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hkokko

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Everything posted by hkokko

  1. There is now a new version with Monster Island spells included: Sorcery Calculator has a major upgrade. Monster Island spells have been now added to spell list. You can select either to have them available or not. For those whose INT is weak the tool now states if they try to add a number of spells beyond their ability to memorise. It calculates also number of unique spells chosen. If you happen to choose a Monster Island sorcery spell the name of the spell is written in appropriate red. For each of the spells chosen it also states the page you can find the description in the RAW or Monster Island book. Some small UI tweaks here and there. The tool also now should work with Google Sheets and couple of earlier Excel versions as they do not work with recent concat function. Works at least with iPad Google Sheets https://notesfrompavis.blog/2021/04/25/monster-island-comes-to-sorcery-calculator-version-2-2-released/
  2. Sorcery Calculator V2.0 has been released – Favourite Spells and More Sorcery Calculator has a major upgrade. You can now add ten of your favourite spells (a grimoire usually has seven or less) from a selector. For these spells the calculator calculates the effect of your skills and abilities according to RAW. It contains all the sorcery spells in Mythras Core Rulebook. For the description of spells you need to go to the book, all the calculations are here. Other updates include calculating durations and ranges so you will have 65 minutes instead of only having POW * 5 minutes. Some UI tweaks here and there. 📷 More about sorcery tool here and grimoires here and magical difficulty modifiers here https://notesfrompavis.blog/2021/04/24/ ... -and-more/
  3. i think I might nit have the later Finnish translations of books as I do not recall encountering Joutola. would be as fitting as Jussila. both of them may lose something in translation and require further changes - was the originator of Jussila/Jonstown called Jussi or Jon. for other things the basic problem of translation exists - how do you bring the culture connotations that original text might have had. Some of the names sound better in original english but sound archaic or maybe too whimsical when translated ’directly’. This is a forever problem - professional (or very skilled) translators would be needed with excellent command of original and translated language and good domain knowledge.
  4. Well, like I said - my knowledge of Glorantha and English is probably larger now than in the student times more than 30 years ago. Cannot recall why I made that decision then, could have been because there were many namebased things. Jonstown could be Jussila , Svenstown could be Svennilä 🙂 if one would go for real translation but perhaps feeling would be lost. i would do things differently now. Heortinmaa could be one translation that would be quite direct Sydänmaa could be more poetic. Whether you go for direct translation, whimsical or staying true to original text’s atmosphere and tone is a decision one should make. Several years later I took as my last course at University theory of translation and it would have been useful. Even professional translators can do things in very different tactics - this is evident in the first translation of Hobbit and later translation by a different translator. Even more evident in translation of Lorca’s poems from spanish to finnish - two different translators of which only one succeeded in bringing the feeling, evocativeness and tonality of original even somewhere close to original
  5. hkokko

    Mythras Combat

    You can slice and dice... drop features. It is d100 🙂 But special effects are one of the things that give me the cinematic feel... Every combat is different... instead of more regular grind until a limb drops
  6. The year is something before 1989 based on last saved timestamp of the word file that will not open any more with Word. With the eagerness of young student I translated then available names for my campaign in Glorantha - a few hundred names. With the maturity that age brings and the growing knowledge of both Glorantha and perhaps English language I might change some names now but as my campaign is on the isles off Pamaltela I will refrain from doing that until I have more time or my campaign returns to Genertela.. https://notesfrompavis.blog/2021/03/20/from-the-archives-glorantha-names-translation-from-english-to-finnish-pre-1989/ Some names would need to be more poetic, some perhaps less. Some would need to be changed as the things we know about Glorantha has increased... But here it is for all Gloranthaphile friends of Finnish language...
  7. Crawling From the Monster Island, the Jungle as an Adversary – Hex Crawl and Jungle GM sheets and a Tool Lovers of sword and sorcery have a field day now with the long awaited hard cover release of Monster Island by the Design Mechanism and the most appropriate new scenario for it – A Bird in The Hand. Run, don’t walk to Lulu to purchase the hard cover for the sandbox and the new scenario. A Bird in the Hand will give you an excellent induction to Monster Island. You will need a hard cover for the Monster Island as the sandbox will last you a long long time with a lot of gaming. It can easily be slotted into your campaign – in mine I changed the lizard folk to native tribesmen and the high folk to serpent folk with some extra camouflage powers. A Bird in the Hand scenario contains the wonderful hex crawl rules put together by John Holmes and my group was given a chance to put them to extensive play test and have used them in every scenario ever since. The hex crawl rules makes it a must buy for the scenario itself, for the Monster Island travel and also for other jungle related scenarios. The only thing that is “missing” from the scenario hex crawl rules is a GM sheet for the various hex crawl features. The scenario is perfectly playable without GM sheet and has all the rules. The Core rules have tucked inside them rules for Survival, Precipitation, Exposure and Wind effects. The combination of Monster Island and the Hex Crawl rules in the scenario makes the terrain and weather of the island itself an adversary worth planning for. Your party better have navigation, survival, endurance and several other skills. Useful Folk Magic for Hex Crawl Many folk magic spells would also come in useful. It is of course sad that by default Monster Island does not have folk magic. YMIMV. Cool would help quite a bit during a scene. For drying yourself off “Dry” would help in helping survive the jungle night. Might might help when trying to avoid the encumbrance penalties from Burdened or above conditions. Pathway would help in not losing one’s way so easily within a single scene. Preserve would help in keeping the rations good for longer than the Monster Island week. Tire would be nasty spell against the already fatigued – might even kill a person. Vigour would help avoiding the burdened and above conditions Fatigue rolls and Warmth could help for a bit in the night. These of course will burn quite a few magic points as they are targeted per person, will last only a short while (scene might not be a day, sounds like too strong for a cantrip like folk magic spell) and magic might not work every time. It is also worth noting that Cool and Warmth requires concentration that might be broken by the denizens and surprises of Monster Island. GM Sheet for Hex Crawl I was inspired to create a GM sheet for the Hex Crawl and John was kind enough to provide some feedback to tune it a bit. You will need Mythras Core Rules, Monster Island and the scenario A Bird in the Hand. GM sheets provide summary information at a glance and refer to the books. The GM sheets contain The Monster Island (and Jungle) Hex Crawl Travel rolls The Monster Island Hex Crawl Travel Distance Camping in Wilderness V1.3 The GM sheets combine information about Monster Island temperature effects, The Monster Island Armour Penalty Fatigue Calculator The Monster Island Armour Penalty Fatigue Calculator tool calculates the effects of Monster Island Jungle rules for wearing armour. The tool is currently an excel – will likely be added to toolsfrompavis.com later on. Mark here your current fatigue level (Fresh, Weary…), your strength, worn Armour ENC and all other ENC than armour. Monster Island is unforgiving if you wear any armour at all so be prepared for that. If you need to calculate the weapon, specific armour set and other equipment ENC use the Encumbrance calculator and mark down what you need here. Tool results when no armour and weeks rations are carried and nothing else The file links are here Monster Island and Jungle Travel Rolls Monster Island Travel Distance Camping in the Wilderness Monster Island Armour Fatigue Calculator …and they will appear also in the Mythras charts page and Starting Resources for GMs To get the best of these you will need the Mythras Core Rules, Monster Island and the scenario A Bird in the Hand from Design Mechanism , Mythras Encounter Generator will create you encounters. https://notesfrompavis.blog/2021/02/21/crawling-from-the-monster-island-the-jungle-as-an-adversary-hex-crawl-and-jungle-gm-sheets-and-a-tool/
  8. The rule system says that if you have an appropriate clothing "a grace period of their CON in hours before exposure sets in". Yes, the key is appropriate. In the army decades ago spent days in the "wilderness" with -25 or so. The cold is tolerable with appropriate clothing at least as long as you keep on the move. At the time Goretex did not exist - it was the old winter war (WWII) type of clothing - layers of it.
  9. Let's Spend the Night In the Wilderness - Importance Of Proper Camp Especially in the Monster Island Here is a small chart to use when characters are traveling in wilderness.The RAW rules state wearing suitable local clothing permits a character a grace period of their CON in hours before exposure sets in. The chart below shows the RAW rules for effect of being exposed to temperature ranges. The wonderful Hex Crawl rules in the scenario Bird In the Hand situated in the Monster Island enhance if you try to rest without proper tent or lean-to you risk exposure and there is no recovery of fatigue or natural healing. Here is a small chart to use when characters are traveling in wilderness.The RAW rules state wearing suitable local clothing permits a character a grace period of their CON in hours before exposure sets in. The chart below shows the RAW rules for effect of being exposed to temperature ranges. The wonderful Hex Crawl rules in the scenario Bird In the Hand situated in the Monster Island enhance if you try to rest without proper tent or lean-to you risk exposure and there is no recovery of fatigue or natural healing. https://notesfrompavis.blog/2021/02/13/lets-spend-the-night-in-the-wilderness-importance-of-proper-camp-especially-in-the-monster-island/
  10. Ha-haaa.. It is mine, all mine. Ordered a copy..
  11. about the original question and Rick's offer --> I would like to buy the Pavis Panorama picture as a poster / tabletop size from that store.... Could that happen...
  12. City Quarter Generator which generates city quarter for Mythic Constantinople era cities and generic fantasy cities now has the first versions of Gloranthan City quarters. There are two versions - Orlanthi City Quarter and Fonrit City Quarter. Currently the Orlanthi City Quarter generates temples from the Storm Pantheon. Fonrit one generates from Ompalam pantheon. For this first version the probability of gods are even for the city quarter. There are only gods from a single pantheon in the city quarter. Major Temples are more rare, others are evenly distributed to appear. This also may change in the future. There might even be other pantheons appearing. The contents of the temples are defines by Mythras ruleset - substitute your own favourite distribution and kinds of priests there. For example acolytes seem to come and go in the rulesets. These would be most likely suitable for larger cities with tenements, multiple professions and stores and multiple temples. My campaign is in Fonrit where this seems to suit well. Example of Fonrit City Quarter Example of Orlanthi City Quarter You can find the tool here https://notesfrompavis.blog/2021/01/17/city-quarter-generator-goes-to-glorantha/
  13. That sounds wonderful - poster and desktop picture etc. In these remote times it would be great to be able to have it as a digital copy as well
  14. Personal use. the above was my plan B. The picture is so fabulous it would deserve a full blown pdf and a poster... That is my wish for plan A (while I proceed with plan B )
  15. Is the Pavis Panorama picture available as a one pdf from somewhere. There is only small size jpg in Chaosium page. I own all the paper and pdf combinations of Pavis/Big Rubble but seemingly cannot find it on a single page (it is divided across two pages in both books).
  16. **Mythras City Quarter Map Generator available now ** I expanded the Mythras Constantinople generator to create city quarter maps in couple of additional ways. The generator creates city quarter street map using Voronoi Tessellation. The maps could be suitable for many kinds of fantasy or even some medieval historical cities. It is using the rules from Mythic Constantinople city block generation and Mythras Core Rules temple creation rules. There is quite little that is rules specific so the maps could be usable by any rule system. You have the options to create either Mythic Constantinople style maps or generic Fantasy Style maps. For either you can get poor, middle class and upper class quarter maps down. Main differences will be the kind of structures, businesses, houses and their condition. The difference between Mythic Constantinople and Fantasy style cities are the religious institutions and affiliations of the quarters. You will also get sometimes special features, events and disasters for the quarter. You will get a city street map with few houses and stores created. Other housing buildings and businesses probably would be similar. You will also get a tabular picture giving more information for each created business, religious institution and housing building. These are currently created using Plotly library and you can save them to your disk by using either screen capture or dragging the window big enough to show the entire map / table - you will get a menu on top of map or the table that gives you the opportunity to download it to disk. Currently there are technical limitations by the hosting provider that prevent me from offering direct map downloads. You can find the Mythras City Quarter Generator here https://notesfrompavis.blog/2021/01/11/mythras-city-quarter-map-generator-available-now/
  17. Mythic Constantinopol City Quarter Generator for Mythras A fellow Mythras fan asked me if it would be possible to create a city quarter generator based on Mythic Constantinople rules. Here is the first version - it can only do Constantinople and only poor city quarters. More will probably come later and I will most likely do a more sword and sorcery oriented version later on. The system is based on generating nodes. After generating a few nodes for a part of a city quarter you will draw the streets and alleys around them and then start sketching out the shape of the buildings. You can save the resulting files as .png files and then draw the needed roads, buildings around the nodes. https://notesfrompavis.blog/2021/01/05/mythic-constantinopol-city-quarter-generator-for-mythras/
  18. Mythras Encounter Generator visits Lyonesse As the year's first post here are a few Lyonesse encounters. Bearded Gryph Hulk of Cam Brakes Heceptor Natrid Screamer Ska Warrior Unicorn For spirit beings only few links are put here as direct links. Rest of them can be found via MeG search for example with tag: Lyonesse Darklings Small Lesser Darkling Greater Elder Ancient Elder Willawen Small, Lesser, Willawen, Greater, Elder, Ancient Elder Merrihew Small, Lesser, Merrihew, Greater, Elder, Ancient Elder Quist Small, Lesser, Quist, Greater, Elder, Ancient Elder Hyslop Small, Lesser, Hyslop, Greater, Elder, Ancient Elder https://notesfrompavis.blog/2021/01/03/mythras-encounter-generator-visits-lyonesse/
  19. In the link below you will find version with URL links. This is a summary page for a starting GM. Here is a starter set of resources for a Mythras GM. This is a subset of all resources available at NotesFromPavis blog. Combat Interactive Combat Flow summary Visual Combat Modifier Charts Mythras Skill Roll Evaluator Healing and Wounds Combat - special effects Tactics of choosing special effects – next generation – one pager version Offensive special effects summary Defensive special effects summary Combat - others Mini charts Combat Style Cards (more than 170 of them) Encounter generators Mythras Encounter Generator (MeG) - read this first how to speed up generation of enemies and encounters Mythras Encounter Generator (MeG) - almost 3400 NPC/Monster templates and hundreds of parties to quickly generate encounters Mythras and Gloranthan generators for GM Mythras Encounter Generator JSON finder tool for roll20 Pregenerated characters Taverns Other sources Mythras Charts and Tables (links to many others) Gloranthan Cult one pagers Parry and passive blocking to stop also known as “Shields are awesome" https://notesfrompavis.blog/2020/12/28/starter-resources-for-mythras-gm/
  20. For sword and sorcery - Monster island
  21. There are a few new combat style cards available There is a small update on combat style cards. It contains now the Meeros Doomed combat styles. I added also a few Dwarven Combat Stylesinvented for Glorantha. I also updated all the cards separating all firearms related special effects to be applicable only for firearms. In addition there is now a strangle special effect from Fioracitta. The new styles are for Meeros: Brotherhood of Dust Mercenary Infantry Priestess of Myceras Minotaur Gladiator Kopashi Agent Meerish Infantry Meerish Slinger Dark One Cultist and for Dwarven Dwarven Way of the Hammer Dwarven Sound of the Axe Dwarven Defender of the Wall Dwarven Miner Dwarven Crossbow Elite Iron Dwarf Warrior Dwarven Sapper Nidan Iron Dwarf Rifleman They can be found on the combat style card folder Here is an example of Nidan Iron Dwarf Rifleman The rest of the charts exist here. There are other useful charts here https://notesfrompavis.blog/2020/12/20/combat-style-cards-update-meeros-and-dwarven-combat-styles-and-separation-of-firearms-combat-styles/
  22. Mythras Skill Roll Evaluator New small tool in tools.notesfrompavis.com Mythras Dice Roll Evaluator. Give it a skill and augmenting skill. It calculates those pesky details of resulting skill and various difficulty grades and crits & fumbles. My small contribution to the destruction of in your brain math skills. https://notesfrompavis.blog/2020/12/12/mythras-skill-calculator/
  23. Tactics of selecting combat special effects in Mythras - a result based visualisation - next generation After using the result based visualization and listening to feedback - here is an update on how to select the special effects. Changes are it fits into a single a4 - one for offensive and one for defensive special effects. strangle special effect from Fioracitta added all the special effects that are firearms only - marked so How I use this - I printed it out and put it under plastic protective sheet - one to each side and a stiff cardboard in between. Now it is easy to keep on the table, text is big enough to see even on a4 and you are looking only at 1 a4 instead of 4. Here are the defensive special effects and here the offensive special effects. https://notesfrompavis.blog/2020/12/06/tactics-of-selecting-combat-special-effects-in-mythras-a-result-based-visualisation-next-generation/
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