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Agentorange

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Everything posted by Agentorange

  1. Well, leaving aside the fact i suspect a lot of old grognards would know the names 😁 And new comers to the game won't know who's who anyway.... The obvious question is: what's the point ? there is as they say no point in re inventing the wheel. the various minor cults, gods ( godlets ? - whatever ! ) already have a myth cycle . It would seem a rather fruitless and pointless activity to make up a new bunch of myths for them if they're not going to be in the game anyway. Those of us who do want to use them will just homebrew some rules/ stats/spells etc as we need them.
  2. Another way to handle this, might be to say the cults as presented are the " heroic" versions of the cults - the bits of the cults that your derring do types worship when they go out into the world to make their mark, these are the bits that have been recorded , because lets face it grandpa facing down the vampire at the edge of Upland marsh with flaming sword and steely expression makes a better winter story than grandpa invoking the purity spirits to make his Ale clearer. So there may well be all sorts of crafting spells associated with existing deities: Gustbran, Issaries, Etyries, Ernalda etc etc it's just that nobody has chronicled them because they're not particularly sexy.....
  3. it's a shame in a way. Although i never really got on with HW/HQ as a system i thought some of the background supplements had lots of great info in. I liked the notion of little subcults etc. Still i can go down that route in my own private Glorantha if I so wish.
  4. Ah, right ! i think we're singing from the same hymn sheet anyway. if you look at my original post i said my gut instinct was that it couldn't be done due to copyright issues and ownership of material - which is pretty much what you confirmed in your first response.
  5. Over on the Rq facebook page there's a little discussion going on about crafting and crafting deities. Someone mentioned Durev the first housekeeper and jeff stated that Durev wa sa HW relic and wouldn't be in the cults book. Which made me wonder...obviously people can't write up these old cults etc for offical RQG. But can they write them up for the JC as long as they make it abundantly clear that this now non canonical , not the official position and so on. the guidelienes do say: "The Jonstown Compendium does not permit creators to update or convert scenarios, cults, or stat blocks from works published by Chaosium – we advise you to email us about such things as a pitch via the Chaosium submisions page. However, a sequel (or even a prequel) would be possible, provided it has more original content than content referenced. " As say Durev is no longer published in any form ( and was originally published by Issaries ? ) is it ok to convert and publish with all the appropriate caveats, credits etc etc ? EDIT: my own gut feeling on this no it won't be OK, due to copyright issues, ownership of material etc.
  6. All very sensible - and thought provoking
  7. That all makes sense...so a shaman might recognise the what: powerful deity , has gem magic. But not the who: Asrelia ?
  8. Yeah, thats a pretty good point. Do you think that would hold true for all deities. Or would a shaman not recognise a less universal or a regionally significant God ?
  9. It wasn't meant to be a bad example or a good example - just an example. I made it up on the spot so Old Bill the Lawgiver would have a spirit magic spell to illustrate the point. That said...would it break the game ? it would maybe allow for a cinematic chase scene, perhaps allowing rugged city guards to scramble over walls and leap over inconvenient handcarts of fruit in pursuit of desperadoes....but it only lasts 2 minutes after all and you could limit it by saying it only works in the boundaries of New Pavis or the Big Rubble Anyway, back to our shaman wandering the spirit plane. if a shaman did bump into Chalana Arroy would they actually recognise that spirit as Chalana Arroy ? or would they just be thinking " this is an enormous spirit with some kind of healing vibe" If the shaman was from a tradition where the orlanthi pantheon wasn't prevalent in the way it is in Dragon pass would they know who or what they'd met ?
  10. Actually I didn't ask that 😃 I think that was you......
  11. Sorry, thats me being vague. What I meant was can a Spirit Cult have it's own unique spirit magic spells. So for example could the ancient pavic spirit cult of Old Bill the lawgiver be able to teach the spirit spell Chase lawbreaker to it's worshippers without the spell being available to all and sundry ? Chase Lawbreaker variable, ranged,temporal,passive Each point of chase lawbreaker adds 1 to the MOV rate and 5% to the Climb and Jump skills of the target But leading on from what you've said. Could a shaman theoretically meet Chalana Arroy on the spirit plane and worship her outside of the normal cultic structure and gain spells that way ?
  12. So next question.. Can spirit cults teach unique spirit magic spells as well as their unique Rune Spells ? or perhaps instead of Rune Spells. The rules don't say they can't....so I've assumed they can.
  13. Now thats interesting. there do seem to be some deities/spirits that exist both as minor deities and spirit cults. From your list Gustbran sticks out. He's both a minor Orlanthi deity and a spirit cult ? Am I right in taking it that way ?
  14. I have been reading about these in the core rulebook and wanted to make sure I'd understood something correctly. spirit Cults are led by Shamen not priests. And the rules ( if i remember correctly ) tell us that shamen can access and teach any of the listed spirit magic spells. So members of a spirit cult could then access whatever Rune Spells the spirit cult offered....and also have access to a much wider variety of spirit magic than the worshippers of one of the regular gods etc, especially if it's relatively minor deity. Ok spirit cults tend to be small localised things. But in a small localised sense a spirit cult could be more powerful than a regular cult - if you see what I mean. have I got that right ?
  15. I don't think it was that. On the 99 cent sales posts i commented that although the posts said the sales were going to go on until 11.59 pm went i went on at 8.00pm the prices were back up to normal - those comments seem to have gone, and then Iwondered why that comment got moved here......
  16. yet I haven't been sent a message saying I've done something wrong. I wonder what happened ?
  17. Thing is magic, giant red chaotic bats and so on are a given - if you don't have them you have no setting. But what we're talking about here is game mechanics. So armour protects you, the better the armour the more you are protected. If you fall over a cliff you'll injure yourself ( or die ) if someone holds you underwater you'll drown. In that sense real world physics does apply even in a broad handwavium sort of a way. So things like stone weopns and their effectiveness ( or not ! ) become topics for discussion.
  18. True, however in Glorantha that's a real possibility. many areas of Glorantha are considered to be at a stone age level of technology. For example Balazar from Griffin island/mountain. Some of the hsunchen tribes. I dare say there are other examples.
  19. I think I shall put this here...it seems fitting
  20. I'd forgotten about the Dragonewt weapons. I know in some parts of real world history bone was used as armour and there's evidence of bone arrow and spear heads I think.
  21. So what about bone weapons then ? I know bone tools were definately a thing, bone weapons also ?
  22. That's precisely the kind of hands on knowledge I was after 😆
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