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muminalver

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  • RPG Biography
    Drakar och demoner 1981, first rpg. Favorites in Brp (english) family Elric!, Openquest, Mythras, (Rq3)
  • Current games
    D&D 5th as a player....
  • Location
    Knivsta, Sweden
  • Blurb
    Nothing to see, move along....

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  1. Thank you all for your input and advice, I will probably pick up a pod of the rules and some of the supplements (prax and cults of terror) from Chaosium. I will try to run it with a mixed bag of players (both young and old) running a fun runequest/glorantha experience, not to serious.. filled of joy and wonder.. And thanks for the links it was really helpful for deciding what to do..
  2. Hi, there I own 3 edition of runequest, but I saw that chaosium offers pod of the rulebook and some of the classical supplements. That combined with me feeling an old school urge, for running classic basic roleplaying game. And so many on YouTube recommend or talk highly of the 2 edition, makes me curious is it easy to grasp compared with more modern basic roleplaying? would it be fun? Laid back and a little gonzo? Or should I just run 3ed instead?? Or run 4ed stormbringer..?? I'm not keen on running "serious" runequest adventures.. mor just have fun with ducks, trolls and others..
  3. Okej, then i misremembered how pendragon works. ( long time since I played it) Järn, does not have any stats other than health, fatigue, soul and these work like health= physical damage takes time to cure, fatigue is more like temporary hits, how tired you are becoming and soul are like mental stability hits. All stats beca.e skills, so you would have an % instead of an 3 to 18 stats. The magic system that järn uses are shamanistic. You have to convince a spirit to help you, the sister system hjältarnas tid- changed the soulstat to a pow stat, had a more traditional fantasy game, easier than ĵärn.
  4. Hmm, i must disagree with your assessment that troubleshooters are not from the Basic roleplaying family . The troubleshooters is based on a BRP based/developed Role playing game called Järn, it is clearly an BRP version, or Hack. (i know this because i Bought Järn and read what the author wrote when he was developing it.) The author Krister Sundelin worked on äventyrspel back in the day.. furthermore Järn, Troubleshooters and hjältarnas tid have only skills, no stats like in Pendragon, i suspect he was inspired of Pendragon. these games only have the stats like Hit points, endurance. and skills. They do however make some fun things with skill penalties and bonuses.
  5. This is an very nice character sheet..
  6. Yes, that is true... so easiest way would be asking the author and Osprey if they would like to do such a thing...( the did do jackals, so it would not be the first brp related product that they wouldproduce..)
  7. I would love to see Frostgrave the rpg (or setting) for Brp and maybe other systems.. Or hacking the game for use with the d20 ( emm like sertain other swedish fantasy games)..
  8. Character sheets adapted for sci-fi, fantasy.. (right skills, etc) Professons/ backgrounds( with the right skills) for settings like fantasy, Middle-age, modern, futuristic.
  9. Horrible, it was horrible... They promised an " refreshed reprint, with new art" did something else.. and on top of that it did not feel well thought or playtested... Had lot of errors, descriptions where missing.... But one of the original authors have written Hjältarnas tid, and that one is good... Good beginners game and solid BRP like rules.
  10. I have been inspired by this simple mobilgame that I would like to make archetypes for the game to use in a mythras campaign.. I thought of making it a low powered setting with each of the "traditions" having 2 to 4 spells each But a fast mana renegation. War mages being one trick ponys.. Making sorcery and folkmagic the magic all use. Frost wizard and storm caller is kind of easy wrack(cold/ electric) ( form set ice and air.) But then there is an Death Knight. She is a meele and animator type. So awakening ( or what the spell is called) would work..but it requires concentration.. so how would one go around to make it possible to continue fighting while making the undead continue to fight.
  11. The swedish rpg Hjältarnas tid uses the rule that you can parry missile attacks with shields ordinary meele weapons can parry in meele.. Thougt that was kind of easy to remember And made shields more useful.
  12. I could definitely back a RQ3 with errata, clarifications.. The magic item and summoning rules well explained.. ( write out how to create skeletons for example)... But for art.. I would love them to use the British version from GW.. As base but let one or two artist do their take on the original art.. Someone how is really good.. For me its wierd I have all this other great games but i keep coming back to rq3 all the time.. Summoning spirits just is a consept that is so cool.
  13. I would love to join in a playtest... but I can not find the time for the moment...
  14. Easiest to get the resources are the caravan for mythras http://thedesignmechanism.com/downloads.php Or check out the quieckstart senarios for Runequest 7 ei Runequest glorantha i belive one of the scenarios are about traveling.. Little moore job removing Gloranthan references though..
  15. Drakar och Demoner had catfolk, if I'm recalling correctly. But i do not remember any other game... Openquest 2 has beastfolk... Easiest way would be openquest 2 beastfolk add litte dex subtract some siz, add vision and claw attack ( bonus on climbing) And you're done..
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