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Calculating Strike Ranks for S/MR missle weapons


Scott A

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So the rules in RQG are less clear on this subject than I'd like. As far as I can tell, the only two numbers that matter are your character's DEX SR, and the 5 SR it takes to prepare an arrow. So if my archer has a DEX SR of 1 and doesn't have an arrow prepared at the start of the round, his actions are like this:

  • Arrow not prepared at start of round
    • SR 5: Prepares an arrow
    • SR 6: Fires the Arrow
    • SR 11: Prepares an Arrow
    • SR 12: Fires the Arrow
  • Arrow prepared at start of round
    • SR 1: Fires an arrow
    • SR 6: Prepares an arrow
    • SR 7: Fires an arrow
    • SR 12: Prepares an arrow

Meanwhile a character with DEX SR 2 would alternate a single and a double attack, like so:

  • Arrow not prepared at start of round
    • SR 5: Prepares an arrow
    • SR 7: Fires the arrow
    • SR 12: Prepares an arrow
  • Arrow prepared at start of round
    • SR 2: Fires an arrow
    • SR 7: Prepares an arrow
    • SR 9: Fires an arrow

A character with DEX SR 3 would have a single attack like:

  • Arrow not prepared at start of round
    • SR 5: Prepares an arrow
    • SR 8: Fires the arrow
  • Arrow prepared at start of round
    • SR 3: Fires an arrow
    • SR 8: Prepares an arrow

And a character with DEX SR 0 would have a double attack like:

  • Arrow not prepared at start of round
    • SR 5: Prepares and fires an arrow
    • SR 10: Prepares and fires an arrow
  • Arrow prepared at start of round
    • SR 1: Prepares and fires an arrow
    • SR 6: Prepares and fires an arrow

Does all that that sound right? Am I missing anything?

 

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NVM... completely misread the question.

Yes, your reading is the reading I have as well.

Never having played any versions of RQ, I'm curious as to what wasn't clear for you? (Reading RQG it seems clear to me.)

Edited by creativehum

"But Pendragon isn’t intended to be historical, just fun.
So have fun."

-- Greg Stafford

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Does it say that you lose 5 SR if you don't have an arrow prepared at the start, or is that just for firing more than one arrow in a round? For spells, according to my reading, it is just for subsequent spells in the round, so with DEX 21 you can cast on 1, 6, 11 and then on 1 again the next round.

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18 hours ago, PhilHibbs said:

Does it say that you lose 5 SR if you don't have an arrow prepared at the start, or is that just for firing more than one arrow in a round? For spells, according to my reading, it is just for subsequent spells in the round, so with DEX 21 you can cast on 1, 6, 11 and then on 1 again the next round.

P. 193

Quote

Strike Rank Modifier Table

  • Prepared spell or weapon SR 0
  • Prepare a new weapon, reload a missile weapon, spell, or ready a missile (arrow, sling stone, crossbow bolt, etc.). SR 5

So, if you have to prep an arrow, you start at SR 5, with other factors perhaps adding in as well. If it already prepped you start with SR with other factors adding in.

But spells work the same way. If the spell isn't already prepped, you'll be starting at SR 5, with perhaps other factors adding in as well. If the spell is already prepped you start with SR with other factors adding int.

Edited by creativehum

"But Pendragon isn’t intended to be historical, just fun.
So have fun."

-- Greg Stafford

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I think though I'm not sure that the intent is slightly different. If you look at the SR table there are two kinds of figures:

  • SRs with absolute values and
  • SR modifiers that add a certain amount to a SR (e.g. attack with an unprepared weapon).

So for example DEX 19+ is SR 0.

  • To fire a prepared weapon (assuming it fires at S/MR) takes 0 SRs. 
  • To fire an unprepared weapon takes DEX SR +5 = 5 SRs.

Bear in mind that nothing happens before SR 1.

  • If you have a DEX SR of 0, you will attack on SR 1, 6 and 11. 
  • If you have a DEX SR of 1 you will attack on 1 and 7.
  • If you have DEX SR of 2 you will attack on 2 and 9
  • Dex SR 3 - attack on 3 and 11
  • DEX SR 4 - attack on 4, prep an arrow
  • DEX SR 5 - attack on 5, prep an arrow

I'm not convinced that this is either correct (or meant to be correct) but there is an attempt in RQG to word it as an initiative system rather than an impulse one. Taking that literally would give the break down above.

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12 minutes ago, deleriad said:
  • If you have a DEX SR of 0, you will attack on SR 1, 6 and 11. 
  • If you have a DEX SR of 1 you will attack on 1 and 7.
  • If you have DEX SR of 2 you will attack on 2 and 9
  • Dex SR 3 - attack on 3 and 11
  • DEX SR 4 - attack on 4, prep an arrow
  • DEX SR 5 - attack on 5, prep an arrow

The bullet appoints above assume the arrow already bring prepared, yes? Because if you start the round with an unprepped arrow, you can't shoot until SR 5, correct?

"But Pendragon isn’t intended to be historical, just fun.
So have fun."

-- Greg Stafford

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45 minutes ago, creativehum said:

The bullet appoints above assume the arrow already bring prepared, yes? Because if you start the round with an unprepped arrow, you can't shoot until SR 5, correct?

Yes, that's correct. If you have an unprepared weapon then it would be:

  • DEX SR 0: SR 5, 10
  • DEX SR 1: SR  6, 12
  • DEX SR 2: SR 7, prep. Next round: SR 2, 9
  • DEX SR 3: SR 8. 
  • DEX SR 4: SR 9
  • DEX SR 5: SR 10

Clearly in some cases you would be better off preparing a shot but not actually firing in order to get into a better rhythm.

As I say I don't know if this is what is intended but it seems to be the literal reading of the rules that treats SRs as initiative rather than time intervals.

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22 hours ago, creativehum said:

P. 193

...

But spells work the same way. If the spell isn't already prepped, you'll be starting at SR 5, with perhaps other factors adding in as well. If the spell is already prepped you start with SR with other factors adding int.

Ah, ok. I'm wrong.

7 hours ago, Scott A said:

Any special reason you used DEX 21? The break point for DEX SR 0 is 19, at least in RQ2 and RQG

Yes, the special reason is I screwed up and misremembered.

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