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Deep (Space) Ones ?


rust

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I would like to introduce the Deep Ones from Call of Cthulhu into my science

fiction setting as a species artificially created from human genetic material.

They would be the results of the experiments of an aquatic alien race with a

highly developed biotechnology. This race discovered a human "lost colony"

and decided that humans would make an excellent genetic base for an amphi-

bious species of "workers" that could be used on land as well as in an aquatic

environment.

Now I would like to ask you whether this would be too bizarre an idea, per-

haps with some logic bugs I missed, or whether it could be plausible - and

whether there is anything you think I should change in the descriptions of

the original Deep Ones to make them suitable for such a setting ?

And of course, any and all comments, ideas and proposals would be most

welcome.

Thank you ! :)

"Mind like parachute, function only when open."

(Charlie Chan)

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Are you making the Deep Ones humans that were modified. or did a starship full of Deep Ones come across a human colony that they decided to enslave? Are the Deep Ones essentially Lovecraft's--being immortal--or something else?

Spacehip Zero has a background just like I think you might be suggesting Spaceship Zero - Wikipedia, the free encyclopedia

That game system is a percentile based game heavily based on BRP. The enemies that are enslaving humans are essentially Deep Ones.

http://greenronin.com/designer_spotlight/index.php?interview=sszchat

Edited by Dredj
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Thank you for the links ! :)

The aquatic aliens had a hidden deep sea base on the human colony before

they retreated from this region of space because some astrophysical (?) de-

saster forced them to give up their home world.

I think the aliens could have captured some humans (not all fishing boats re-

turn to port ...), analyzed their genetics, performed their experiments to crea-

te the amphibious "worker" species, and then cloned as many of them as they

considered useful.

Immortality is a very interesting point. The alien creators of my version of the

Lovecraftian Deep Ones have "disappeared from sight" several centuries ago

(and I have not yet decided where they went, or whether they became ex-

tinct). However, if these Deep Ones would be immortal, they would still have

all the knowledge about the technology of their creators - which would make

their discovery by my colonists far more interesting and dangerous.

A good idea, thank you for it ! :D

Apart from the way they came into existence, I intend to stay as close as

possible to the Lovecraftian Deep Ones, changing only what becomes neces-

sary to make them a potentially spacefaring race with a high technology sui-

table for my setting.

"Mind like parachute, function only when open."

(Charlie Chan)

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...However, if these Deep Ones would be immortal, they would still have all the knowledge about the technology of their creators - which would make their discovery by my colonists far more interesting and dangerous...
Especially if the Deep Ones didn't realize the humans are back, and the clones are beginning to deteriorate (too many generations), but new human genetic material can be used to regenerate the stock (and therefore make more powerful amphibians that are not deteriorated).

I always like there to be a downside to having the heroes weigh in, and if there is a natural way for the bad guys to get tougher, that's good too!

Steve

Bathalians, the newest UberVillians!

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Especially if the Deep Ones didn't realize the humans are back, and the clones are beginning to deteriorate (too many generations), but new human genetic material can be used to regenerate the stock (and therefore make more powerful amphibians that are not deteriorated).

Yep, another very good and useful idea - Thank you ! :)

"Mind like parachute, function only when open."

(Charlie Chan)

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