Dredj Posted December 17, 2008 Share Posted December 17, 2008 (edited) After looking at the links above some more, I'm not sure there's that much there for a setting. However, if you're interested in the Dune series, here's a site that's converting it into some generic rpg system: http://hobsonschoice.myby.co.uk/dune/index.htm Here's something from the site's download section: http://hobsonschoice.myby.co.uk/dune/Dune%20Atlas.pdf Edited December 17, 2008 by Dredj Quote Link to comment Share on other sites More sharing options...
Dredj Posted December 17, 2008 Share Posted December 17, 2008 (edited) I also strongly recommend Future Armada spaceship maps if you don't have them already. RPGNow.com - Ki Ryn Studios - The leading source for indie RPGs http://ki-ryn.com/ Edited December 17, 2008 by Dredj Quote Link to comment Share on other sites More sharing options...
rust Posted December 17, 2008 Author Share Posted December 17, 2008 Hello Dredj, thank you very much for the links ! I will take a look at them a little later, I am currently busy designing a num- ber of spaceships based on Mongoose Traveller's High Guard supplement, which became available as a PDF today - feels a bit like birthday. By the way, the Enki II / Tashara Colony setting is doing fine. Meanwhile it has grown to about 60 pages of background material, and the characters of the campaign have already established a first outpost on the desert pla- net, survived some adventures, and will soon encounter their first (and pea- ceful) neighbouring alien species, the Suri Badawi. Not long afterwards they will pick up an emergency call from a planet named Horpa, where they will have to deal with my adapted version of Outpost 19 and their first problems with Precursor technology. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Dredj Posted December 17, 2008 Share Posted December 17, 2008 Here's some retro stuff: Forgotten Futures - Role playing material Quote Link to comment Share on other sites More sharing options...
Dredj Posted December 17, 2008 Share Posted December 17, 2008 Hello Dredj, thank you very much for the links ! I will take a look at them a little later, I am currently busy designing a num- ber of spaceships based on Mongoose Traveller's High Guard supplement, which became available as a PDF today - feels a bit like birthday. By the way, the Enki II / Tashara Colony setting is doing fine. Meanwhile it has grown to about 60 pages of background material, and the characters of the campaign have already established a first outpost on the desert pla- net, survived some adventures, and will soon encounter their first (and pea- ceful) neighbouring alien species, the Suri Badawi. Not long afterwards they will pick up an emergency call from a planet named Horpa, where they will have to deal with my adapted version of Outpost 19 and their first problems with Precursor technology. Cool :thumb: Quote Link to comment Share on other sites More sharing options...
Solardog Posted December 17, 2008 Share Posted December 17, 2008 Here is some more links. 100 SF Adventure Seeds:RPGNow.com - Postmortem Studios - 100 Science Fiction Adventure Seeds 100 Planets:RPGNow.com - Postmortem Studios - 100 Planets The free stuff:Universe: Main Quote It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change. Link to comment Share on other sites More sharing options...
rust Posted December 18, 2008 Author Share Posted December 18, 2008 (edited) Thank you very much, Dredj and Solardog ! By the way, here is a picture created with a planetarium program. It shows the view from Enki II, about 300 light years rimwards from Earth, towards the Sol system (invisible in the centre of the picture) on January 1st of the year 2840. Edited December 18, 2008 by rust Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Dredj Posted January 1, 2009 Share Posted January 1, 2009 Space hazards: Category:Space hazards - Wikipedia, the free encyclopedia The hazards of space travel Space Radiation Hazards and the ... - Google Book Search The Natural Space Radiation Hazard Quote Link to comment Share on other sites More sharing options...
Fergo113 Posted January 1, 2009 Share Posted January 1, 2009 Thank you very much, Dredj and Solardog ! By the way, here is a picture created with a planetarium program. It shows the view from Enki II, about 300 light years rimwards from Earth, towards the Sol system (invisible in the centre of the picture) on January 1st of the year 2840. What is the planetarium program you used Rust? Quote Link to comment Share on other sites More sharing options...
rust Posted January 1, 2009 Author Share Posted January 1, 2009 @ Dredj: Thank you once more for the interesting links. @ Fergo113: I used the free demo version of Sky Chart III: Southern Stars Systems - SkyChart III Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Solardog Posted January 4, 2009 Share Posted January 4, 2009 Here is some links on equipment that are usefull while on dirtside. Skintight spacesuit NDSGC Space Suit Project Quote It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change. Link to comment Share on other sites More sharing options...
rust Posted January 4, 2009 Author Share Posted January 4, 2009 Here is some links on equipment that are usefull while on dirtside ... Thank you very much for the links. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Solardog Posted January 11, 2009 Share Posted January 11, 2009 Federation Patrol/Rangers in trouble. Quote It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change. Link to comment Share on other sites More sharing options...
rust Posted January 11, 2009 Author Share Posted January 11, 2009 Federation Patrol/Rangers in trouble. Yep, these ones are in real trouble. :shocked: Thank you for the link ! Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Dredj Posted January 14, 2009 Share Posted January 14, 2009 The look like Confederate soldiers. 'Fighting for the right to own slaves in a galaxy far, far away'. Quote Link to comment Share on other sites More sharing options...
Solardog Posted January 14, 2009 Share Posted January 14, 2009 The look like Confederate soldiers... Yes Space Western:Space Western Quote It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change. Link to comment Share on other sites More sharing options...
rust Posted January 15, 2009 Author Share Posted January 15, 2009 The look like Confederate soldiers. 'Fighting for the right to own slaves in a galaxy far, far away'. They will have to fight real hard, because there is no slavery in my setting. >:-> Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Dredj Posted January 15, 2009 Share Posted January 15, 2009 They will have to fight real hard, because there is no slavery in my setting. >:-> genetically engineered plant-life, then? Quote Link to comment Share on other sites More sharing options...
rust Posted January 15, 2009 Author Share Posted January 15, 2009 genetically engineered plant-life, then? Yep, lots of it, although the biggest species currently are just humble lichens ... Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Dredj Posted January 28, 2009 Share Posted January 28, 2009 (edited) Hey Rust, for the buildings on your planet, have you looked into Earthbag building? It's main proponent Nader Khalili - Wikipedia, the free encyclopedia even suggested using it on the moon. And the idea is considered plausible! Earthbag construction - Wikipedia, the free encyclopedia Earthbag Building Index from this site: http://www.earthbagbuilding.com/pdf/dome.pdf and http://www.earthbagbuilding.com/pdf/UN%20earthbag%20shelters.pdf and http://www.calearth.org/Emerg_files/KhaliliEmergShltr.pdf And once the colonists are more established, and the planet more terraformed, they can build these dwellings: http://www.amazon.com/gp/reader/0442273118/ref=sib_dp_ptu#reader-link Edited January 28, 2009 by Dredj Quote Link to comment Share on other sites More sharing options...
rust Posted January 28, 2009 Author Share Posted January 28, 2009 Thank you very much for the links. The Earthbag Construction is a very interesting idea for the construction of most of the terraforming outposts and other temporary outposts on Enki II, I think. A short while ago my colonists have begun to use habitat modules for the set up of "base camps" for the construction of settlements. Dave Chase has designed a couple of most useful modules for the Traveller RPG, and they are almost perfect for my campaign's purposes: SFRPG Art Gallery - Modules for Modular Cutter Once the "base camp" for the workers and their robots and machines has been established, the engineers begin to build either an underground habi- tat, like Circle Hills below, or a domed habitat, like Gerardi City below. Unfortunately my drawing skill is very limited, but I think it is possible to get the idea: Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Dredj Posted January 28, 2009 Share Posted January 28, 2009 It certainly looks like you've got housing and living conditions covered! And those modules look way more swank than an earthbag dwelling :thumb: Those maps of yours are good, too. They just need to be a bit bigger. Quote Link to comment Share on other sites More sharing options...
rust Posted January 28, 2009 Author Share Posted January 28, 2009 Those maps of yours are good, too. They just need to be a bit bigger. Thank you. The original ones are much bigger, but I downsized the copies for the upload, because I did not want to litter up the forum. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
soltakss Posted January 29, 2009 Share Posted January 29, 2009 The original ones are much bigger, but I downsized the copies for the upload, because I did not want to litter up the forum. Litter away! Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
rust Posted January 29, 2009 Author Share Posted January 29, 2009 Litter away! Well, in this case ... Here is an example of how settlements are designed in my Enki II setting. The first picture is one of the NASA pictures of Mars that I use for Enki II, it shows a potential settlement site on the rim of a valley, which will con- tain a small river once the terraforming program has succeeded to melt so- me of the polar ice cap. The second picture is an attempt to show how the future Trelawney City will fit into the landscape, with the main part of the city built along the cliff with an architecture somewhat like an Anasazi Pueblo or a Greek Am- phitheatre, rising in steps. The third picture is a kind of city map, showing Trelawney City as it will probably look like a couple of years after the construction has been com- pleted. The "real" city will be domed, but I did not include the dome on the pictures, partly because I did not know how to draw it, and partly because it would have made the pictures less comprehensible (I think). Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
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