Jump to content

rsanford

Member
  • Posts

    899
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by rsanford

  1. 3 hours ago, MOB said:

    Part Two of Drew's ongoing series of articles about the Nephilim RPG is up. Here he look at the mythology of the game and troubleshoots character creation issues:

    https://andrewloganmontgomery.blogspot.com/2020/09/nephilim-part-two.html

    nb in the initial post I noted Nephilim is available in PDF from Chaosium; it is also available in PDF and POD from DriveThruRPG.

    Nice that you guys have this in POD now!

  2. 11 hours ago, EricW said:

    I think the risk is if your immortal can just fling magic about without personal risk, what kind of plot could you provide to make things seem dangerous?

    You could maybe tone down the power a bit. Your "immortal" could be a wizard who lost their memory and somehow regained some sanity, and has no idea why they don't get older. All sorts of plot lines possible, the peril of regaining memory, strange skills popping into their minds, disturbing nightmares if they encounter the mythos, old "friends" who know more about what is happening than the PC, ordinary folk trying to kidnap the PC for medical experiments, all sorts of fun.

    There's a cool low budget movie + sequel, "The Man from Earth", about someone who tells a story to his university colleagues about how he is 30,000 years old. No magic, no special powers other than a claim of immortality, but some pretty wild stories.

    Is that the one where the guy told his colleagues that he was in fact Jesus Christ and that he had borrowed a lot of ideas from Bhudism?

    • Like 2
  3. 20 minutes ago, Qizilbashwoman said:

    Some of you on here probably know I enjoy some of the parallels I make with Armenian culture and Glorantha. I think of them as happy accidents.

    TIL there is a Castle Blue in Armenian pre-Christian Mythology. The oldest version of her story is in the Sasna Cṙer or "Troublemakers of Sasun" (yes, like Vidal Sassoun"), but the story dates back to Hittite times 2500 years before.

    Berd Kapotin, or Castle Blue, was the sacred home of the goddess Covinar (Tsaw-vih-NUHR - that's c is how Armenianists romanise ts, and the accent is always on the last syllable in Armenian), whose name is roughly "Inar of the Sea [Lake Van]". Inar here is parallel to Sanskrit Indra. The Emperor seized her after defeating her father, the Thunder God, Taru.

    She bore twins, and the evil Emperor, the Water Serpent, tried to kill them. Her children were the new thunder god Sasanár, and his sibling Bałdasár. Sasanar slew the evil Emperor (called "the Caliph of Baghdad"), and his head rolled three times. In Hittite stories, the triple-rolling death roll of the serpent was illustrated instead.

    This myth was repeated to bring rain!

    I know this isn't the story of Castle Blue, but I found it interesting and thought it might be worth sharing. I have more information if you are interested because Armenian myth has Indo-European stuff but a lot of really odd non-Indo-European stuff because they were deliberately uprooted and isolated by the Urartian Empire about 1000 BCE or earlier in the Caucusus. Their story of the creation of the first human involves a reed catching on fire in a pond, for example.

    VERY interesting! I didn't know any of this.

  4. 57 minutes ago, RogerDee said:

    I have mentioned about about running a campaign where players are immortals running through the ages. While browsing Raiders of Ryleh, it was talking about Occult magic, and Mythos magic. So it started me thinking....what if I used magic from Aquelarre for occult stuff, and then used the Grimoire for the Mythos stuff.

    Has anyone tried doing this? Planning on doing this?

    I wish I was that far advanced with Aquelarre... I haven't finished reading it yet and the first game is likely months away. Sounds fun though!

    • Like 1
  5. 2 hours ago, SharpPointyStick said:

    Hello. Old gamer but new to these forums. 50 years old & been a gamer for about 40 of them. Started with blue box D&D & moved on from there. Been away from tabletop gaming for several years but regaining interest now that I finally discovered all the online tools available now. Heard about RuneQuest & Glorantha back in the day but was too broke & too invested in D&D to look into it. That's no longer the case & upon discovering RQG it was almost a no-brainer to check it out. Amazed by the quality of the work & look forward to learning more! Familiar with Chaosium from playing some CoC back in the day & glad to see they have only gotten better! Picked up the Sourcebook & bestiary as well. Very glad I took the plunge. 

    Welcome aboard!

    • Like 1
  6. 11 hours ago, Questbird said:

    You could check out Warlords of Alexander.

     

    I just spent about 30 minutes skimming through Warlords of Alexander. Wow! This is immpressive. As you indicated it has the weapons and armor charts used by the Greeks in the Hellenistic age but heck the whole thing is oriented towards playing Hellenistic Greeks. I think I would probably be better off playing this than trying to tweak Magic World. Thank you!

    • Thanks 1
  7. 24 minutes ago, Zit said:

    First have a look at the Sumer Package in the downloads section of this forum. It is a short Uruk in a nutshell for Revolution d100 and in English.

    For the full 100 pages Uruk in French (skills in English - I would write it differently nowadays, but you can find game and background material) and grab your Harrap's English-French dictionnary : https://drive.google.com/file/d/134akzYBaSZY_KS425NdPzSBbeUw35HhH/view?usp=sharing

     

    Thanks again! I am going to see if I can use Google Translate to translate it to English first!

    • Like 1
  8. 12 hours ago, jackleg2010 said:

    My current collection, not including my PDFs Legend, RQ2,and the Gold Book. Oh, and GORE. Do I have enough? And why do I want more? 😆

    15983217080634468585915764093124.jpg

    You would still probably find the Big Gold Book useful!

    * Woops I stand corrected - you already have the BGB.

  9. 3 hours ago, Crabus said:

    I had the chance to play the Jackals Wolves Lair adventure during the convention.

    For me it was a lot of first time. First time playing Jackals (obviously), first time playing during a convention (virtual or not) and first time playing in English.

    As English is not my primary language and the setting is full of names, details, etc, it was like a firework in my mind.

    But, clearly, after this adventure, my interest for this game increased.

    What I understood :

    The game is a Bronze Age settings with Hebrew-like, Greek-like, Egyptian-like, Giants descendent cultures. It’s probably not as archetypical as that, but the format (a one shot convention game) request concision.

    So player characters are jackals, wandering adventurers, organized in pack.

    We were hired for rescue merchants captured by Wolves (bandits), but we discovered a lot more.

    The setting is quite living, with lots of things that going on. A Jackals campaign is like a Pendragon or Paladin one. Running on a long period, with multiple characters.

    About rules:

    It’s OpenQuest with some new mechanism (that I noted) :

    • A new magic system name rite. Quite straightforward. You have a list of 3 or 4 spells by spellcasters speciality.
    • A Virtue, that can be used to improve a roll result (critical failure to failure, failure to success or success to critical success)
    • Valour, that are HP before HP (named wounds). So you decrease Valour first and wounds after (when Valour is 0). Valour come back quickly.
    • Clash points. Kind of action points for combat but that can be spent in many ways.
      • In defense, you can use a clash point to make an opposed dice roll. The winner (high success) wounds the looser. If you don’t have clash point, it’s an unopposed dice roll, if the attacker success the defender is wounded. Work very like Pendragon combat with this clash point twist.
      • In attack, you can perform a special attack by spending clash points (slash attack or power attack)
    • Initiative. DFT (?) + 1d6 but the group can decide who go first. To be honest, I didn’t understand the initiative system.
    • Mettle that we used quickly, that is a fatigue system.
    • Corruption. Not really used, but you can probably guess what it is.

    There was a mechanism for some highlighted skills, but I did not understand it. Sorry.

    I was very happy to discover this game. I will look forward for it release (the core book and the campaign).

    I know a Brit convention was held over the weekend that featured Jackals. I was supposed to participate but couldn't figure out how to log in. Did they send you a Goole Meet link or code to use? Still not sure what I was supposed to do.

    In any case I am sad I missed it. I am looking forward to Jackals.

  10. 1 hour ago, Andrew Collas Presents... said:

    Thanks for the welcome. :)

    Is there a specific sub-form for the hacking/Frankensteining by chance?

    Probably the BRP sub forum (the one you already picked). You can talk about the rules in the big gold book or more generally across all the BRP lines.

  11. We might get English translations... A read through Aquelarra shows it’s clearly a gem and close enough to BRP to be in the same family. I will be promoting it and hope to write some stuff for it too (not professional grade unfortunately).

    • Like 4
  12. On 8/9/2020 at 11:13 AM, Alabak2002 said:

    Good evening:

    I've been DM'ng this game since it came out in the 90s (left RPGs behind for long time, and came back some years ago)

    This is, by far, my favorite game. Not because the quality of the system, but because the depth of the setting.

    I don't think Nocturnal will have the resources (material and inmaterial) to go on publishing Aquelarre, nor that Chaosium will put more on their plate, but I have hopes of other ways of this game going on in the US and english world. The spanish publisher (Nosolorol) has recently launched a couple Kickstarters of their own translating their own children RPGs into spanish. They have done a good work tranlating english language RPGs the other way around so... may they resurface Aquelarre in english by themeselves in the future (BTW, the game is being launched at the end of this year, if COVID allows it, in Italian)

    Leaving publishing companies aside, there are TONS of fan-made material out there. Google translator makes a better deal munching into english, but using it to translate that materials SPA->ENG you get a fairly understandable result that must just be polished a little before use.

    i.e. http://www.sinergiaderol.com/aventuras/av-aquelarre.html <--- 107 adventures here

     

    Alabak2002 the amount of material you linked to is truly amazing and going to take a long time to go through. Yesterday I translated all the adventure titles and downloaded each adventure (one by one). Next step is to translate each one and convert it to zip. BUT... Are there any particular adventures or campaigns that stand out to you that we should translate first?

  13. 2 minutes ago, Atgxtg said:

    I agree. Part of the trouble I have with the SAN rules is that everyone in a battle or who works in a hopital trauma center would pretty much go insane automatically due to the sheer number of horrific things they see every day. I think there should be some point where you get desensitized to some things and they don't bother you as much. It's what used to happen when I worked in a hospital. After a certain point you learn how to turn your emotions off so that you can still function. Our big fear wasn't that things worth bother us too much, but that we might reach a point where it didn't bother us at all, anymore. 

    Someone correct me if I get it wrong but I think both Unknown Armies and Delta Green (which is influended by Unknow Armies) has a concept where a character can get hardened to particular causes of sanity loss (such as violence).

  14. 48 minutes ago, Alabak2002 said:

    Leaving publishing companies aside, there are TONS of fan-made material out there. Google translator makes a better deal munching into english, but using it to translate that materials SPA->ENG you get a fairly understandable result that must just be polished a little before use.

    i.e. http://www.sinergiaderol.com/aventuras/av-aquelarre.html <--- 107 adventures here

     

    After G+ closed, I set a MeWe group where I have been posting about the spanish books, corrected character sheets, the issues with the translation and so

     

    www.mewe.com/join/aquelarre_rpg_in_english

    FIrst off thanks for the links both the fan made stuff and the MeWe site! I tried downloading some of the fan made stuff but WIndows ask me what app to use to open them? THey are adventures correct? What do you use?

    * OKay I did some searching and the files presented are in RAR format which is not recognized by WIn 10. However you can download a RAR tool app for WIn 10. I did so and it appears to be working fine. Now I have to figure out the best way to translate the documents. Any thoughts?

    These are SO USEFUL for us English speaking Aquelarre GMs not yet ready to write their own adventures!

    • Like 1
×
×
  • Create New...