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Erol of Backford

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Everything posted by Erol of Backford

  1. Thus the phrase "dream stuff up". I looked its 2 pts, why not just fly. I think (YGWV) it should be 1pt.
  2. In Tradetalk 12 p.06 Rogar runs across the river with Morella's magic on his feet. Should I assume this is a local river cult and "walk on water" is a local cult spell? I don't recall a walk on water of sorts? I didn't see anything on the BRP, the Wiki, the Well or the Digest. I guess I am wondering, why not fly but a spirit magic spell might be less costly if available in lieu of using rune points?
  3. From RQ3 GoG, don't have new books yet, allows the user to sense the presence of chaos animate or inanimate, including visible spirits. The ability does not "single out" but rather gives the warrior a vague sense of unease... so almost anything could be chaos and note, invisible spirits don't show on the radar? Guessing if a soul sight or something like that was active any spirit would be visible. So if you tie up suspected chaos and had a clean/pure/sterile area for a 45' radius and have several reasonably skilled SB's walk in and out of the 45' zone you may be able to triangulate but you better be sure the area is pure? It really isn't such a hands down "know who's the ogre" sort of ability. it's hit and miss. So if you party of 8PC's has 2 SB's, a chaos sensing mouse and wand you may have a good chance of knowing somethings on the radar but this radar doesn't even give direction... Sounds like sense chaos 2.0 via hero questing might permit a Sb to concentrate on a direction and know if there is chaos, maybe like sonar, even gives them a ringing in their ears of something? https://www.google.com/search?sca_esv=03d9f2c5e1553dbc&q=how+did+World+War+II+sonar+sound&tbm=vid&source=lnms&sa=X&ved=2ahUKEwiOno7Xj6KEAxVz48kDHRerCEcQ0pQJegQIEhAB&biw=1920&bih=928&dpr=1#fpstate=ive&vld=cid:33d3ba1b,vid:iZ0OJcRQf0Q,st:0 Also guessing shamans who happen to be SB initiates could see any spirit and could sense them... but the sense ability doesn't point to or single out the source... even when the ability is at a high percentage it still only warns someone... if you are in chaos nests so to speak, so many things would show you'd have chaos sensory overload?
  4. Noting Greenwood, is there a "best map" of the woods - wooded areas along the Heortland Plateau? Have AAA and the Sartar Companion which shows Bullpen, non canon and so assuming the areas shown as wooded are not as extensive as shown?
  5. Actually Storm Bulls train like sniffer dogs at the airports. They have a few items that are tainted with chaos that are not harmful, simply tainted, not alive or causing disease, etc. a rock, a dried hoof of a non infected broo, a telimor pelt (or caged telimori?). Anyway they hide them in the training fields and practice under the supervision of the Khans. The other phenomenon is that they do a sort of sanctioned lazer tag with disruption once a week for an hour or so using disruption until their MP's run out. This sado-masochistic tenancy is why the Storm Bulls mostly have high power stats. YGWV
  6. But do the PC's actually know if their Sense Chaos actually worked? If the GM rolls for this sort of thing the players don't know if they fail or there wasn't chaos... "you don't sense any chaos" of course that makes triangulation a bit more difficult? How many Storm Bulls are there in any one area? Do they walk around sensing chaos? If so maybe it should cost a magic point or something? Do PC's always sleep in there armor? Isn't there some sort of concentration Storm Bull thing they need to do which might be known by intelligent chaos who would move out of said range if the knew it was happening? Think on it I know I'll be killed if I am detected... do I walk around willy nilly or do I have triggers that are like "hey that guy looks like a Stor m Bull, I should go the other way" or something like that. Exactly, there was a great little cameo To Kill a Monster which had a terribly disfigured girl, IIRC, and a Storm Bull wants to kill her... 1999 by Peter Maranci They have them but most PC's don't drop in for casual conversation and a frosty mug? The Foot Print, Snake Pipe Hollow and lets not forget Dorastor. I was reading somewhere that the Dorastor broo are fed a small portion of a walktapus and it doesn't leave their system... so it doesn't get expelled, I don't recall where I read that. Oh as a bonus for the broo's army, if they die a few days later a walktapus grows from the broo corps, what a bonus! I imagine only a fumble would generate a false positive? Unless a GM give a "you aren't sure" when just failing or almost fumbling? Obviously if they had a chaos gift they'd register on a successful roll. There was some discussion that people eating babies and such might develpo a chaos taint but that'd make the Cannibal Cult members chaos and they were not IIRC? Ogres, werewolves are tainted... thinking werebears are not tainted? I always liked the Storm Bull Broadside in Dorastor Land of Doom p.18:
  7. Change the IMAGI to ILLUMI in the clip above. It makes the game much more better if you wish an NPC or PC to blend in without being detectible... that is unless another illuminate is around... We didn't always view illumination as a bad/negative/chaotic thing in games of olde. If brought lots of discussion and even creative turmoil inside a player group when one-two players characters were illuminated and others were not.
  8. There was a bit on this in the Six Seasons, Seven Tailed Deer and Company of the Dragon... IIRC. A great set if you don't have them.
  9. Adding from RQA 04 p.12 Whitewall Washers - local trollball team name. They carry Queen Kitori through the Whitewall Trolltown on a bier.
  10. Sorry for the tardy post but, slightly related there were several routes from Sartar to Prax - the Block, in RQA 03, 1993-94 if you have it handy. One runs from Jansholm, through Backford and south of the Footprint over Stormwalk. Seems like a boat from Nochet to Backford, run with the Syphon's current upriver to Backford would be the fastest route into the Plateau. From Backford to Bullflood, then up the mountain to the Stormbull Shrine and on the Barbarian Town... easy enough.
  11. So based on the Sartar - Kingdom of Heroes the Locaem have served the Empire well and the tribal king offers sacrifices to foreign gods instead of Orlanth. Became king in 1610. I was thinking this would be Yelmalio but it could be Lunar gods? Anyone know how old Gavial is when he is evidently eaten at Dragonrise? Aslo with the village of Londros in Locaem territory are there not good odds that Gavial knows Londra and Naimless, even knows Naimless' original name? Obviously Londra would know from when they were young... where might there be more information on Gavial? When did he become king of the Locaem? Trying to find a link between him and Kilgorn Brightspear who I am suggesting are brothers but of course most of you will say its just a coincidence they have the same nickname but for me it works. (No I can't recall where Kilgorn came from, maybe someone can recall?)
  12. I'll say it (they) waded from Teshnos when there was a strange low tide... why not, we have fish roads right?
  13. Wyrm's Footnotes 15 p.03 - Where did Count Felagga’s Mystic Menagerie get Ambelodon – (shovel-tusked mastodon) quite tame. “Ride the ambelodon! Five Pieces of Eight.” The ambelodon stands on an island surrounded by a moat. It can wade the moat easily, but putting it on the island allows for crowd control and the collecting of tickets... Teshnos? Besides maybe this one when it wanders through Prax are there thought to be others? Maybe an eastern caravan or something?
  14. No matter how it works humanoid mosquito-men with 2 legs and 4 arms make for lots of Sog Ruins game fun. Through in some chaos and anything could work... there Thank you Sirs for the ideas...
  15. So we have a mosquito area with broo and chaos... there is potentially a trapped elephant demigod spirit in some sort of protected EWF's tower. Throw in some Yuan Ti due to Cam's Well influences from 100's of year ago and it becomes like an old spaghetti western where one side of town is pitted against the other... Maybe there is a tunnel from Cam's Well to Sog's Ruins, an underground river perhaps?
  16. There are a good number of entries on Sog's Ruins but not its own thread. Curious if anyone has a sketch map they have done. I see it as being a two-level or two-tier city, the city proper and the docks below. The marsh seems a good bit south of the ruins so maybe its relatively dry besides whatever river may be running through the ruins? GtG: Sog’s Ruins: These are the ruins of a Storm Age Waertagi dragonship dock left high and dry when the Great Flood receded. What would a dragonship dock look like. We have the samples of what we see from the Sog City sketch or the island at Nochet. They are huge. Looking at the sketch map of Sog City, the dragonship drydock ruins is quite wide, I see it as about 3/4" a mile wide based on just the thickness of the ruins. For Sog's Ruins, it seems that what might have been a large cove or small bay may have been where the drydock was/is slightly to the west and south of the city proper? If I had to guess the city would have been massive, at least 3-4 times as large as the drydock but I am only basing this off the size of Nochet and Sog City where other dragonship docks where or dragonships called to port. Even if the city was only 1/2 the size of the dock it'd still be larger than most Gloranthian cities.
  17. I am looking for Sog's Ruins as a potential chaos nest. Will start a new thread.
  18. Had to add this: Maybe a were armadillo...
  19. Besides the obvious troll-insect cult norms, has anyone messed around with insect lycanthropy or chaos insect transmutation? Am I absentmindedly missing insect humanoids in Glorantha? Discussing troll insects and seeing this image and an article in SIgns & Portents RPG 36 has me thinking what if you crossed bug cult spells as say a werebear, multiple arms, etc. Throw in chaos, something weird at Sog Ruins and you could have a headhunter broo with bug divine spells or broo lycanthropes? Sure broo are already animals or beasts, whatever but what if your typical goat broo turned into a clawed and fanged monstrosity with an impressive strength, a few divine spells to boot. Isn't lycanthropy a chaos taint anyway? Chaos bugs and where to find them... Thinking along the same lines, ogres that turn into werebears might be fun... stronger, meaner faster.... I didn't see it but IIRC, The Fly had some transmutation stuff as did Species. If there are any links please share and thanks as always for the great input.
  20. From Into the Troll Realms book p.26, there are a bunch of good giant insects and spiders, lynx, wolf and everyone's favorite, the tarantula... poison POT 42!? I had to look a second time... also the preying mantis' on p.08 are no slouches either. Bugs are best. Signs & Portents 52 (2008) RuneQuest: Camel Spiders A one-page creature feature dedicated to the wailing arachnids of the desert. So now I have another rabbit hole to run down... Signs & Portents and all the RQ stuff therein... good bad and non-canon.
  21. So the default beast of burden to run caravans up and down to Axe Hall would be mules, sure footed on trails and strong? For trolls it'd be beetles and other giant insects... I am not liking camels on the Plateau so will leave that out...
  22. David Scott: Camels seem to exist only on the Shadow Plateau (Can't remember the source).
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