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Posts posted by GianniVacca
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On 19/01/2017 at 7:55 AM, Jeff said:
There is NOWHERE near the amount of rape in Glorantha as there was/is in the real world.
The same can probably be said about prostitution...
In the RW, prostitution has always been present, everywhere. I recall that by law prostitutes couldn't be younger than 13 (!) in 19th century London.
In Imperial China, judges routinely sentenced women to prostitution in State-run brothels.
In Islamic countries, men very conveniently engage in 'temporary' marriage with female prostitutes.
In mediaeval Europe:
“The Church took a crucial step towards clearing the way to legalizing prostitution when theologians agreed that harlots did deserve to be paid for their work. As a result, the Church accepted their alms and even contemplated imposing tithes on their earnings. This last issue took longer to be implemented, since discussions about the tithes were fraught with disagreements.”
from http://www.academia.edu/5201095/Legal_and_Clandestine_Prostitution_in_Medieval_SpainWe should refrain from applying a 21st century mindset to a Bronze Age world...
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On 07/12/2016 at 5:20 AM, g33k said:
Sorry...
My tongue appears to have been so far into my cheek it was hidden from sight...
It's Eurmal's fault!
What about referees?
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Well, they are like the two ends of the d100 spectrum: RQ Classic is the re-printing of the original 1978 RQ rules (whence all the other d100-based systems originate); Mythras [formerly RQ6] is the latest incarnation of the d100 rules -- or rather "was" because we're expecting the new version of RQ by the Chaosium any time now.
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On 26/07/2016 at 6:39 AM, Jeff said:
Blade venom is pretty widely considered to be a power-gamed mistake by the writers (Greg hates it) and it got abused HORRIBLY in the old Chaosium house games. Healing potions, anti-venom are just fine though.
Well, it's also pretty expensive to get trained in it.
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Thought this could be useful: http://2ndage.blogspot.com/2016/07/runequest-classic-edition-char-gen.html
Enjoy!
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I think Jeff is busy playtesting.
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Hi all
Issue No.5 of The Hanging Garden is available here: http://2ndage.blogspot.com/p/the-hanging-garden.html
It should be of particular interest to the members of this forum because it contains the history of two Italian BRP supplements, Basic West and Basic Egitto, and two Western BRP scenarios (amongst other articles).
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20 minutes ago, Atgxtg said:
BTW, is the Deluxe rule set worth it. I got 1st and 5th Editions of T&T, and the system didn't change much over those years. Does the Deluxe rules add much?
The Deluxe ruleset is based upon the 7th edition of T&T so it is definitely worth it if you only own the 5th edition because there were already several improvements between the 5th and the 7th edition.
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Talents are basically skills. You roll 2D6, add the relevant attribute + your talent score [which is usually in the area of +1 to +6] against a set difficulty level [20, 25, 30, 35...]. If the result is larger than or equal to the difficulty level, you succeed; if it's smaller, you fail. Really simple.
Now in standard T&T you get 1 Talent per level. What I do in my games is that I allow many more Talents at start, about half a dozen. By toning down the combat element and by emphasising the use of Talents, I make T&T closer to other task resolution-based games. It works really well with kids and with players who are not big fans of combat-oriented adventures (e.g., my daughter).
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I second T&T. I've used it repeatedly and successfully with kids, emphasising the use of Talents and keeping combat (which is lethal) for the fight against the 'boss' at the very end of the adventure.
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My suggestion: some vanilla starting adventure in a coastal area, then the PCs must travel by boat, run into a storm, and end up stranded on Monster Island.
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On 27/2/2016 at 4:05 PM, Jack Tar said:
Things are done for a reason, an outcome, a resolution. This latter word can also mean the process, not just the end. So;
Combat resolution
Social resolution
And then let's call the game Resolution D100!
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On 20/2/2016 at 1:11 AM, fmitchell said:
A "Defense Score" subtracted from all attempts to hit? No "Dodge" skill? (Granted, Dodge in some d100 variants can get a little unrealistic: what sort of contortionist can avoid three separate attacks?)
Defence is one of my favourite features from RQ2. As you recognise it yourself, Dodge is often unrealistic.
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I can't see why there's all this talk about "how to start playing in Glorantha". After all, we all did start at some point.
I successfully introduced both my kids to Glorantha, and it wasn't particularly difficult. I think the key is focusing on a given starting area, introducing the cool runes, and really insisting on all the required information to play the character.
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I like RQ2 as a referee because I am too lazy to remember/manage the intricacies of RQ6 combat. However, I prefer the RQ6 character creation system. But nowadays even RQ2 is too complex for me.... I use DEX instead of SR for combat.
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On 24/2/2016 at 0:02 PM, xalabin said:
I get a mail from ulule but i don't realize where to answer it.
It is about "Next Move for Revolution D100 UPDATE 22-FEB-2016"
Same here. And when I click on "Voir plus" at the bottom of the e-mail I get on a "Page introuvable" site.
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Page 38: the heading of the spell Darkwall uses the wrong case.
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What animal is the silhouette most to the right in the illo?
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Unless I'm mistaken, you're missing all the Italian RQ products.
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19 minutes ago, Vile said:
p.56: Rambling RuneQuestions, second paragraph: the answer "The same skill" should not be italicised.
Likewise on p97 the sentence after Dragonsnails should not be italicised.
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Hope you're still in time to correct the typos (e.g., the super-large Durulz!) before the PDF goes to the printer for the actual book.
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On 12/1/2016 at 8:29 AM, TrippyHippy said:
Still reading on.......what are YOUR thoughts?
Well, I am particularly happy with the extra content (RuneQuestions, additional appendices) since I am already familiar with RQ2. My thoughts here: http://2ndage.blogspot.com/2016/01/runequest-classic-if-youve-missed.html
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On 6/1/2016 at 4:27 PM, soltakss said:
Location D20 uses whatever the players roll, as they refer to their own hit locations when working it out. If I have to work it out, I use the values in the supplement. Again, I don't care if 7 is an abdomen in the rules but a leg in the setting.
I generally agree with what @soltakss has written, except wrt Hit Locations for which I tend to always use the same tables (RQ2/RQ3); my thoughts here: http://2ndage.blogspot.com/2015/12/hit-locations-tables-and-their-evolution.html
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Good One-Shot For Introduction to RQ?
in RuneQuest
Posted
This should be useful:
http://2ndage.blogspot.com/2016/07/runequest-classic-edition-char-gen.html