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cjbowser

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Everything posted by cjbowser

  1. I will keep you posted. The Eden series is about a world where dinosaurs evolved to become the dominant race and humans are often little more than slaves, or live in fear. In the book, the humans are stone-age tribesmen. I've changed that a bit to make them more in line with the culture found in Three Kingdoms China. At first, I thought it would be too incongruous, but so far it seems to be working. The magic system, at least used by the humans, is inspired by your runic system. Instead of runes, however, I went with a more totemic system. I also decided that each human can learn spells, regardless of occupation, but are limited in the number that they can have. Right now, I have one adventure and the magic system on paper. I'll begin working on writing up the human settlements soon. I have two CoC books to turn in to Chaosium first, though.
  2. There's clinics for that, you know...:happy:
  3. I'm looking forward to getting a campaign off the ground. It's a combination of Harry Harrison's Eden series mixed with some imperial China. I've also added in a modified version of Puck's Runic Magic.
  4. Heck, it has its own thread. http://basicroleplaying.com/forum/basic-roleplaying/659-ashes-ashes-out.html] thread
  5. Congratulations! Are there plans to release it as printed book too?
  6. The Fate system is a Fudge based system, if you're familiar with that.
  7. I'm putting the finishing touches on my adventure tonight. Then, it's off to playtest it.
  8. Excellent point. Give the players the rules, and then show them what to do with them. Hopefully we'll also see some settings pop up on Chaosium's website on Friday. That would be a nice surprise.
  9. I'm not sure exactly how Chaosium's e-delivery service works, but have you gone back to their site, logged in, and checked to see if the 'requires purchase' entry on the downloads page has changed to a download link? Someone previously had mentioned that's what they needed to do.
  10. The Fantasy Trip. A game Steve Jackson wrote for Metagaming Concepts before founding SJG and creating GURPS
  11. Best of luck to you. Stay safe.
  12. Thanks for that info. Back to the drawing board.
  13. I'll have to check this out. How would it work for a primitive society where magic is intrinsic to most people, but scholarly learning is almost non-existant? For $5 though, I could probably just find out for myself.
  14. Thanks for answering the questions.It's helping to clear things up. I have a few followup questions/comments. I wouldn't let the fact that BRP traditionally uses INT or that combining INT+POW is very MRQ dissuade you. It's your game and you'll end up with something different in the long run. Since the magic strikes me as a more 'primitive' magic, POW just makes more sense than INT. I've always viewed INT as the stat for scholarly magic and sorcery. I'm not sure on combining the two for the base starting score, but that may work. Will you just be outlining the available spells and what Runic Realm is required to cast them? Do you mind if I take this and work on it for a primitive magic system in my setting? Magic or sorcery are much to 'learned' for my setting.
  15. I, and my gaming group plan on purchasing and enjoying BRP. We, however, have no plans to get 4e. I stopped by my FLGS today when they were having a big 4e party. Heck, they had signs in the window proclaiming the arrival of 4e and there were a couple cars in the parking lot. Apparently, however, those cars were for the Korean Barbeque next door. The store was vacant, despite the 4e sign up sheet that said there should be a game going on at that very moment. Oh, well... this area's never been that big into d20 for some reason. It's always been an RQ and Hero Games kinda town. At least, based off of what's played at the local cons and what moves off the FLGS store shelves.
  16. I think it's an interesting idea, but could use some clarification. As you note, at times it does get convoluted... That being said, I'm not familiar with Mongoose's product, so I can't say how close it is to that. Since characters can learn to use more than Runic Realm, shouldn't one have primacy? If so, would it make more sense to have the starting score based on POW? For two reasons... 1. This doesn't seem like the scholarly magic a book-schooled wizard will have, it seems more primal and atavistic. 2. It forces them to decide which Rune will be their 'primary' Rune, so to speak. Since they lose a permanent point of POW when they learn one Rune, the second Rune they learn will be at a lower base chance and so and so forth. The first Rune has a primacy in their life that others won't be able to match, at least at first. Are you going to predifine the available and prefixes and suffixes? If not, can players create a 'word' on the fly to cast a spontaneous spell? For example, if a character finds himself facing a fire element and happens to be part of the Runic Realm of Water, can he toss together the prefix 'frigid' and suffix 'throw' to create ice bolts to throw, even if he never knew the ice bolt spell (or, if an icebolt spell doesn't even exist)? Personally, I like the idea of spontaneous casting. It adds something of a shamanistic feel to the system. Who/what do they learn spells from? Other Runic masters, books, themeselves through trial and error? Can I get an example of combining Runes? I imagine they should either be suffixes or Runes. If the suffix is that powerful, maybe it should just ascend to Runic status. What happens if the Statis roll succeeds and the other fails? Is there some lingering effect such as they can't recast the spell for the time the Statis is in effect or some other temporal issue? Is is possible to permanently expend POW to permanently augment the power of a spell? Or maybe with a critical roll of the mastery the spell is permantly increased by a level? All in all, I think the idea is interesting and would use it. I definitely think it needs some fleshing out and clarificiation. Those were just some of the questions I had. As I think of more, I'll post them. Thanks for sharing this.
  17. The idea's intriguing. I'll have to give it shot in my next gaming session. The one thing I'd end up dropping in my game, though, is the the fact that unused dice can be traded for skill checks at the end of the session. I'd see Wild Dice as forcing the players into more of a 'use it or lose it' situation. This of course, may come from 15 years of running Call of Cthulhu games where it's my job to make the investigators fight for every little bit of survival they can...
  18. I'd also add that I use external play testers as copy editors. Even if the scenario's in a draft state when I send it to them, I encourage them to point out any typos they find. Even if they only find one or two, that's one or two that won't make it into the book (provided I remember to incorporate their change :ohwell:)
  19. Copy editing is the same thing as proof reading. You're going through the work to look for typos and grammatical errors. It's probably the most tedious part of the process because you know in the back of your mind that no matter how many times you go over something, you won't catch everything. Luckily, I have a wife who does writing and editing for a living, so she helps me catch most of them.
  20. None that are spelled out in writing. Chaosium reserves the right to pay you another $250 for another 500 when the first 500 sell, or they reserve the right to have you turn it into a proper work. Examples of that are Mysteries of Morocco, which is becoming Secrets of Morocco and Cthulhu Invictus, which is becoming Cthulhu Invictus. Those are questions for Dustin. The last time I checked, it was not explicitly spelled out in the submission guidelines what else you could do with the work while it was a monograph. Even though it didn't say one way or another, I figure it's better to ask permission than beg forgivness. Here is the link to the Monograph Guidelines I've done one complete monograph and participated in others, and I will tell you that doing one monograph all by yourself is hard work. You not only write it, but you have to edit it, copy edit it, source artwork, and lay it out.
  21. There is no formally drawn up and signed contract. You write the material, lay it out, and send it to Chaosium. They then send you $250, which gives them the right to print and sell 500 copies.
  22. Hi, there... I just wanted to pop in real quick and introduce myself. My name's Chad and I've been roleplaying since the late 80s. Wow... I've hit the 20 year mark -- I've never realized that until now. I'm a big BRP fan, having played CoC since the early 90s. Since the early 21st century, I've worked on various CoC projects, and now that BRP is going to be widely available to eager consumers, have a couple things already in the works. At least one will be turned in before the end of the year. Looking forward to chatting with all of you.
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