jajagappa Posted August 24, 2018 Share Posted August 24, 2018 (edited) RQG p.81 outlines a basic method for determining the season, week, and day of week for your character's birth. As I often like a bit more randomness in my character's birthdates, I put together the following tables that allow a couple options for calculating each (including mix-and-match as you will). Hopefully of use to others who like randomized birthdays. 🙂 Option 3 in each case is intended to provide a weighted roll. For Seasons, the weighting gives 55% for runic season, 10% for each other season, and 5% for Sacred Time except for the Moon rune which has 20% for the Young Elemental seasons, 15% for Stormseason, and 5% for Sacred Time. For the Weeks, I set it so that you'd get 50% chance each for your best power or the opposite of your best power, or a spread across the weeks if your form rune was highest. For the Days, there is a marginal addition for Wildday and Godsday. On the weighted roll, it currently just spills over into the prior/subsequent day (though I'm still playing around with other optional spreads). Season: Option 1: choose season from highest elemental rune Option 2: roll 1D100 on the Season Table Option 3: roll 1D20 + modifier from your highest elemental rune on the Season Table Water rune +0 Fire rune +20 Earth rune +40 Darkness rune +60 Air rune +80 Moon rune x5 OR roll 1D100 Season Table: D100 Season 01-11 Seaseason 12 Sacred Time 13-14 Fireseason 15-16 Earthseason 17-18 Darkseason 19-20 Stormseason 21-31 Fireseason 32 Sacred Time 33-34 Earthseason 35-36 Darkseason 37-38 Stormseason 39-40 Seaseason 41-51 Earthseason 52 Sacred Time 53-54 Darkseason 55-56 Stormseason 57-58 Seaseason 59-60 Fireseason 61-71 Darkseason 72 Sacred Time 73-74 Stormseason 75-76 Seaseason 77-78 Fireseason 79-80 Earthseason 81-89 Stormseason 90 Sacred Time 91-92 Stormseason 93-94 Seaseason 95-96 Fireseason 97-98 Earthseason 99-00 Darkseason Week: Option 1: choose season from highest power rune Option 2: roll 1D100 Option 3: roll 1D20 + modifier from highest power/form rune Disorder/Harmony rune +0 Death/Fertility rune +20 Stasis/Movement rune +40 Illusion/Truth rune +60 Man/Beast rune +80 Week Table: D100 Week 01-10 Disorderweek 11-20 Harmonyweek 21-30 Deathweek 31-40 Fertilityweek 41-50 Stasisweek 51-60 Movementweek 61-70 Illusionweek 71-80 Truthweek 81-82 Disorderweek 83-84 Harmonyweek 85-86 Deathweek 87-88 Fertilityweek 89-90 Stasisweek 91-92 Movementweek 93-94 Illusionweek 95-96 Truthweek 97-00 Sacred Time Note: replace Season if rolled, or reroll, or select preferred week Day of Week: Option 1: choose weekday from highest elemental rune Option 2: roll 1D100 Option 3: roll 1D20 + modifier from highest of elemental or Man/Beast rune Darkness rune +0 Water rune +11 Earth rune +25 Air rune +39 Fire rune +53 Moon or Beast rune +67 Man rune +80 Day of Week Table: D100 Weekday 01-14 Freezeday 15-28 Waterday 29-42 Clayday 43-56 Windsday 57-70 Fireday 71-85 Wildday 86-00 Godsday Sacred Time Week: Option 1: Choose either Fateweek or Godweek Option 2: Roll 1D20: 01-10 = Fateweek; 11-20 = Godweek Day of Week: Use Day of Week Table as above. Edited August 24, 2018 by jajagappa Quote Link to comment Share on other sites More sharing options...
trystero Posted August 24, 2018 Share Posted August 24, 2018 I like it, but it's a lot of tables. For my old campaigns, I just had players roll 1D1000, divided by 1000, and multiplied by 294 to determine which day of the year their adventurers were born on. (This was before we had Elemental Rune affinity ratings, so I'll need to figure out how to modify that approach for RQ:G.) Quote — “Self-discipline isn’t everything; look at Pol Pot.”—Helen Fielding, Bridget Jones: The Edge of Reason Link to comment Share on other sites More sharing options...
jajagappa Posted August 24, 2018 Author Share Posted August 24, 2018 (edited) 9 hours ago, trystero said: I like it, but it's a lot of tables. For my old campaigns, I just had players roll 1D1000, divided by 1000, and multiplied by 294 to determine which day of the year their adventurers were born on. (This was before we had Elemental Rune affinity ratings, so I'll need to figure out how to modify that approach for RQ:G.) For purely random, you could just do D10/2 for season, D8, and D8. I wanted something that could cover both pure random and weighted based on runes, hence spread each of them over a D100. Still just 3 rolls. If you're unsure what runes you want, you can let the random roll guide you and see what you get. If you know your runes, but find it odd that your birth date coincides exactly, then you can add in some randomness but still have good likelihood that it aligns. Edited August 24, 2018 by jajagappa 1 Quote Link to comment Share on other sites More sharing options...
styopa Posted August 24, 2018 Share Posted August 24, 2018 Er, why no just a d300 and reroll 295+? I trust nobody here needs an explanation on how to do a d300? 1 Quote Link to comment Share on other sites More sharing options...
Richard S. Posted August 24, 2018 Share Posted August 24, 2018 22 minutes ago, styopa said: Er, why no just a d300 and reroll 295+? I trust nobody here needs an explanation on how to do a d300? *Raises hand* Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted August 24, 2018 Share Posted August 24, 2018 18 minutes ago, Richard S. said: *Raises hand* Roll 1D100, roll 1D3-1 and multiply by 100, add. 2 Quote Link to comment Share on other sites More sharing options...
trystero Posted August 24, 2018 Share Posted August 24, 2018 18 minutes ago, Richard S. said: *Raises hand* Get a D600 and divide the result by two. 🙂 Actual answer (or the way I'd do it, at least): roll 1D100 and 1D6. If the D6 result is 1–2, read the D100 result as-is; if it's 3–4, add 100 to the D100 result; if it's 5–6, add 200 to the D100 result. This gives you a perfectly flat 1–300 distribution. This was one of the ways for generating a 1–20 number back in the very early days of the hobby, when D20s were still numbered 0–9. You rolled a D20 and a D6 (or a Danything, really) and added 10 to the D20 result if the Danything result was in the upper half of its range. 1 Quote — “Self-discipline isn’t everything; look at Pol Pot.”—Helen Fielding, Bridget Jones: The Edge of Reason Link to comment Share on other sites More sharing options...
jajagappa Posted August 24, 2018 Author Share Posted August 24, 2018 1 hour ago, Richard S. said: *Raises hand* Use the D&D Dice roller and enter in a custom value of D300 or D294. http://www.wizards.com/dnd/dice/dice.htm 1 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted August 24, 2018 Share Posted August 24, 2018 14 minutes ago, jajagappa said: Use the D&D Dice roller and enter in a custom value of D300 or D294. http://www.wizards.com/dnd/dice/dice.htm I like http://rolz.org Quote Link to comment Share on other sites More sharing options...
jajagappa Posted August 24, 2018 Author Share Posted August 24, 2018 2 hours ago, styopa said: Er, why no just a d300 and reroll 295+? Yes, that would work for random date too. However, I don't have a calendar which numbers each and every day so personally I find it easier to look and work with 3 smaller tables. 1 Quote Link to comment Share on other sites More sharing options...
styopa Posted August 24, 2018 Share Posted August 24, 2018 3 hours ago, PhilHibbs said: Roll 1D100, roll 1D3-1 and multiply by 100, add. I'd have rolled d100 and a d6: 3-4 add 100, 5-6 add 200. Trystero beat me to it. Last weekend we played, I had a player desperately searching for d10 to roll damage. He had like 3 d20s lying in front of him. Millennials. Quote Link to comment Share on other sites More sharing options...
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