jongjom Posted April 12, 2017 Share Posted April 12, 2017 Possible tweaks to the current version of Plunder: Page 2 Contents: Page Numbers are missing Missing from the list is: Chameleon Tents Change: Dragonewt Skin Armore to Dragonewt Skin Armor Change: Fabulous Quills of the Wyrms' Friends to Fabulous Quills of the Wyrm’s Friends to be consistent with the original text, and consistent with page 33 Change: Green Snake's Skulls here to Green Snakes Skulls to be consistent with page 38 (however, spelt Snakes’ on page 37 of the original) Change: Golding Bones to Godling Bones AND please put in the correct order (before Golden Torches) Change: Lunar Sweater to Lunar Sweaters Put Nosma's Wig after Morokanth Thumbs on the list Put Soup Bones after Snake Staves on the list Missing: More Plunder, list of Treasures, and page numbers for those Cover Illustration — TOM SULLIVAN & Interior illustration — LUISE PERENNE was it not Rick Becker who did these illustrations? RuneQuest, Glorantha[comma] and HeroQuest are trademarks of Moon Design Publications. Page 25 Change 1H Warhammer to 1H warhammer as per the original Change Darktongue to Dark Tongue (as keeping with the original and the rest of the document, or change the other mentions of Dark Tongue to Darktongue) Page 26 Put the following sentence into a new paragraph (it doesn’t belong in the ‘Hostile’ paragraph, and was a separate paragraph in the original): “In most cases, the reaction will be neutral so no attempt has been made to list every group which would react neutrally”. Page 30 Change Hortap Drash to Hortaga Drash as per the original Page 31 Deletion: THE CRYSTAL GOBLET OF THE SKY Page 33 Change Empire of the Wyrm’s Friends to Empire of the Wyrms Friends (if you’re also changing the Lankhor Mhy spellings etc.) Page 34 Change FIRE STICKS to FIRESTICKS Page 35 Suggest changing: “the property of Zackhom, a Hero from the east” to “the property of Zackhorn, a Hero from the east” Hard to be sure even on close inspection of the original Page 41 The wig was made by a powerful Dawn Age Hero, Nosmas. So should the Heading be: Nosmas’ Wig? Or maybe change the text to be: Nosma. Page 43 Deletion: THE SADDLE OF WANTOO Page 47 Change “war hammer” to “warhammer” (twice), or make the appropriate changes so it's consistent with page 25 Page 47 “Dwarves will not pay a cent for it as they feel it belongs to them.” OK this was in the original, but was an original typo that must have read: “Dwarves will not pay a clack for it as they feel it belongs to them.” Ask Greg ;-) Page 49 Change “Each of these geysers IS located above an imprisoned air spirit.” to “Each of these geysers is located above an imprisoned air spirit.” Change “There is no exact value to these geysers be-cause they are not portable” to “There is no exact value to these geysers because they are not portable” Page 50 Enemy –[space]Zorak Zoran, Vivamort. Page 51 Under DIVINE HARPS and CULTS Change: - to – [long dash] “The harps can only be used by someone with a 90% skill in harp.” In Borderlands and Beyond it is written as: “The harps can only be used by someone with a 90% or better skill in harp.” Similarly: “he or she looses 1 point of permanent power.” “he or she looses 1 point of permanent POW.” Also probably should say? : “he or she loses 1 point of permanent POW.” Under FOOTPRINTS OF A GOD and CULTS Change: - to – [long dash] Change: “world and engaged in mighty struggles with other gods and the forces of chaos.” To “world and engaged in mighty struggles with other gods and the forces of Chaos.” Page 51 FROG MASK maybe should be FROG MASKS as Borderlands and Beyond Page 53 Horns of the Great Broo, this should be before Issaries Guide Coins Under Horns of the Great Broo and CULTS Change: - to – [long dash] Borderlands and Beyond on page 217 has Issaries Staves – should this be in the list? Under LEAD CROSSES and CULTS Change: - to – [long dash] Page 54 Suggest placing the following text in a more logical place: “Treasures of Runequest by Rudy Kraft, as originally published in Pegasus magazine issues #2 and #8.” SULAN’S SCENIC PAINTINGS and CULTS Change: - to – [long dash] Change History to History [Bold] Page 55 THUNDEROUS COMB and CULTS Change: - to – [long dash] Page 56 ULERIA’S CHARMS and CULTS Change: - to – [long dash] Quote Link to comment Share on other sites More sharing options...
hkokko Posted April 12, 2017 Share Posted April 12, 2017 I would rather that we respect the original or even current grammar and wording and spend the time in getting the rest of the books out and new stuff :-) 1 Quote My Glorantha/Mythras blog with Glorantha Cult One-pagers and Mythras Encounter Tool updates and Mythras GM Charts Link to comment Share on other sites More sharing options...
olskool Posted April 18, 2017 Share Posted April 18, 2017 Treasure Factors: I hope they keep the Treasure Factor Rating system on page 92 of RQ2. It was abandoned in RQ3 and this was a mistake. I actually changed the term from Treasure Factor to Threat Factor because of it's real utility. The true value of it is in helping beginning GMs "balance" monsters to their character's skill levels. To do this, the GM just determines the Treasure Factors of all his player's characters. He then compares them to the Treasure Factors of the monsters to ensure that his monsters are powerful enough to challenge the players but not so powerful that the characters are slaughtered. This is an invaluable tool for a new GM. Change Treasure Factor to Threat Factor and add it to the monsters section. Quote Link to comment Share on other sites More sharing options...
soltakss Posted April 19, 2017 Share Posted April 19, 2017 I liked Treasure factors for that exact same reason. It was a good way of determining how powerful a party of NPCs was. 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Wolfpack48 Posted April 24, 2017 Share Posted April 24, 2017 One thing that about AD&D we always appreciated was the extensive treasure list in the DMs guide. Great source of adventure ideas as well as the place for rumored epic artifacts that players would always aspire to. And just a helpful place to pair an particular item with a particular character, as it made a "great fit." Plunder is excellent in this regard as well -- I hope this sort of thing gets promoted to the top of the list of new supplements we see for RQG. Quote Link to comment Share on other sites More sharing options...
soltakss Posted April 29, 2017 Share Posted April 29, 2017 RQ always had low-powered magic items which were very varied. Basic Items: Battle/Spirit/Common Magic Matrices (including the ubiquitous Speedart Matrix on a Sling) Power Storage Crystals/Magic Point Matrices Potions Scrolls Medium Items: Powered Crystals Rune/Divine Magic Matrices Powered Crystals Items with permanent spells enchanted into them Powerful Items: One of a kind specially crafted magic items Truestone The items in Plunder covered all three, but mainly concentrated on Medium and powerful items. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
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