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Whisker89 last won the day on December 1 2017

Whisker89 had the most liked content!

About Whisker89

  • Birthday 09/28/1989


  • Rock'n'roll Acolyte


  • RPG Biography
    Roleplayin' since I was twelve in 2001. D20 is good but D100 is better.
  • Current games
    - on hiatus -
  • Blurb
    It's a shame that certain dice sets have no d100. Shame! Shame!

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Whisker89's Achievements


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  1. Surely Paolo (the man behind Alephtar himself) has more to say about Red Moon Rising; but since the kickstarter has been delayed for long time he said delivering the module was Alephtar Games priority right now. Assuming the global pandemic does not help delay things, at least! Having missed the kickstarter myself and having played the game online with Paolo I'm eager to buy it too.
  2. All these are great news, especially the one regarding RMR. I deeply regret missing the kickstarter, but I'll get it as soon as it is available (I'm waiting for the game since the time I played with you Paolo). I'm eager to see the rules for Basic Combat ad Equipment redone, since I've mainly used those (felt more like my old loves Stormbringer and OpenQuest). I hope armor gets to be more useful now. And if you read proofreaders for the italian version...
  3. Sorry for necroposting (I guess there's no need for a new thread) but is it just me or the standard (=non magical) healing section is totally missing in the italian edition of The Conspiracy Theory? I'm comparing page 17 (eng) and page 13 (ita), the paragraph about Healing and Exertion Points are missing between Damage and Armour and Combat Effects. Didn't notice before since I own the big manual and I didn't have to check...
  4. Bought two copies at Lucca Comics & Games, one for me and the other for a D100 enthusiast friend. It really looks and feel great! I hope the new edition will follow soon (good ol' Mirko said something about it...), it's on top of my wishlist. Great job Paolo!
  5. It could be very useful :D PM me if I have to do something about it.
  6. Nice work! I'm making a similar document myself with tables I struggle to memorize (I really miss a Revolution D100 GM screen for this purpouse). The one I've got are Difficulty Modifier Table, Opposed Rolls and Conflicts rules. I don't know if you already saw it, but I can't raccomend enough the Advanced Combat Tracker by pansophy if you're planning to use the aforementioned combat mode.
  7. Sorry for you (and for us) friend, but these modules are still work in progress gotta wait a little more! but I read that you got plenty on your bookshelf already...
  8. Just bought my copy, glad that the module is out! I know what to read during lunchtime today... and I hope I'll get to play it soon. Count me in! ...and I hope to get time to play again with you and the online crew, it was a blast! But recently my life's pretty messy (un casino ragazzi, un vero casino...)
  9. Wow, the strike rank tracker is a great idea! Gonna make myself one before the next time I have to play Revolution D100!
  10. I'll try to be short, but I usually fail. I backed Revolution D100 back in the day, but actually never played it. No time to read the rules, didn't even want to do it since I know OpenQuest and Mythras quite well. But since I've read The Conspiracy Theory (always good to have a quickstart when you're always out of time) I wanted to try Revolution D100. The fact that I met [again] the mighty Paolo at Lucca Comics last month and had time to talk about Revolution gave me the advantage I needed to finally pass my motivation skillcheck "I'm kinda sick of D&D and I want to roll some d100". Last saturday I've made a short Cyberpunk scenario for my players, gave them characters made by me vaguely resembling their d&d characters (a high CHA bounty hunter for the valor bard, a netrunner for the crazy wizard and a cybernetically enhanced assassin with a badass bow for the ranger). And it was a blast. Hacking / netrunning was my main concern, but Conflict rules worked like a charm. Though we had a little problems with SR count keeping, we greatly enjoyed the game. I will study better the rules though, because I haven't fully grasped how wounds work (not so important when your players roll 2d6+1d8+2d2 and score 23 damages). I would like to ask lots of questions here but I'm gonna read the rules again first. Were I a better creator of games, I would already be working on a Cyberpunk package. Can't say I will not in the future. And I definitely look forward for the italian edition! TL;DR = Revolution D100 is great. Wish I read the rules before, glad I did it now and looking forward for the next session!
  11. Hey Newt! Can't wait to get this supplement! Hope we'll get other news soon. OT: When I read the name "The cult of the Horned Demon", my mind took a jump to the iconic painting from Frazetta The Death Dealer...
  12. Some months ago a dear friend of mine, coming from d&d/pathfinder, told me that he wanted to change game and I racomended Mythras. He was enthusiastic with the engine, and asked me to play as a master for him and some friends. It took some time to organize the play, expecially because he asked lots of friends to join, but finally this evening (=yesterday) they had a taste of the game with this adventure... and it was a blast! They enjoyed the adventure as much as I loved to be the GM. They loved the task resolution system and the story, which I agree it was great. If you're reading this message and you don't own this module: do yourself a favour and buy it. Totally worth it!
  13. The end of may is here and I've just seen on facebook that OpenQuest Refreshed will be @ UK Games Expo! So, when will it be avaiable for us who live pretty distant from UK? can't wait to hold it in my hands (or in my pc)
  14. Eheheh, I did a lot with this little gem played a couple of OQ adventures (the road less traveled an the first from the savage north) and tried a AD&D module using the races of Age of Shadows; I've used the River of Heaven weapons and rules to play a one-shot cyberpunk game and it went pretty well (the only thing I was not satisfied was with the "armor issues" of a cyberlimb, didn't know how to manage the shielding of the cyberlimb in a system without damage location), I was expanding the rules taking bits from cyberpunk 2020 but the thing is on hiatus right now; then I've played a one-shot with a cthulhu-like setting, with sanity points and mental damages. it was a blast and I'm gonna do it again soon, almost finished a new adventure and can't wait to test it with my friends [insert evil laugh here]. now I would like to translate the chapters of openquest I didn't translate before (my italian translation covers only the chapters included in OpenQuest Basic Edition), and maybe fix a couple of things to use OQ in a Stormbringer / Eternal Champion campaign...
  15. Hi everybody! This could be a question just for Newt, but 1) I would like to hear everyone's thought about it 2) I may have missed the proper point in the book where the thing's explained... So here's my question: do I notice if I'm being affected by a "non visible" spell / someone tried to use a spell on me? with "non visible" I'm referring to something less obvious than a fireball or something like it. I'll make an example: if my rogue-style character hidden in the darkness casts a Hinder (perception) spell on a city guard and the guard resists, does she notice that a spell has been cast on her? would the guard be alarmed? or just shrug off? Best regards and good games to everyone
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