Djday45 Posted March 3, 2019 Share Posted March 3, 2019 Maybe a silly question, but does the different types of magic look, sound, smell differently when being cast? How does spirit magic differ in this regard to rune magic or sorcery? Does each spell have it's own look when cast or is this totally up to me as the GM? I found a reference in the rules stating that each cults spells looked different, so my question is just expanding on that? Rgds Dean Quote Link to comment Share on other sites More sharing options...
CBDunkerson Posted March 3, 2019 Share Posted March 3, 2019 See the 'Spell Effects' description of Rune Magic on pg 315. I can't think of anything specific for the other types, though there is also a statement in the 'Spell Effects' section on pg 248 that implies all spells have sensory effects. Quote Link to comment Share on other sites More sharing options...
womble Posted March 3, 2019 Share Posted March 3, 2019 Pretty much all spell casting has obvious special effects. Weapons glow, people glow, eyes glow. Most of the descriptions I've ever seen proposed have been auditory or visual effects, rather than olfactory or tactile. Probably because part of the metagame purpose of the sFx is to make it apparent who is causing the effect, and most creatures' sensoria aren't good at localising smells in dynamic environments. There's definitely a place for such effects being there as secondary 'flavour text' though.. Quote Link to comment Share on other sites More sharing options...
Psullie Posted March 3, 2019 Share Posted March 3, 2019 Rune Magic is about channelling the divine power. The same spell from different sources would look, sound, smell and feel different. All Rune spells would be obvious - except of course those that are meant to be hidden. Spirit magic can range from the mundane to the magnificent, Bladesharp 1 would look very different from Bladesharp 6. Note to that due to the origins of Spirit Magic those spells could be far more varied in colour and texture. Sorcery is arcane, bound by the will of the caster. Long casting times would make the process obvious but the effects less so in my opinion due to conservation of energy. Personally I think Jack Vance's Dying Earth with regard to Sorcery. It is up to you - don't make the visual effects too obvious least you negate the usefulness of Detect Magic! 1 Quote Link to comment Share on other sites More sharing options...
jps Posted March 3, 2019 Share Posted March 3, 2019 Magic is spectacular in RQG and Rune magic even more so, I let my players describe their spell's effects but as a rule of the thumb there is no such thing as covert magic. Quote Link to comment Share on other sites More sharing options...
Jeff Posted March 4, 2019 Share Posted March 4, 2019 One thing I tried to emphasise in the rule book - when Rune Magic is cast, you ARE the god. When you see texts referring to the "Orlanthi gods" showed up at the battle, or similar phrasing, that usually means that there was a lot of Rune magic being used. 4 1 Quote Link to comment Share on other sites More sharing options...
jps Posted March 4, 2019 Share Posted March 4, 2019 Useful tips it's even more epic/ Quote Link to comment Share on other sites More sharing options...
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