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  2. Greetings friends, I am a new keeper to CoC, me and my players never played it, though we are very familiar with the works of H.P Lovecraft. I started looking for modules to run for my players. I of course watched Seth Skorkowsky's videos, and looked all around the net. The main problem that I find is that most modules start very nice and creepy, but end in combat with monsters and cultists. And usually they use the monsters very bluntly, the cultists summon something and now the climax is just combat with a monster. I find that the concept of shooting a creature of the Mythos, literally steals all the mystery from the creature. My question is, are there any modules that are a bit more subtle? something maybe more close to season 1 of True Detective, but with more of the Mythos in it. Thank you for your answers and help
  3. RQG PLUNDER -- DEBT-COINS OF ETYRIES Description: A silver Lunar depicting Etyries the Messenger, which glows faint red on Full Moon Day. Cults: Associated – Etyries; Friendly – Seven Mothers, other Lunar cults; Hostile – Lightbringer cults, especially Issaries; Knowledge: Cult Secret; Common; History: While walking the path to godhood, the mortal woman who became Etyries incurred seven unpayable debts. In order to cleanse her soul for apotheosis she gave each creditor a silver coin and declared that she and her followers would always honor the debt owed when such a coin was presented. Those seven coins have long been lost, but Priestesses of Etyries follow their goddess's example when indebted beyond their ability to repay. Procedure: A Debt-Coin of Etyries may be made by a Rune Priestess using the spell Enchant Debt-Coin. Powers: Apart from providing a dim candle's light on Full Moon Day, the Debt-Coins of Etyries can be exchanged with members the Etyries cult for goods or services. When a priestess believes she owes a great debt—greater than she can repay—she might offer one of these coins in recognition. In turn, the cult of Etyries strives to meet this debt when a coin is offered. While a coin can exchange many hands before returning to the cult, only a properly attuned coin is accepted as sign of a debt owed. Unattuned coins do not glow, but are still magical. An initiate of Etyries may attune an unattuned Debt-Coin with a successful worship during any Etyries holy day. To pass a Debt-Coin from one person to another while the magic remains active, it must be sold as part of a transaction. Each participant must sacrifice two magic points to the coin to transfer the cult's debt to the buyer. If the Debt-Coin is given away without this procedure, the debt is canceled and the coin must be re-attuned by an initiate or Priestess of Etyries. Value: The value of a Debt-Coin varies widely based on its context, but an attuned coin offered by its original recipient typically is worth 500-1000L. Alternately, a Debt-Coin can make otherwise impossible transactions worth considering (if the adventurer has enough wealth in addition). This could be magic crystals, items of enchanted Rune metals, or other exotic treasures of the gamemaster's discretion. An initiate or Priestess of Etyries might pay up to 50L for an unattuned coin. New Spell – Enchant Debt-Coin: Rune: Magic. 1 Point. Ritual (Enchant), Nonstackable. This spell enchants a normal 1L coin to become a Debt-Coin of Etyries, which is attuned to the enchanter. It requires an hour-long ritual on a seasonal holy day of Etyries, and sacrificing 1 point of POW. The priestess learns the appropriate ritual for passing an attuned Debt-Coin when she learns this spell.
  4. Today
  5. Very important question!! "We set an ambush... I wait until one of the troll/kins goes into the bushes to crap, then silently kill him". 6 hours later... "Oh come on!!!!!!! One of you...!!!" (*yes, I know Uz wouldn't care about where they do it.... especially in the woods!)
  6. Firstly, apologies for the resurrection (who knew threads had HQ/Shamanic abilities???), but in talking about the GaGoG, I was linked to here... So - what's to stop an Elmali from getting the Sunspear spell if the gods are actually the same? They could be going to the Yelmalian temple (out of curiosity?? To replenish RPs), having a chat with the local priest who tries to convert them, and being told of the awesome powers that Yelmalio/Elmal has, and you should have a try... I'd see this situation of not having the spell more as "I didn't know I could get it" rather than "It's absolutely not available". If we take the getting of Rune Spells to be a mini-HQ, then all it should take would be to know of it, and then performing it. The Elmali could then return home and tell everyone that - yes, the gods are still different, but somehow we've forgotten that he still has that power (ie, Sunspear). I'd presume that the gifts/geases are a similar deal... we didn't know we could get them! The lack of Fireblade and Ignite in Yelmalio's cult is purely cultural (or could be argued as 'aspects'). Similarly, I can't see why an Orlanth Adventurous can't get the same spells as Orlanth Thunderous...if the god is actually the same.... (I can live with "isn't usually available, because we don't know those myths"). My perspective on this whole debate is fairly pragmatic... if Elmal was killed or trapped, would Yelmalians (and others involved in this argument) also lose all their powers? What happened to the other Air deities when Orlanth was 'killed' by the Lunars? Lastly, when will someone realise that Monrogh was Lied to by a Trickster?
  7. Not sure how to ask this but: Yelmalio is given the full Sky/Fire rune in the new RQ edition. Presumably this is not to scare noobs and will be clarified in expansions? (Being the Cold Light is, uh, sort of His entire shtick.) While I have your attention: is Chaosium hosting an official rune font anywhere? There's one at https://www.glorantha.com/ but that site is, as I understand it, essentially an archive. Also, uh, hi! First post, long-time Glorantha fan. Arkat is where it's at.
  8. Wow, our "Dream Date" ended up going for $364.00! We will do our best to ensure the successful bidder has a great night with the Chaosium team at the ENnies!
  9. Hello, Is it stated anywhere explicitly what the "Courtly" skills are? Aside from "Knightly", "Non-Knightly", and "Knowledge", are there any other defined skill categories? Thanks, WP6
  10. "I hope we're not too late": a phrase often said by Call of Cthulhu investigators as they try to save the world from doom. Under two hours left to get your vote in for the 2019 ENnies! Support your favourite RPG designers, artists and publishers by voting: https://www.ennie-awards.com/vote/2019
  11. "Inorganic dirt is expelled," according to Thorloss the Scribbler's contribution to TROLLPAK. This seems to still have enough nutritional value to keep a trollkin alive but unhappy, but after that point it's probably leeched completely free of organic compounds. IMG it smells like pool purification tablets and makes aldryami high from the nitrogen rush.
  12. ... or anywhere, really? I mean, that whole "black eater" thing, and what-goes-into-the-dark-doesn't-come-back-out, and etc etc etc ... Biologically, "excretion" is getting rid of the indigestible parts of what you consume... But trolls seem to digest everything. So... no undigested parts to excrete? So they don't "do" anything excretory... anywhere? Enquiring Minds are pretty sure they're gonna regret it, frankly... But they still wanna know.
  13. Or a smuggling operation.
  14. Another suggestion: what the "crime scene" of a monster appearance might look like. i.e. what physical evidence is left behind after a monster has made an appearance - what a victim might look like or the sights and smells of physical remnants of traces of it having manifested.
  15. Yesterday
  16. I use Fantasy Grounds to run CoC and it works well. Haven't played those adventures you mention though but I did run the ones that come with the rule set and they worked well. Now I'm running Horror on the Orient Express and it's working well.
  17. These guys as living fly traps would be extra delicious to trolls, you know? Also, they would leave behind lots of amber after death.
  18. Let me see if I'm following you here. So a starting squire would being with his phsical skills (basically the same ones as the knghtly skills) at DEX/2, or about a 5 instead of a 3, then advance normally from there. That seems okay but... I'm wondering about the player who starts with a high DEX, say 17-19 in chargen, and begins with physical skills in the 9-10 range. It could work out to a nice headstart, but then, the lower scores in the other stats should offset that somewhat-especially with the -3 to SIZ and STR from age.
  19. THat was one of Moriens other suggestions. Replaceing the flat 10 points of glory awarded for minor crtical rolls to an amount equal to the character's APP. It's a minor difference but over time it could add up. But setting the social skills at APP/2 would only be a minor difference for most PKS, but give Lady characters a nice boost to their courtly skills.
  20. Oh, okay. Then just to get you on the same page as the rest of us this idea is just for KAP5 which has some differences from KAP3/4. The double feint was removed, supposedly because PK couldn't use it due to the DEX penalty (which I never though should apply to the double feint, as it didn't apply to weapon being usef for the double feint), and becuase NPC PIcts were using it to slaughter PKs. I used to have a Roman Character who made heavy use of the tactic. Some big bruiser would laugh off the gladius/dagger and it's -1D6 damage only to have the weapon bypass half or all of his armor.
  21. Indeed, and always handy to have one in the vicinity in summer as living flypaper!
  22. YGMV But this is certainly part of MY Glorantha now! (tyvm)
  23. Pine elf armor! Their warriors deliberately scarify their bodies to ooze resinous sap that solidifies into a natural armor.
  24. As always, always someone that has not learned the value of discretion. Very nice story, really enjoyable.
  25. And here it is: the train travel worked great. Sure, we were a bit tied into a schedule and spent some transfer times sitting in the railway stations. On the other hand we didn't have to find parking nor gas stations for a rental car or finding the route with gps. So, swings and roundabouts. The arcane meaning of off-peak travel in a multi-transfer situation was a bit confusing, but it was sorted out after we asked the station attendant to check which trains we could actually use and found that we were only restricted on one leg of our four leg journey. Meaning that we could take it easy and do the first two legs in our own good time just in case. The trains were on time or only late a few minutes. Since all our transfers were basically just switching platforms, it was easy too, although had I been a bit more on the ball we could have made it to an earlier train than anticipated rather than needing to wait for the planned one 30min later. All in all it was a fine experience and we had a blast! Old Sarum was even more impressive than I had expected and I pity the fool assigned to assault it in GPC! Arundel Castle was even more impressive as it still has the Norman keep standing on top of the motte. (As does Windsor Castle but the keep there is not open for visitors.)
  26. RQC=> simply the RuneQuest Campaign book (previous GameMaster book)...
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