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kaddawang

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Everything posted by kaddawang

  1. Looking at the previews of this, I'm not sure what to think of it... It doesn't strike me as "Solo of Fortune". Are there any worthwhile rules on using surveilance gear, ECM, grenades, sniper gear, concealed holsters, quickdraws etc? Are there vehicles in there? Weapon stats? Body armour? Does it have rules for boosted reflexes and sub-dermal armour? Has anyone bought this and can tell me something?
  2. That would be Call of Cthulhu in either 92 or 93...
  3. Ancient Middle East. Mythic style. Roaming a fantasy-Persia around 800 AD. That I would buy.
  4. Rolled up my first AD&D-character in '92. Cracked open Call of Cthulhu the year after. And I voted in the poll, trying to lower the average age a bit here.. I feel young again:D
  5. kaddawang

    Deus Vult

    Meh..it doesn't look half-bad. Not at all. Actually it looks like something straight up my alley. Cthulhu Dark Ages meets Delta Green with a dash of WHFR. Add conversion-notes and shake. Serve chilled, along with some (certified) nuts>:->
  6. Please don't open the BRP vs D&D-can of worms. Really, please:D It's two different games, meant to be played in different ways. As threedeesix says, D&D has a pretty narrow sweet spot. One of the reasons I left it a long time ago. BRP on the other hand has a rather ..undefinable sweet spot, that can be tough to find. But once you find it, you're golden. Like bicycling. Also remember that there are other games out there. There is little use comparing BRP to D&D, they simply don't match at all. We should direct our energies to "the others". Games like Savage Worlds, GURPS, Warhammer etc. These are the games BRP competes with. They are the contenders when people look for alternatives to D&D. ..but speak badly of Warhammer at your own peril...
  7. Rod, you're spending way too much time on these forums! Haven't you got something you should be ..writing?
  8. Most excellent! And well deserved:thumb: Does this mean that the new and improved Classic Fantasy will include vol.II in a single book when released?
  9. This is one of the reasons I like Classic Fantasy - it clearly states which BRP-options the mono was designed around. 3d6 still gives his buyers full freedom of choice, but also incorporates the options in play neatly into the concept. Plus adding a boatload of new stuff, but still putting it neatly into play. Only thing lacking is a defined setting. I'll give the same praise to Aces High, which is put together very well, melding options, new options and setting together. I think this is the kind of "supplement blueprint" we're looking for.
  10. Chaosium stated that the BRP-book sold surprisingly well when it was released. I don't know what they expected, but the sales gave them a pleasant surprise. And it has gotten a lot of good press. So I think someone outside of the cult has picked it up as well. But it is still not very beginner-friendly on it's own. This thread is good, and I really hope something concrete comes of it:thumb:
  11. Good news! The Green sounds very promising:thumb: Pretty sure there are some talented people here that could give you pointers on prettying it up if you're not happy. (Natural20 and MrJealousy comes to mind..)
  12. I think that is the point of ritualistic magic - it requires an effort apart from snapping one's fingers. BRP as it stands supports ritualistic magic enough - let the mages work their spells through Ritual-rolls and outlandish ceremonies. A simple Flame-spell might require building a metaphysical prison for a salamander-spirit(requiring a "Construct"-ritual, and possibly some outlandish materials and components), summoning the elemental(requiring a "Summoning"-ritual) and either luring it(with roleplaying), or trapping it(with cold hard rules). All with suitable fluff. The resulting spell(rune, staff, crystal, etc.) could be a one-shot mini-nuke, or could be good for several castings. Something one would have to work out when laying down the rules for the game and setting. BRP supports this just fine as is. You just have to treat the book as what it is; a toolbox. Look at Ars Magica, Kult, Pendragon, Mage(and probably lots of other games that I can't remember or don't know) for inspiration. Now if anyone actually sat down and cranked out an awesome, detailed, micromanaging system for something like this, I'd like it a lot. But I don't think I actually need it:)
  13. Basic Magic is basicly an un-edited copy/paste(and badly done, on top of that) of RuneQuest2's magic chapter. I really can't think of a good reason why they released it in that form. The same can be said for Basic Creatures. The Basic Gamemaster-mono has some good points to it(specially for a beginning gamemaster). It is way better than the other two, but it is not excellent . Edit: I don't have the old RQ-magic available, and I still think Basic Magic was poor.
  14. The core BRP does not use the magical trinity of old RuneQuest. Most of the effects are replicated in one way or another in BRP. The only thing lacking in BRP is a defined "divine"-magic.
  15. They have a lot of monographs up there, yes. But they are anything but easily available. And anything but easily accessable for a newbie. And not very exiting, with their rather bland layout and non-impressive(if at all present) illustrations. A good, vibrant, full-fledged, available setting will help. A setting that doesn't need to be unique, just good and detailed, and that blends in with the core-book, showing how options are used, and adding depth to the BRP-rules. Perhaps a licenced setting? Chaosium have done well there earlier. Perhaps something spankingly new? If so, Chaosium should begin to consider their options soon. Perhaps in co-operation with Alephtar/C7 or another company? Either way, it needs to be good enough that someone wants to invest in both the setting, and the $35+ corebook. I don't know. I'm not in the publishing business. I just think this is the best solution.
  16. OpenQuest may be the path of less resistance, but you say you want to make a Classic Fantasy-adventure. Unless you publish it as a mono or a free fan-work, it is going to be an OpenQuest-adventure, isn't it? How would putting CF-terminology(classes, magic etc) into an OpenQuest-publication work? Or am I reading Natural20's intent all wrong? That being said, I really would like to see what you come up with. So far, the teasers have been great:thumb:
  17. Heretic! Heretic! Someone call the Inquisition! But Atgxtg's points are valid. BRP is my game of choice, but apart from CoC, my games are homebrewed conversions and mishmashes. Most gamers prefer to have most of the game ready to use, not to spend ages tweaking options and building worlds(BRP Central-members excluded:rolleyes:) Someone looking to get into a RPG for the first time is going to walk straight past BRP. Perhaps they'll pick up RuneQuest, but that is the best case scenario. BRP, as it is, is not accessable. And it won't be until it can showcase a nice, fluffy setting or two. Me thinks..
  18. Color me ..a little upset:p I was looking forwards to this. It sounds like a setting right up my alley. But I guess it's good that the author has a strong critical eye. Keep it up:thumb:
  19. Er..because OpenQuest is a brilliant piece of d100-machinery, completely free? And it is mentioned as an alternative to BRP in virtually any forum discussing said game? And this is a compliment:)
  20. It might just be my naive, blue eyes, but I see them as appetizers. They create interest.
  21. As a set if rules, it's golden(although not flawless, but very easy to houserule). And it does get mentioned alot, and most of it positive. BRP is not popular because it has no support. Many of the monographs are very good, but they are not exactly easily available(and most suffer from being amateur works; poor graphics and layout). The Rome-supplement is awesome, but historical games have never been the hottest bun. Newt's d101games' plans are exiting, though. Call of Cthulhu is the only well-known BRP-game, along with Mongoose's RuneQuest. Incidentally, those are also the only lines that receive support in the form of regularly published, official supplements. Until Chaosium wins the lottery, BRP will be languishing in the cellar. Which is a shame. Edit: and for it's size. The BRP Quickstart is a brilliant free download that condences the basics in less than 40 pages. It is a very good intro.
  22. I've always found Chaosium fair, but slow. My order has been "preparing" for 3 weeks now. It's a big, overseas order, so I'll give them the benefit of the doubt. That said, I expect to see it shipping this week...
  23. If your using BRP in your non-hackn'slash-setting, porting is problemfree. Actually, you don't have to port anything at all, you can just lift them as they stand. However..fireballs, phantasmal killers, magic missiles, flying etc aren't necessarily the kind of spells you're looking for in such a setting. The magic in Classic fantasy is very well put together though, and is definitely a resource for the BRP-line. Remember, everything in this mono is used to kill things and take their stuff:D (Well, I guess you can do other stuff as well. But primarily killing and looting)
  24. He already has my money. I'll throw in a "grattis med da'n, gamle ørn!" (that's norwegian)
  25. The monographs have always been about content before beauty. And so far, the BRP-mono's have been generally good. That being said, Chaosium will soon find that they have dug themselves a hole they won't be able to climb out of unless the get some quality control in place. After all, they sell these products. And not very cheaply either. The monograph idea is very good, but they need to exercise a minimum of editorial control on them. Just sayin.. And on the Classic Fantasy-mono..brilliant content:thumb: And, naturaltwenty, color is not gonna happen;-). But very nice layout.
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