Al.

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About Al.

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  1. Making allegiance relevant I did Allegiance scores rolled alongside characteristics Balance x5 = Perception% Chaos x5 = Magic% Law x5 = Knowledge% BUT: that only worked with several other rules changes (which as above might lead SB5.5 too far from its roots)
  2. I think this is a brilliant idea My previous attempts at house ruling various versions of SB always fell down when I went too far from RAW and realised that I had lost a lot of what made it special For characteristics I like: 2d6+3 each Then add +6 each to two chosen/favoured scores For Elder races make the bonus much bigger but it is fixed by Species rather than being player's choice
  3. Warhammer seems appropriate to Lodril (Smith - Earth and Hammer and Fire - Lava and impaling) The broader question I think (unusually to me) is to leave almost as is: Bladesharp makes the edged weapon sharper, Speedart the impaling weapon pointier, reducing resistive forces and so I'd apply to Spears as well, Bludgeon adds mass or possibly velocity but certainly momentum to blunt weapons (so I'd include rocks) Maybe the Lodril Cult version of Bludgeon applies to Warhammers, but everyone else has to choose Bludgeon for the Blunt end or Speedart for the spike?
  4. Very true. But part of Glorantha's appeal is that it is NOT Bronze Age; it's a wonderfully weird and Californian version of Bronze Age The non-idealised, historical versions of prostitution (i.e. anything which isn't Gemmellesque Earth Maidens or Ulerian courtesans) is quite frankly rape. And in Glorantha there is a cult which deals with rapists.
  5. No Casting spells reduces SAN. Going mad reduces SAN. But going mad doesn't affect spellcasting I honestly cannot remember, but I expect so. Otherwise madness occurs VERY quickly
  6. Sure, sure I've seen at least two different implementations (for all that enjoy tinkering with rules in downtime I'm a bit crap at paying attention to them in game unless I think 'ooh that's clever I might borrow that' or 'what a load of old carp'). Rolling for SAN on d20 against remaining MPs and rolling 1d100 against (remaining MPs) x5%. You'd have to be fairly sick to roll d100 against remaining MPs! (Although SBIII did have characteristic tests as a straight 1d100 against characteristic so its not without pedigree)
  7. I've played in CoC games where remaining magic points are used as sanity I'm not sure where the idea originated but one GM said that he go it from me and I certainly didn't invent it so it's been around for a while
  8. Well 'Kickstart' always reminds me of the seminal BBC TV programme about motorbike trial riding. But since it's now a (multi) industry wide label I suspect that it will be here to stay. The problem with replacing 'Quickstart' is that as lumpen and unlovely as it is, it does describe the book in a way that 'Initiation' or other more RQ-like labels probably don't
  9. The Dice Gods smile on players who roll everything at once (and in this new-fangled age of two different flavours of d10 they do not even need to rack the dice up in order to avoid confusing 'to hit' and 'hit location' d20s) Back to the original question: I like players to make all of the rolls So in my game they roll weapon damage against a fixed AP And roll Armour protection against a fixed damage (To hit in the first place they get a bonus or penalty to their weapon skill depending upon the opposition, and to Block, Parry or Dodge they have a bonus or penalty according to the opponent's skill)
  10. Reading this thread made me realise that internally I just think of the new version as 'RuneQuest' without any edition or numbers attached, Maybe that' simply because everything from Chaosium has called it that and they've worn me down without me noticing?!
  11. And it started the kickstarter thing Or at any rate was the first crowdsourced project I became aware of, when I first read ToTRM with its various backer levels I thought it was a real example of optimism over pragmatism and would never fly. Look at the world now.
  12. Slightly tangential (but I hope still useful) When I wrote 'my' GenDragon rules bodge (not a subtle name change I will confess) I made gun damage pretty low* but allowed the damage to 'explode' if you rolled a 6 then treat it as a 5 and roll the die again. That seemed to allow for grazes but also the occasional instant death bullet to the vitals that I wanted *2d6 for a BP pistol, 3d6 Carbine, 4d6 Rifle which are not outstanding values vs a typical PenDragon Knight.
  13. Since we're all going to do the latter anyway, it seems sensible to allow us to do the former before printing.
  14. Money well spent I love the little extra rules that made their way into MW and it's the setting I wanted to play in with Elric! when that book first game out (over two decades ago now) But the layout of the Elric! rules (and the typography and the smaller art pieces if not some of the larger) is still the best I've ever seen in any printed RPG