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About BigJackBrass

  • Rank
    Two Separate Gorillas
  • Birthday 01/01/1970


  • RPG Biography
  • Current games
    Forgotten Futures, Call of Cthulhu, GURPS
  • Blurb
    Charlatan, Humbug and Imitation Humourist.

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  1. When it comes to making cover art that really, uh, grabs you, that's how to do it.
  2. Grenadier, Games Workshop and Theater of the Mind Enterprises all produced CoC in the eighties. The adventures tend to go for collector's prices these days, rather out of proportion to their quality.
  3. Yes, that's what I expected. Understandable, but disappointing. HQ is what made Glorantha appealing to me after decades of barely dabbling in it and it's a shame to see it sidelined (or perhaps repurposed would be a better way to put it).
  4. Apologies if I've missed this information elsewhere, but does anyone know what, if anything, is in the pipeline for HeroQuest / QuestWorlds as far as Gloranthan material goes. All I could see was this at the start of the thread: The Dragonrise, the “offstage” material from The Eleven Lights, for HQG - Ian CooperFonrit setting book for HQG - Ian Cooper With the SRD released I'm sure that we'll see new games and supplements from other publishers, but as far as Chaosium's Gloranthan material goes it looks as though RuneQuest is very much hogging the limelight from now on, which is a shame. Are there really only two books pencilled in at the moment?
  5. Yes. Generic systems are ten a penny these days and it's hard to demonstrate that one has much of an advantage over another unless you play and compare. On the other hand, a setting or strong theme is something that potential players can be interested by without needing to know anything at all about the rules.
  6. I missed the original version of Dead Light so don't have any opinion on the previous cover art or the updates, but this certainly sounds like a very useful little collection. The games I run are often short or strung together as mini-campaigns of self-contained episodes, which makes some of the more epic scenarios tricky for me to consider using; something like this seems ideal and the reviews appear to be quite positive. Call of Cthulhu always worked wonderfully well with magazine scenarios (White Dwarf in particular is fondly remembered by many as a source) and this could well fill the same sort of niche.
  7. If you're running a game before another but set after it then the obvious problem is what you include of the past. Careful choices would need to be made so that you could present the players with something specific enough to tie it to the historical game without forcing that game to a predetermined conclusion. Certainly not impossible, and rather intriguing, but very easy to mess up I suspect.
  8. That's very impressive. It's a pity, from my personal point of view, that they don't do it as a podcast instead, but then I suspect the core demographic engaging with the video prefer that format and have more time to devote to watching it. As a podcast it probably wouldn't have that level of popularity. Nice to see evidence that CoC is alive and well when so many games have fallen by the wayside over the years.
  9. Marcus L. Rowland's Forgotten Futures has had a sourcebook and adventures for William Hope Hodgson's Carnacki, the Ghost-Finder since 1996: The Carnacki Cylinders FF is a great game in its own right, but the sourcebook, stories and adventures are easy to run with CoC.
  10. YSDC? Oh yes, the forum you were banned from for your behaviour. I remember now.
  11. Thank you. That's far more than I was able to glean from my own searching.
  12. Are Cakebread and Walton still in business? I was interested in seeing what was happening with Renaissance, but the official website seems to be kaput and the most recent Twitter post is from 2017.
  13. You might find Magic World worth considering for fantasy, or at least looking at for some options. Despite the uninspiring name it's a solid and nicely streamlined version of the Chaosium system, (generally) quicker in play than the full standard BRP and with a number of useful tweaks to character generation. In many ways it's a simplification of RuneQuest for fantasy in the way that Call of Cthulhu is for horror. There are a number of issues with it, to be sure. The final product includes a number of errors indicative of being published at a rather turbulent time for the company. As you can see from the Magic World forum these have been addressed, but working through the text to fit your particular requirements might be more hassle than is worthwhile. Even so, it's an admirable compromise between depth and complexity and a fine example of what the underlying system can do.
  14. A new edition of any game, as opposed to a new printing with minor corrections or updates, ought to be done with a strong specific goal in mind. That can be different for the publisher than for the consumer, of course. At the moment I'm not sure that there would be an obvious benefit and direction for an eighth edition to take. The 7th seems to be doing well enough and I've certainly heard no rumours about its imminent demise. Gygantar, are you asking so that you can avoid getting caught out buying something about to be updated, or do you have particular thoughts for something you'd like which doesn't seem to be part of the core books at the moment?
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