Thot Posted September 14, 2018 Report Share Posted September 14, 2018 Yes, I know, it is not really part of Mythras' or even the D100 family's philosophy to balance everything. But what if I wanted to? What if I wanted to give opportunities to players to play things that differ from the human norm? Maybe a player wants to play a dragon? The usual approach in other games is to offer players the option to do so within certain boundaries, but to require compensation by reducing their ability to outshine the other characters somehow. But would one balance them in Mythras? Now, one idea I had was a "negative luck point" account. That would be an amount of points that can be bought off with luck points or can be demanded to be spent by the GM after a successful roll of any kind in the game. If you still have negative luck points, you need to re-roll that roll and take the worse of the two (or more) results. So if playing a dragon, you would probably, for quite some time in the campaign, be a very unlucky dragon... starting probably with a few hundred negative luck points. Of course, once they are spent, outshining the other players is easily possible again. And how many "negative luck points" would be worth an extra die on STR or POW? One could also, if such a high power level was okay, just offer extra free skill points and maximum amounts of increase to the less than super players - in the above example, anybody not playing a dragon would end up being a highly experienced human, elf, centaur, or whatever, with the humans being most competent. Or one could possibly add powerful magic items to close the gap. Or experience points might do the same job. But that would mean to play on a dragon's power level. (Please note that the dragon is an EXAMPLE here, it could also just be a centaur, a minotaur, even an elf). Or what other options would or even do you use in your campaigns were nonhumans do play a role as PC's? Quote Link to comment Share on other sites More sharing options...
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