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Marty Jopson

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  • Lhankor Mhy Sword Sage

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  • RPG Biography
    Runequest, CoC, WFRP, Traveller, D&D, Stormbringer etc etc
    Host of various Lovecraftian podcasts on Yog-Sothoth.com
  • Current games
    Running Two Headed Serpent for Pulp CoC and a long running series for The One Ring (Cubicle 7)
  • Location
    God's own county, UK
  • Blurb
    Long time geek, now science communicator, presenter and author

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    martyjopson.co.uk

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  1. Thanks for looking it over @Cgeist7. Glad you approve 😉. It was super easy to do the cult. With the over abundance of passions, I suspect (but have no concrete proof) that some just don't get used. I mean, if Argrath is not going feature in your game (YGMV) then having Loyalty (White Bull) is going to be irrelevant. There also seems a lot of overlap with passions related to family, clan, temple, tribe and so on. Which is is why it is great that Cradle of Heroes allows you to post-production edit and trim any fat away as needed. For the notes, the issue was that I wanted to add the background I had created but was flummoxed by the year / season / week drop down boxes. For example, for the character's grandparents history - I chose the earliest date mentioned in my write up, which kinda makes sense and puts a chronology on it (I just checked and the notes appear to sort by date). But what season / week should I use? I went for end of the end of the year as the only sensible option. But better would be to have a blank option for those Anyhow - awesome work and a great boon to the community. RQ is not the easiest sell for new players. The world details are notoriously intimidating and the character creation with all its steps and exceptions equally so. The app makes one of these hurdles easy to overcome.
  2. Just looking at this again after a while away and WOW! You have put in some real work there. This is awesome. I have been having a play and while creating a character realised you had no Vinga - so added this as a new cult. I think I've done it correctly - but please let me know if it looks wrong. I gather a subcult automatically gets all the skills and spells etc of the main cult (Orlanth). The character I made is Alanda Sharp-point - which auto-correct insists on changing to Amanda. Not sure Amanda spear-woman of Vinga sounds as good though. This character ended up with some crazy high passions and also a huge range of passions, so much so I ran out of space own the background section of char gen. In the end I culled a few for simplicity sake. I put her, her parents and grandparents history in as notes. Question - what do the tags do in the notes section? I can't see a way to search for a note tag Suggestion - in notes could we have the ability to select a blank for season and week (and maybe even year)? Once again - fantastic work. Thank you. This makes life soooo much easier
  3. I think that's how everything gets into the UK these days...
  4. I have a player already putting a marker down for the duck... 🦆 🗡
  5. This ... looks ... amazing!! I'm excited about this as much as I am about the new One Ring. Which is to say very excited.
  6. I’ll second a keen interest in this....
  7. I have a bunch of the HeroQuest stuff - but for some reason not the Primer you mention. It looks pretty good. I shall take a look. But in the end it may just be quicker to write it myself. It would be great if there was something like this for RQG - cough - cough - looking at you @Jason Durall, @Jeff, @MOB I'm hoping there would be something like this in the Starter Set. Talking of which how's that going?
  8. Yes please!!! Anything to smooth over the crunch...
  9. Hi folks - before I go ahead and write this, I thought I should just check has anyone produced a one page summary of the history of Dragon Pass covering the events pertinent to character creation? I have hunted about in the tomes that I possess. The main rulebook has bits scattered around in the sections on Gloranthan history, the Family History rules and the Homelands chapter. The GM Pack has some more Colymar specific info and the Glorantha Sourcebook has many, many pages of information. But I can't find a handy summary to plop on the table so that when players (with no previous Gloranthan experience) are rolling up character history they can see it in context. Have I missed something lurking in an appendix? For that matter - a pick list of cults would be handy too. Again, it's on my list of things to write, but happy to snaffle someone else's work... Cheers
  10. My current plan is to put it on the back burner and await the forthcoming Lawsian Pavis book before I try for a second time.
  11. So, returning to my original post, the group met up and discussed our options. Bottom line - no one wanted to make the investment of time to involve themselves in the Gloranthan setting. The rule set was also seen as overly complex and simulationist for our play style. Runequest was rejected. Instead we are first having a gonzo break and I will run a spot of 5e DnD partly for my son who wants to have a go at the system. Then back to the very excellent One Ring for a more extended campaign. I’m a little disappointed I will be honest as I was willing to give it a go and I tried selling it. In retrospect I should have Gone about this differently. I tried to get across my own enthusiasm for the setting - but that was a mistake as it just made it seem daunting. I also should not have given out my spare rulebook as if my enthusiasm was daunting that book is doubly so. Maybe just running them through the quick start adventure with no other background would have worked but that was specifically not what they like doing (they like making characters in a setting they relate to). I’ll try again when we are done with the One Ring and by then hopefully there will be a few more campaign settings / adventure books out I can tempt them with. So what have I learnt from this? Maybe, just maybe, Glorantha is not the best sales pitch for Runequest.
  12. Yes - now we are back on topic! That is very useful to hear. We shall see how things go in a few weeks time when I have a chance to pitch a few different games at them.
  13. We may have drifted a little off topic... 😉
  14. All good stuff - thank you folks. The bottom line is really that I am a lazy GM and can't be bothered (or maybe generously I'm too busy) to work up plots and story lines. Hence, I appreciate ready made scenarios linked into a bigger campaign. And having an idea of a campaign in advance really helps the players who perversely don't like one shots - the idea of running a taster session with pre-gens followed by a longer campaign was rejected. The thing is, like many groups I suspect, we meet irregularly, maybe a total of 4 weekends a year and get two days of play (maybe 7 hours a day) each time. So, face to face time is limited and precious. The consensus is that what we enjoy is games with some immersion and a chance for character development. Based in these provisos, I do like the idea of the HeroQuest campaign Coming Storm etc. I will check it and the conversion thread out.
  15. It’s all good stuff but... Honestly? We are now very far off topic from my perspective. While undeniably interesting to fans, a discussion of the relative merits of this or that historical culture and if RQ is Bronze or Iron Age is not going to help my players. I have one story teller player (to use Robin Laws nomenclature) and she is the one I need buy in from. Once she is on board the rest will follow her lead. The issue is that the depth of background is getting in the way of explaining what the characters will be doing - which is after-all what they want to know in order to make an informed decision. Hmmm. On reflection maybe the issue is that I don’t know what the characters will be doing. Sure I have a handful of scenarios but I don’t have a one line, elevator pitch of the campaign arc. I don’t have a campaign arc. Chaosium has not given us a big meta plot yet. Sure - it’s the Hero Wars and this Argrath chap is on the rise, but so what? What will the characters be doing? I had figured that once I knew what the characters were I could build something suitably epic tailored to them. It’s a bit of a dilemma. I have decided to just use the material in the RQG Rulebook coupled with petty maps and the What the Priest / King says stuff. Keeping it simple (stupid) Latest suggestion from a couple of players was for me to run Dragon Heist (DnD5) set in Ravnica world. Has the benefit that three people know the word a bit already.
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