Jump to content

Trifletraxor

Administrators
  • Posts

    2,718
  • Joined

  • Last visited

  • Days Won

    20

Posts posted by Trifletraxor

  1. veni-vidi-vici.jpgVeni, Vidi, Vici is a supplement for Rome. The adventures in this scenario pack can either be run as one-shot scenarios or inserted into an existing campaign that is set in the first century BC. If the gamemaster wishes to tie all the scenarios together to form the backbone of a campaign, the element that connects all adventures together could be the best known leader of ancient Rome, Gaius Julius Caesar. He can be the adventurers' patron throughout all these scenarios, providing them with motivations for adventure and enriching the background with his inspiring figure. These four scenarios offer exciting and deadly experiences - including riots, battles and the inevitable skulduggery of Republican Rome!

    The Ransom: The party's patron has been kidnapping by pirates, and they must travel to Rome and raise his ransom in a rush against time and their patron's rival's underlings.

    The Promise: The party's patron is now free, but he wants revenge against the pirates who held him prisoner. Can the heroes be the key factor in the pursuit and defeat of these seagoing scum?

    The Sacrilege: The party members discover that their patron's wife is involved in a torrid affair with a well known patrician, and their loyalty is about to be tested in a plot full of treachery. But is everything really as it appears?

    The Invasion: Rome is planning to invade the British Isles, but strategy suggests gathering intelligence beforehand. The party is sent to Britannia as scouts and spies: are there Briton chieftains envious enough of Cassivellaunus to side with the Roman invaders?

    By Ken Spencer, Pete Nash and Conall Kavanagh. 36 pages. Published by Alephtar Games December 2009.

  2. Harn is a superb setting. The main "civilized" areas on island of Harn are roughly equivalent in tech and society to 11th-12th century England, with "barbarian" tribal areas to the north, as well as (IIRC) one or two Norse-style kingdoms. Highly detailed, but with, I feel, plenty of room for expansion. Two features I particularly like:

    • The setting is low-magic by default, leaving the GM to increase it as he wishes. IMO, it's easier to add magic than to remove it from a setting without "breaking things."

    • The world of Harn does not advance. The developers stopped the world at, IIRC, the year 700, thus leaving it's future to the GM and players. They'll never cut your campaign out from under you. :)

    I prefer Renaissance settings, but I think Harn is a great piece of work. :thumb:

    Good to hear. It looks very detailed, and I like the "feel" I get from the setting so far. I'm not that happy with the world stopping at year 700 though. Glorantha had something similar, and when you play through several groups, you kindoff end up with a lot of different "futures". I'm having a look at the HarnMaster 3 core rules now, to see how I'll convert the system.

    SGL.

  3. I've deceided on Hârn. d100 system making it easier to convert, most of the setting material is system-less, the setting is a grim and gritty medieval world, and the support material looks excellent, and it's a lot. Lots of good fan-made stuff too. Looks like a good heir to Glorantha for my part, with all its detail. I've ordered HârnWorld and some maps, and downloaded some OOP stuff to start reading. I'm looking forward to my new setting. Jsut have to finish off the old RuneQuest group. There'll be some high gain high risk scenarios coming up. they'll either die or retire as wealthy powerfull men. :cool:

    SGL.

  4. Khaas, which I've read about a lot but never seen (the 800-pager is on my wish list), is supposed to be very over-the-top, not "historic" at all. So if that's what you're looking for, I suspect this product isn't for you.

    Well, no. I found a review of the book which mentioned that it also had the really cool horses from somewhere with burning hooves... So it's definitely out of the picture.

    I don't know how much you want from the setting, and how historical you're looking for. I like parts of Basic D&D's Known World, especially Glantri, which is like a fantasy microcosm of Europe. Darokin is great for that kind of thing, too. There's also Warhammer FRP's version of Europe, and there's plenty of material for it. There's also the 2nd Ed AD&D setting books to look at, Charlemagne, the Musketeers one, and I think there was a King Arthur one. Or what about the 7 Seas world?

    OTOH, there's already Pendragon, and BRP Rome. Heck, you could even use Judges Guild's Wilderness maps for Greek City-States, if you wanted. Again, depends on what you're looking for from a setting.

    I'm looking for a grim & gritty medieval fantasy setting, so no high-fantasy settings like most D&D settings. Preferably with a loot of support material, and not too tied into a system radically different from BRP.

    Harnworld is the systemless setting books (with perhaps a few exceptions in stat blocks in some books).

    Harnmaster is the d100 system. It's pretty crunchy, but convertible if your a BRP veteran. You don't need to buy any Harnmaster stuff if your not interested in the system.

    After having a closer look, I've deceided to go for Hârn. Startet with ordering HârnWorld and several maps. The support looks excellent, lots of "fanon" and the system is d100. Anyone who's allready tried converting it?

    SGL.

  5. Hi guys!

    I've been playing in Glorantha for ages, but I'm now looking for a new historic fantasy setting to game in.

    Anyone that has any experience with Harn? How are the supplements, and how easy is it to convert? And the feel of the world?

    I also had a look on The World of Khaas, Legendary Lands of Arduin - a systemless 800 pages big book with a systemless setting. Anyone who knows anything about this one?

    Or any other recommendations?

    SGL.

  6. He might just do it though, so the "Banned Beetle" can even get banned from his own forum! Not that it would do much good though, since he would just return as the "Abused Aphid" or some such. :)

    I could ban my IP adresse and go back to the scrambler, but then there would be no administrator to ban the next beetle, so it would be pointless. Otherwise I would surely do it! :D

    SGL.

  7. The problem is probably that PDFs are used in two different ways, some prefer to print them, or at least bits of them while others only read them on screen. The latter group may prefer all the fancy stuff which makes them near impossible to print.

    The more illustrations the better! Just no fancy page borders and faded images behind the text. And colour rocks! My fancy new laser colour printer just loves those jobs! :cool:

    SGL.

  8. Yay for free stuff!

    The only 'cost' for the max out system, is the request that people who play the game post the new stuff that they come up with for the game on the forum.

    Seems only fair. :)

    BRP's system is to only increase the skills characters use? I'll have to order one of the main books online because my shops around here don't sell them.

    It's a great system to pile for rules. The main rulebook is a collection of various rules and option you can use, and while the system is old, the generic version of it is pretty new. It's the system used in the Call of Cthulhu horror game and the old RuneQuest editions (not the newest one). It's quite deadly though, so not that good for heroic or cinematic type of settings. Grim and gritty, just the way I like it. :thumb:

    SGL.

  9. New review added in the review section:

    In Search of the Trollslayer, written by Troy Wilhelmson, is the first full supplement for Basic Roleplaying published by Chaosium. The subtitle is A Heroic-Level Adventure for Basic Roleplaying, but an experienced group of normally designed characters will do well if you want to use your existing characters, or you can use the pregenerated characters in the back of the book. The scenario could easily be ported to any existing fantasy setting with little work needed, if you're not just playing it as a one-off. You should be able to complete it in one long or two short sessions.

    The text at the back of the book promises us a classic beer-and-pretzel dungeon-crawl filled with monsters, traps and treasures. And that it delivers! It's pretty straight-forward hack'n'slash. Each room in the dungeon is given a good description for you to read to the players, which I like. There's also several pieces of art depicting rooms, enemies or items which also is a big plus. Looks like a fun scenario to game through. A well made "classic" dungeon crawl, but a bit simple which lead to some subtraction in score.

    Final verdict - 4 beetles. b1.gifb1.gifb1.gifb1.gifb2.gifb2.gif

    SGL.

  10. Red = The Vatican Realm

    Blue = The Commonwealth

    Green = Ayori Shogunate

    Grey = Nyx

    Light brown = Wasteland/Freezone

    The wastland, is it nuclear wastland, uninhabitable because of radiation, or just generally low populated due to the decreased population after the wars?

    SGL.

  11. Howdy folks, I'm Bruce... I've been RPGing since 1979. Oddly enough, my only real experience with BRP is via Pendragon which I consider my favorite all-time game. Recently, I've been looking for a non-battlemat generic system and realized that I had completely overlooked BRP.

    Currently, I'm playing in a D&D 4E game, and I've been toying around with Mouse Guard in addition to my "generic" project.

    Welcome to BRP Central Bruce! :)

    BRP is definitely worth checking out.

    Grim and gritty, and no battlemats whatsoever! ;)

    SGL.

×
×
  • Create New...