is the Truth rune after all). The LM sage still has the cover of the Blue Book in hand, so he opens it. He finds there is a map of a big square lozenge inside. Go to GtG p.681, and reverse the image as if looked at within a mirror. He doesn't do anything with it at this point, but tries to continue down the hallway. Being trapped in leftside Mirror, at the fork he is forced to follow the left-hand path and after a bit finds himself in a completely Dark hallway. He has started his descent into the 5 Elements and the Law of Affinity. 5) In fact, he is now confronted by the rustling, skittering Fears of Darkness. He tries to flee in panic and eventually falls into icy, cold water. He finds a dark cup in the water, picks it up, and realizes that he is standing inside the cup/bowl and it is in fact a boat. He travels in the boat until it comes aground on a small island. At the peak of the island, he finds a large, square stone slab on which there are four mounds of clay. He opens up and looks inside the book covers again and finds a new map. However, he doesn't do anything with that. Instead, he rolls the clay into long thin strips and places them next to each other until they form a door. While he rolls the clay, the area about has visibly brightened. He tries to use the clay 'door' and yes it works and opens to reveal a stone staircase descending into the island. He becomes aware of scents in the Air but eventually reaches the bottom of the stair in a great cavern. There's another stone slab here and on it sits a red-skinned woman in meditative pose. She suggests that she's met him before but last time he held a sceptre of fire. He has reached the threshold of the 5 Worlds - the Law of Refinement or Dissociation. 6) The woman indicates he must choose a door: they are in the cardinal directions and are gates of White, Gold, Red, and Black. He chooses the White gate. She indicates that whichever gate/camp he goes to he must confront his predecessor. Passing through this gate he comes to the Keeper of Innocence and Wisdom. To enter the White Camp and partake of the Baths of Healing he is instructed that he must fulfill the Three Tasks of Wisdom. 7) The first task is that of Judgment. He must judge the 3 fruits of the goddesses: the Fruit of Peace, the Fruit of Life, and the Fruit of Power. He chooses the Fruit of Life. He gains the Truth of Life in doing so and is immediately cursed/set upon by the Arrows of Discord and the Naked Truth of Power. He puts the book cover over his head to try to protect himself and... Fumbles... major defeat. His magic fails, the book falls from his hands, open, and from the book steps a giant minotaur. Voices say that he has unleashed the Destroyer and the Storm. He has learned the Truth of Unleashing Raw Power Unchained. 8) The gateway to the White Camp is shattered, the gatekeeper dead. And a large white raven, hungry for some food, is there. He feeds the raven some bites, learns some truths, raises the gatekeeper, and our sage is revealed to be marked by the Cruel God, so is forbidden to enter what remains of the White Camp after all. But he eventually enters anyway and sees the minotaur battle the red man. And while they battle, the sage confronts and fights his mirror self. (This might be the Law of Confrontation or the Law of Recognition or something similar.) 9) He at last wakes, and carries the Truth/Gift of Life with him. Since 'dreams' fade quickly, we actually concluded with an extended contest of the sage's Memorize Details ability at a hard difficulty to see what he'd actually be able to subsequently recall (or what details might be remembered 'wrong' if it would be put into something like a grimoire). The sage achieved a complete victory in that, getting a critical vs. a fumble at the final stage. This would be the Law of Return or Endings. Overall, the approach went well, and I think I'd play other aspects of learning spells or creating a grimoire along this line. Edited May 6, 2016 by jajagappa 4 Quote Link to comment Share on other sites More sharing options...
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