Dan Ruffolo Posted August 19, 2018 Share Posted August 19, 2018 Welcome to Gemini City... Down in Brigadier Bay, someone has a grudge. Gang members are taking a beating; corrupt cops are taking more than a pay-off. But Gemini City has always had vigilantes - this is someone with a score to settle, and there will be no rest until everyone has been made to pay. It is down to the heroes to get to the bottom of things, and ensure that innocent people are not caught in the fall out... This is the time of the Agony and the Ecstasy...! Agony & Ecstasy is a self contained superhero adventure for Mythras and Mythras Imperative. Use the heroes included, or create your own, and take to Gemini City’s mean streets to investigate the brutal activities plaguing the Ossuary district, and Brigadier Bay in particular. The scenario is especially suited to beginning players and characters, and includes a range of super powers to get you started. The special C.O.P.S alerts provide lots of scope for side adventures, and the pre-generated heroes cover a wide range of street-level superhero styles! This 28 page softcover scenario for the Mythras system is available from our webstore at http://thedesignmechanism.com/store.php#!/Agony-&-Ecstasy/p/113517558/category=5186110 It is also available at Drivethru RPG at https://www.drivethrurpg.com/product/247862/TDM124-Agony--Ecstasy and from Aeon Games Publishing (http://www.aeongamespublishing.co.uk/). The print edition is $10.99 and includes a copy of the scenario in PDF. The PDF is available alone for $4.99. We have pre-generated characters available for free download from our website, and the scenario itself has all the rules needed, alongside Mythras Core Rulebook or Mythras Imperative to create your own custom superheroes. Check it out! 1 Quote Marketing Manager, Production Editor http://thedesignmechanism.com Link to comment Share on other sites More sharing options...
clarence Posted August 19, 2018 Share Posted August 19, 2018 This is an insta-buy for me! 1 Quote FrostByte Books M–SPACE d100 Roleplaying in the Far Future Odd Soot Science Fiction Mystery in the 1920s Link to comment Share on other sites More sharing options...
Raleel Posted August 19, 2018 Share Posted August 19, 2018 Nod, had it at the first rest stop I was able to get WiFi at. Then read later that night. Very nice framework for supers. Quote Link to comment Share on other sites More sharing options...
Dan Ruffolo Posted August 20, 2018 Author Share Posted August 20, 2018 Glad to see people are enjoying so far! Anybody else had a chance to look it over yet and have thoughts? Quote Marketing Manager, Production Editor http://thedesignmechanism.com Link to comment Share on other sites More sharing options...
clarence Posted August 21, 2018 Share Posted August 21, 2018 Simple and elegant way to handle superpowers. I really like the power called Lucky, with some of its effect triggered when the player rolls doubles. Quote FrostByte Books M–SPACE d100 Roleplaying in the Far Future Odd Soot Science Fiction Mystery in the 1920s Link to comment Share on other sites More sharing options...
seneschal Posted August 30, 2018 Share Posted August 30, 2018 So, those of you who have it, have you had a chance to play around with it and create some heroes? How did it go? Quote Link to comment Share on other sites More sharing options...
Raleel Posted August 30, 2018 Share Posted August 30, 2018 I have not yet. No time. But will try to get to it! I have a couple of ideas on that Quote Link to comment Share on other sites More sharing options...
clarence Posted August 30, 2018 Share Posted August 30, 2018 I’ve started reading it but got sidetracked. I really liked what I saw. The superpower section seems very versatile. Quote FrostByte Books M–SPACE d100 Roleplaying in the Far Future Odd Soot Science Fiction Mystery in the 1920s Link to comment Share on other sites More sharing options...
Timejockey Posted August 31, 2018 Share Posted August 31, 2018 When I was developing the system, I was able to create pretty good versions of the Defenders (TV and comic versions), Batman, and Wolverine using the basic rules. 4 Quote https://www.drivethrurpg.com/product/247862/TDM124-Agony--Ecstasy?term=agony+and+ecstasy&test_epoch=0 Link to comment Share on other sites More sharing options...
clarence Posted August 31, 2018 Share Posted August 31, 2018 Cool. Anything you can share? 1 Quote FrostByte Books M–SPACE d100 Roleplaying in the Far Future Odd Soot Science Fiction Mystery in the 1920s Link to comment Share on other sites More sharing options...
Timejockey Posted September 1, 2018 Share Posted September 1, 2018 (edited) I didn't fully stat them all out, just attributes and powers in a notebook to see how they would look. With the system most characters will have between two-four powers and a few power boosts and limitations, and that is what I worked with to come up with their power sets. Here are a few examples of just the powers: Luke Cage: He's basically strong, tough, and bulletproof, so he would have Enhanced Strength, Durability, and Inherent Armor with the Invulnerability boost from the pregen Torc. The show demonstrated his power limitation that his invulnerable skin makes it really difficult to perform surgery on him without the right tools or process, so treating serious or major wounds with surgery would be impossible without special equipment. Daredevil: He's a skilled fighter and very nimble, and his enhanced senses give him a radar-like special sense, so he would have Combat Expert in unarmed, melee, and thrown (for his batons), Enhanced Reactions, and Heightened Sense (hearing) with a custom boost for the radar sense (able to sense objects and movement out to half of POW in meters by spending 2 power points, lasts for the scene). Obviously his blindness would be a physical limitation that means he automatically fails any skill checks involving his sight. Jessica Jones: She is strong and tough, so she would have Enhanced Strength and Durability. In the comics she can fly, but she is generally not good at it so she would have Flight with the Limited Control limitation. Iron Fist: He is a master martial artist, very agile, and possesses the ability to focus his Chi, so he would have Combat Expert in unarmed, Enhanced Reactions, and Close Combat Attack (which is a bonus power I posted online here) with the boost that can enhance his damage and weapon size. He would also have the Activation Cost limit on that power to reflect that he can't use the iron fist all the time. In the comics he can use his chi to increase his and others healing rate, so that could be Regeneration with the limitation that it heals 1 HP per hour while meditating and a boost that lets it be used on others for 1 power point per hour used. Batman: He's a skilled fighter and the world's greatest detective, so he would have Combat Expert in unarmed and thrown weapons (all those batarangs), Enhanced Reactions, and Savant in Insight, Perception, and Track. Wolverine: He's tough, has razor sharp claws, and his healing factor, which would be Durability, Close Combat Attack with the armor piercing boost that the pregen Mortician has on his combat skills, and Regeneration with a modified boost from the villain in the adventure that allows major wounds to be healed 1 HP per hour for 3 power points per hour. He also has his enhanced senses, which could be done as Heightened Sense (Scent) with a boost that lowers the difficulty of Track checks by spending 1 power point. Also in my notes was something I didn't include in the adventure. Gaining a new power boost would cost 5 experience rolls, 3 if there is a limitation attached. Gaining a new core power would cost 15 experience rolls, 12 with a limitation to the power. Edited September 1, 2018 by Timejockey 1 Quote https://www.drivethrurpg.com/product/247862/TDM124-Agony--Ecstasy?term=agony+and+ecstasy&test_epoch=0 Link to comment Share on other sites More sharing options...
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