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Whisker89

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Whisker89 last won the day on December 1

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About Whisker89

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    Junior Member

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  • Location
    humid mists of northern Italy

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  • RPG Biography
    Introduced to RPGs at the age of 12 with AD&D, I fell in love with Stormbringer and Cyberpunk 2020. Played occasionally in the old WoD. Under my bed there are D&D (from 1e to 3.5e), Cyberpunk, Stormbringer, Exalted, RuneQuest 6 and recently Numenera. I love OpenQuest.
  • Current games
    playing D&D 3.5, GMing OpenQuest and occasionally a streamlined Call of Cthulhu d100. Numenera coming soon.
  • Blurb
    I'm a very shy guy. Please, don't eat me.
  1. Mythras Monthly Scenario: White Death!

    Some months ago a dear friend of mine, coming from d&d/pathfinder, told me that he wanted to change game and I racomended Mythras. He was enthusiastic with the engine, and asked me to play as a master for him and some friends. It took some time to organize the play, expecially because he asked lots of friends to join, but finally this evening (=yesterday) they had a taste of the game with this adventure... and it was a blast! They enjoyed the adventure as much as I loved to be the GM. They loved the task resolution system and the story, which I agree it was great. If you're reading this message and you don't own this module: do yourself a favour and buy it. Totally worth it!
  2. OpenQuest Refresh in 2017

    The end of may is here and I've just seen on facebook that OpenQuest Refreshed will be @ UK Games Expo! So, when will it be avaiable for us who live pretty distant from UK? can't wait to hold it in my hands (or in my pc)
  3. So what have you been using OpenQuest for?

    Eheheh, I did a lot with this little gem played a couple of OQ adventures (the road less traveled an the first from the savage north) and tried a AD&D module using the races of Age of Shadows; I've used the River of Heaven weapons and rules to play a one-shot cyberpunk game and it went pretty well (the only thing I was not satisfied was with the "armor issues" of a cyberlimb, didn't know how to manage the shielding of the cyberlimb in a system without damage location), I was expanding the rules taking bits from cyberpunk 2020 but the thing is on hiatus right now; then I've played a one-shot with a cthulhu-like setting, with sanity points and mental damages. it was a blast and I'm gonna do it again soon, almost finished a new adventure and can't wait to test it with my friends [insert evil laugh here]. now I would like to translate the chapters of openquest I didn't translate before (my italian translation covers only the chapters included in OpenQuest Basic Edition), and maybe fix a couple of things to use OQ in a Stormbringer / Eternal Champion campaign...
  4. spells and awareness

    Hi everybody! This could be a question just for Newt, but 1) I would like to hear everyone's thought about it 2) I may have missed the proper point in the book where the thing's explained... So here's my question: do I notice if I'm being affected by a "non visible" spell / someone tried to use a spell on me? with "non visible" I'm referring to something less obvious than a fireball or something like it. I'll make an example: if my rogue-style character hidden in the darkness casts a Hinder (perception) spell on a city guard and the guard resists, does she notice that a spell has been cast on her? would the guard be alarmed? or just shrug off? Best regards and good games to everyone
  5. OpenQuest Refresh in 2017

    Now I love the game more then ever before!
  6. OpenQuest Refresh in 2017

    That's great news Newt and I'm very happy to see OpenQuest is coming back for more! I'm really interested in the revised rules and curious about the layout changes, I'm looking forward to get my hands on a printed copy of the game! The new material announced sure looks great too. Will there be a revision of the Savage North and Life & Death too / will they (or at least the savage north) be included in From Darkness into the Light? As always thank you for your great work!
  7. Reusable magic charms

    AFAIK, eauipping a charm is like knowing an extra spell at the stored maximum magnitude. A non-reusable charm works only one time, a reusable one doesn't expire. BUT you still have to pass a Battle Magic check successfully and spend your magic points to fuel the spell of the charm. A reusable charm sure it's powerful, but you need to spend an Improvement Point to enchant it... and improvement points doesn't grow on trees
  8. Cyberpunk Setting

    I almost cried for joy when I've seen this topic I'm always been a huge cyberpunk fan (Cyberpunk 2020 is on the top of my all-time favourite rpgs) and all the discussion / the files posted here are pure gold! Incidentally I was planning a RQ/OQ conversion of CP2020 to play a short campaign with some friends next month... seems like you're easing my troubles for the whole thing!
  9. Alternate uses for CHA?

    The skill limit based on the characteristic value (which is one of the best features of the Elder Scroll saga system, IMHO) is a good point but 1) it makes things difficult when a skill depends on two characteristics 2) complicates things more than I wanted. What about a maximum limit / starting number of Relationships? Something like: CHA maximum starting 1-9 1 0 10-12 2 1 13-15 3 1 16-18 4 2 19-21 5 2 It would reflect the fact that a low-charisma character, even when convincing (high Influence skill), generally cannot estabilish a lasting relationship with a group of person. On the other hand, a charismatic character is endowed with a natural magnetism which will attract a lot of friends / help him to estabilish long-lasting relationships. Not bad, but the maximum for characteristics is 21 so the limit would be just 105%... unless you make another rule that once you hit the 100% and become a master you have no limits to your skill's growth
  10. Alternate uses for CHA?

    and that's exactly my point! and the main reason of this topic CHA should have it's own attribute... or something similar to actually mean something. I know that characteristics are linked to roleplay, but what if I raise a character with CHA 7 (socially inept) to have a Influence skill of 97%?
  11. Alternate uses for CHA?

    Not bad at all! it could be fun to have a little gambling for one extra Hero Point
  12. Alternate uses for CHA?

    First: thanks everyone for feedback and ideas, much appreciated Don't get me wrong: I ALWAYS been a maximum CHA player (my classic roles in D&D are bard and paladin, rocker and media in cyberpunk and so on...) and I don't consider it a dump stat at all. But, let me go back on the starting point with an example: yes, but imho we're not talking about CHA anymore: I guess it's more a matter of skills (Persuade, or a specific Relationship). Why should I bother to spend 3 of my Improvement Points to raise CHA of 1 point while I could get a +15% in one of the aforementioned skills? Sigh, maybe I'm a bit too rule-dependant...
  13. Alternate uses for CHA?

    Hi everybody! To make a long story short, I've seen that Charisma tends to be understimated by players / used as the "dump stat". The reason is, compared to the other 6 stats a high CHA doesn't give any substantial advantage. STR boosts damage output w/SIZ and with DEX grants access to bigger weapons, DEX and INT determine combat order, CON grants more health points and POW does the same with magic points (and raising the limit for the magnitude maximum for Battle Magic). ...and Charisma? Yes, I know it's always good to be good-looking, but it seems like it's almost unused. charisma based skiils are just a few, and using two mere Improvement Points you can easilly fill the gap in a skill between characters who have 9 and 19 CHA. Does anyone ever thought about other practical uses for CHA? I know in RQ6 a high CHA gives more Improvement Checks. Maybe there could be something like the D&D Leadership value, a reputation system... Or it could be used to put a limit on how many Magic Points Stores a character could be "attuned" at a time... Just my two cents, I'm waiting for yours
  14. Thalassa (Science Fiction Setting)

    Hey, I'm just passing by to say that your Thalassa setting is very appealing. Keep up the good work! you've got a new fan in me
  15. Battle Magic is indeed powerful, that's why in my OQ campaign no character can raise anyone of his battle magics above Magnitude 2 without finding a proper master and/or getting on an important quest... Never allow a player to instantly raise his spells'magnitude "just because they have expendable improvements"! Also, I tend to encourage skills raising instead of getting new spells. Finally, as the old cyberpunk 2020 manual said: if your players want to be powerful, give them very powerful enemies to clash against
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