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tooley1chris

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Everything posted by tooley1chris

  1. Updated my Magic World Character Generator to version 2.0! New sheets, lots of fixes and additions. Cleaned it up. Added abbreviated spell descriptions to spell lists Added a few coins from other systems. Platinum, copper, tin and auto fill for exchange rates Autifil weapon and armor stats Added Feats from my Feats Supplement (but you can delete this sheet if not using it) Also added a printer friendly version of the character sheet. Not as pretty but less ink
  2. How is this useful? TRUTH OF LOVE (3) Range: Sight and hearing, to a maximum of 100 yards Resisted: MP:MP Only those with allegiance to Light can learn or cast this spell. Matching MP:MP on the resistance table, the caster causes the target to express or realize that which is dearest to him or her: a person, animal, honor, decency, money, fighting, an allegiance, getting drunk, Light, Shadow, and so on. Once the person has expressed that love, he or she is unable to think of much else until Undo Magic or similar effects erase the compulsion, or until 3D3 days have passed. Adepts of Light are taught this spell.
  3. Same question about Attack skill %. Are they chopped up because of multiple attacks in a round? PAIN DIVINE (4) Range: Self Resisted: No When cast, this spell sets all of the nerve endings in the caster’s body alight with eldritch energy. The sensation makes the sorcerer jumpy, jittery, and full of energy. While in combat, every time the sorcerer is injured (that is, a hit that isn’t parried or dodged, and damage gets past armor,) he or she may immediately make an extra attack at the party responsible for the injury, as though he or she was riposting with a critical parry. Also, more than one extra attack may be made this way. Note that this spell takes precedence over any actual ripostes, and the sorcerer can only make extra melee attacks (no missile weapons) at the party responsible for the injury.
  4. I assume this lasts POW in combat rounds? Thats pretty impressive since it doesn't require a resistance roll. Yeah? REFLECTION (9) Range: Self Resisted: No This spell blocks magic otherwise affecting the Sorcerer, mirrors it, and sends back the intruding magic to its caster. The reflection magic operates at full strength against its caster, who functions as target. However, each time a spell reflects back from Reflection, the Magic Points powering reduce by one. At no time does Reflection work against spells powered by more Magic Points than it is. During that time, it affects all spells, friendly or not, in the same fashion.
  5. So you get to attack until you miss and get very sleepy afterwards. But do attacks still have their % cut following each after the first? Couldn't you do that without a spell? RIGHTEOUS FURY (5) Range: Touch Resisted: No The caster must possess a positive Light Allegiance score. This spell may only be cast when knowingly facing a follower of Shadow. Once cast, for the duration of the caster’s POW in combat rounds, the target may continue to make attack rolls until they miss. The first such attack is on the character’s normal DEX rank, the next on the next lowest rank, and so on until any miss result is rolled. The character may not Dodge or Parry.
  6. Wanted to start a thread about spell interpretations. Some of Advanced Sorcery spells can use opinions on rules and don't wanna bog down the page with individual posts.
  7. There are quite a few hyperlinks throughout but...its a free project afterall 😀
  8. Yeah this supplement definitely didn't have the standard "GMs should read through the whole module before playing" preface. I appreciate your critique! Kinda disappointed about your view on the layout. I really thought I made it as sectional as I could but...it is A LOT of details and things overlap quite a bit between NPCs, quests, ect. I really thought a game master could throw down a map of the town for players during a visit to the town and have anything readily available that they were looking for with a simple search through the PDF by the chronicler. That's how I've been doing it anyway. Players want to find a cobbler? Maybe they ask a guard or a random citizen and the chronicler searches the PDF. BOOM. The NPC tells the characters its up that street to the left. Maybe the players stumble into one of the quests along the way. It is a monster tho. I'll admit. My own players still haven't scratched the surface. Again, thanks for the review tho. Gives me stuff to think about if I try something else.
  9. So it's almost been a year since I finished this massive project. 100+ of you awesome people downloaded it. Am curious if anyone actually read thru or hosted a game inside Tindales borders. What did you think of the layout? The descriptions? The quests? The NPCs? Constructive Criticism welcome as always.
  10. So it's almost been a year since I finished this massive project. 100+ of you awesome people downloaded it. Am curious if anyone actually read thru or hosted a game inside Tindales borders. What did you think of the layout? The descriptions? The quests? The NPCs? Constructive Criticism welcome as always.
  11. Scotty is 100% correct here, you wonderful people. Most of the details, descriptions, ect are also not my own words. I merely took everything there and made it more BRPish. Heck even some of the critters are copyright material owned by Wizards. I took a month or so and converted most everything from THEIR books. THEIR books. Wasn't selling anything or taking "donations" so I figured no one would care (litigation wise) and those books I made were available here a long time. Chaosium is a MUCH bigger fish than little old me and need to watch what they make available on their website. I never received a cease order from Wizards but Scotty may have saved me from that. Thank you Scotty/Chaosium! I also put in those books I threw together, that I only made them to help with my home campaigns and figured others could use them. That you can change whatever you like in them to suit you. If you guys wanna take any of the material I posted and change anything I don't mind. You don't need my permission if you wanna take it all, rewrite it, omit copyright material, or whatever else. Just play this great game Chaosium gave us and enjoy it!
  12. Nick ain't wrong ☝️ I even put on the forward (of all my books) that I yanked all the images from other artists around the internet. Of course I didn't really think anyone would care since no $ changed hands and those images can be viewed ANY time with a simple Google search.
  13. Yeah I COULD...but not sure I want to go through all of that. It was downloaded quite a few times. People either already have copies or can share. *shrug* I dunno. I might
  14. That art you made for that book is outstanding! Thanks again for your great work. If you ever want to draw up 500 separate monsters (for free😀) lemme know and I'll re-releae it 😀
  15. * SIGH * Looks like big brother has finally caught up with me. I've been told my Damn Big Book of Monsters is being removed because of copyright pics included within the pages. All of my projects contain other people's great art, so will likely be removed as well. Hope some of ya found a use for the stuff 😎
  16. How have I never seen the Book of Doom??? Neat!
  17. Not really too familiar with Gloranthra or RQ so I'm wondering how compatible this books "more than 500 spells" would be with Magic World?
  18. So...on to Dwaven hold? Maybe 😎 If I do this community I think I'd like to give them some unique customs, quirks, etc. Make them MAGIC WORLD dwarves instead of typical Scottish accent LOTR dwarves. Maybe some things outsiders don't get to see often, or even know about. Also looking for ideas on cruach dragon 🐉 Something besides an actual worm What weird things have dwarves made in their holds? How does a home look when you can walk through stone walls? What the heck is Erdebroc?
  19. Ok. I think I've completed it. Here is Tinsdown. The Tin Mines of TIndale
  20. View File Tinsdown The Tin Mines of Tindale So this a supplement and adventure module for my Town of Tindale Project. I wanted to make Tindale a place where my players adventurers could call home and set out to find glory from. This is one of hopefully many supplements for that goal. Maps and descriptions of Bowen Hamlet, as well as the buildings, shops, homes, and statistics/descriptions their inhabitants. Maps of the mine A quest involving the mine itself as well as three smaller side-treks that tie into the main quest. All mapped out with NPCs generated. The quests aren't big. Just enough to get your players acquainted with another part of the town of Tindale and its people. 3d imagery and maps from Neverwinter Nights 2 Toolset Submitter tooley1chris Submitted 08/23/2020 Category Magic World  
  21. Version 1.0.0

    93 downloads

    So this a supplement and adventure module for my Town of Tindale Project. I wanted to make Tindale a place where my players adventurers could call home and set out to find glory from. This is one of hopefully many supplements for that goal. Maps and descriptions of Bowen Hamlet, as well as the buildings, shops, homes, and statistics/descriptions their inhabitants. Maps of the mine A quest involving the mine itself as well as three smaller side-treks that tie into the main quest. All mapped out with NPCs generated. The quests aren't big. Just enough to get your players acquainted with another part of the town of Tindale and its people. 3d imagery and maps from Neverwinter Nights 2 Toolset
  22. Think I'm wrapping up Tinsdown (Tindales Tin Mines) I've mapped and populated a small hamlet (Bowen Hamlet) at the base of the mines, the mines themselves, and an example of the farmsteads in the surrounding areas. I've included a "Main Quest" and a few side treks that tie into it. a couple extra maps included.. There are a dozen or so NPCs and a couple familiar faces from the town of Tindale also make appearances. Gotta clean it up and convert to PDF but should be posting in a couple days
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