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GianniVacca

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Posts posted by GianniVacca

  1. 5 hours ago, Jenx said:

    The people complaining about a bit of underboob on the cover better not see the kind of art that Jeff and I would create for Glorantha, because they'd have a heart attack. Tits, cocks and just generally naked people everywhere.

    A Lamentations of the Flame Princess in Glorantha rpg would actually be pretty cool.

  2. On page 3, amongst the KS backers, there is a gentleman referenced to as Ignacio RodrÃguez Chaves. I suspect his real name is Ignacio Rodríguez Chaves. Same remark with Jérome Bianquis and Jérome Bianquis. Likewise, on page 4, there is a gentleman referenced to as Pablo DomÃnguez Castro. I suspect his real name is Pablo Domínguez Castro.

     

    These typos smell of copy and paste from two sources using different character encoding sets.

    • Like 1
  3. My understanding is that RQ:G will be pretty standalone since it will be three books to start with — provided you play in the larger Dragon Pass area. As mentioned by @g33k, RQ:G is going to be sufficiently backwards compatible with RQ2 that you won't need to purchase new books in order to play in Balazar or Prax provided you simply re-use the RQ2 books.

    However playing in the West, the centre of the Lunar Empire, the East, the Isles, Pamaltela... will warrant bespoke books since character creation and the array of spells available to player characters are heavily slanted towards central Genertela.

  4. I'm not advocating the fact that there should be zillions of Runes (I am definitely in favour of a restricted set*, as I have written several times on my blog). I was wondering whether the missing rune in the Cult Compendium was a typo of sorts.

     

    *even though I do miss the 'Issaries' rune in RQ:G

    • Like 1
  5. I was re-reading the Cult Compendium and I noticed the following under 'Sun Dragon':

    Text:

    The Runes of the Sun Dragon are Dragon, Sun, and Mysticism.

    Yet only the Dragon and Sun runes illustrate the article. I was wondering what the original author thought the Mysticism rune should look like. I know there was one in Hero Wars, but I reckon this article predates HW.

     

     

    MysticismRune.PNG

  6. On 24/12/2017 at 6:23 PM, g33k said:

    It would probably take only a few hours to take the RQ2 base rules, go through the new RQG quickstart, the design-blog notes, etc, and get a close approximation.  IIRC, someone has thrown together a decent character sheet...

     

    You can create the characters per the usual RQ2 rules with the following modifications:

    • no Defence skill (replaced with Dodge, which starts at DEX×2)
    • starting characters are already initiates; allow 3 points of Battle Magic
    • raise two skills to 80%
    • raise four skills to 60%
    • add three passions at 60%
    • add one Elemental Rune at 60%, one at 40%, one at 20%
    • add 3 rune points and use the Rune Magic rules per the QuickStart rules

    Voilà.

    • Like 1
    • Thanks 1
  7. On 19/08/2017 at 3:26 PM, styopa said:

    Ultimately, (the QS and RQ2 armor limit of 6) does* is it makes ranged damage more lethal - you can dodge or parry melee blows, after all, but there's nothing one can do vs missiles.

    You can Dodge missile attacks in RQ:G.

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