Jump to content

[New Release!] Agony and Ecstasy Superhero Scenario

Dan Ruffolo

Recommended Posts

Welcome to Gemini City...

Down in Brigadier Bay, someone has a grudge. Gang members are taking a beating; corrupt cops are taking more than a pay-off. But Gemini City has always had vigilantes - this is someone with a score to settle, and there will be no rest until everyone has been made to pay. It is down to the heroes to get to the bottom of things, and ensure that innocent people are not caught in the fall out...
This is the time of the Agony and the Ecstasy...!

Agony & Ecstasy is a self contained superhero adventure for Mythras and Mythras Imperative. Use the heroes included, or create your own, and take to Gemini City’s mean streets to investigate the brutal activities plaguing the Ossuary district, and Brigadier Bay in particular. The scenario is especially suited to beginning players and characters, and includes a range of super powers to get you started. The special C.O.P.S alerts provide lots of scope for side adventures, and the pre-generated heroes cover a wide range of street-level superhero styles!

This 28 page softcover scenario for the Mythras system is available from our webstore at http://thedesignmechanism.com/store.php#!/Agony-&-Ecstasy/p/113517558/category=5186110
It is also available at Drivethru RPG at https://www.drivethrurpg.com/product/247862/TDM124-Agony--Ecstasy and from Aeon Games Publishing (http://www.aeongamespublishing.co.uk/).

The print edition is $10.99 and includes a copy of the scenario in PDF. The PDF is available alone for $4.99. We have pre-generated characters available for free download from our website, and the scenario itself has all the rules needed, alongside Mythras Core Rulebook or Mythras Imperative to create your own custom superheroes. Check it out!


  • Like 1

Marketing Manager, Production Editor


Link to comment
Share on other sites

  • 2 weeks later...

I didn't fully stat them all out, just attributes and powers in a notebook to see how they would look. With the system most characters will have between two-four powers and a few power boosts and limitations, and that is what I worked with to come up with their power sets. Here are a few examples of just the powers:

Luke Cage: He's basically strong, tough, and bulletproof, so he would have Enhanced Strength, Durability, and Inherent Armor with the Invulnerability boost from the pregen Torc. The show demonstrated his power limitation that his invulnerable skin makes it really difficult to perform surgery on him without the right tools or process, so treating serious or major wounds with surgery would be impossible without special equipment.

Daredevil: He's a skilled fighter and very nimble, and his enhanced senses give him a radar-like special sense, so he would have Combat Expert in unarmed, melee, and thrown (for his batons), Enhanced Reactions, and Heightened Sense (hearing) with a custom boost for the radar sense (able to sense objects and movement out to half of POW in meters by spending 2 power points, lasts for the scene). Obviously his blindness would be a physical limitation that means he automatically fails any skill checks involving his sight. 

Jessica Jones: She is strong and tough, so she would have Enhanced Strength and Durability. In the comics she can fly, but she is generally not good at it so she would have Flight with the Limited Control limitation.

Iron Fist: He is a master martial artist, very agile, and possesses the ability to focus his Chi, so he would have Combat Expert in unarmed, Enhanced Reactions, and Close Combat Attack (which is a bonus power I posted online here)

with the boost that can enhance his damage and weapon size. He would also have the Activation Cost limit on that power to reflect that he can't use the iron fist all the time. In the comics he can use his chi to increase his and others healing rate, so that could be Regeneration with the limitation that it heals 1 HP per hour while meditating and a boost that lets it be used on others for 1 power point per hour used.

Batman: He's a skilled fighter and the world's greatest detective, so he would have Combat Expert in unarmed and thrown weapons (all those batarangs), Enhanced Reactions, and Savant in Insight, Perception, and Track.

Wolverine: He's tough, has razor sharp claws, and his healing factor, which would be Durability, Close Combat Attack with the armor piercing boost that the pregen Mortician has on his combat skills, and Regeneration with a modified boost from the villain in the adventure that allows major wounds to be healed 1 HP per hour for 3 power points per hour. He also has his enhanced senses, which could be done as Heightened Sense (Scent) with a boost that lowers the difficulty of Track checks by spending 1 power point.

Also in my notes was something I didn't include in the adventure. Gaining a new power boost would cost 5 experience rolls, 3 if there is a limitation attached. Gaining a new core power would cost 15 experience rolls, 12 with a limitation to the power.

Edited by Timejockey
  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...