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Rurik

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Everything posted by Rurik

  1. Theres quite a bit on the wiki here but a quick and dirty follows: It is a very mythic background. The sun is a god who lives atop a giant mountain in the center of the world (and so is stationary) and the world is flat, hotter near the sun and colder the further out you go. Snowtroll heroes have travelled to the frozen edge of the world and describe giant icicles hanging down into a void. I kind of picture it as more ancient than later medieval, but I'm not sure that that need to apply to the whole world, and of course the project is in it's infancy - nothing is set in stone. Though hopefully some stuff will start to be soon. There are gates, at least in the city known as Portal and possibly elsewhere that can lead to other places, so if someone wants to link their setting to the Sky Mountain shared world they can without having to integrate it into the shared world per se. Though we definately need contributors to the Sky Mountain world. Many of the early idea contributors were Gloranthaphiles from way back to the RQ2 days and capturing a bit of that old school Glorantha feel was an acknowledged goal (without copying any of the setting of course), staying a bit lighter and less esoteric than present day setting. Hence the strong mythic background. Wild ideas are encouraged - nobody needs another bog standard fantasy setting after all. Everything published will be open content. The only hard rule is no trollkin. :thumb: All that said I think a mythic china based culture would rock.
  2. I'll take any maps you have. I put up a rough map idea for the Shared World based on one I had from way back with the Green on it but then found your Green maps in the Gallery and realised I had the coast wrong. I can fit it in about anywhere as there is no set shape to the world yet other than a big huge mountain in the middle.
  3. I agree with the pillar thing, which is why I brought it up. But the Sky Mountain needs to be very high - the sun lives at the top of it and lights the world from there. The background for the shared world as decided on a year or so ago was that all things had mythic origins (see the wiki). The Sun is stationary, a god who literally lives at the top of Sky Mountain - when he sleeps it is night and when he wakes it is dawn, etc. You can go visit him with powerful enough magic to keep you from burning up. So in mapping the world the questions come up - how big is the world and how big is the sky mountain? If the habitable part of the world is say 8000 miles across, then I would think the sky mountain should at least be 1000 miles high. If the world is only 8000 miles across 2000 miles seems like an awfully big footprint on the world map. Which is why I through out a 500 mile base. Yes it is more of a pillar than a mountain proper, but it seems workable. 1000 miles might not be to bad - it's not like any 'normal' races or creatures can live right under the sky mountain anyway - it is much too hot. This is all just my opinion, I threw these thoughts out there for the purpose of getting discussions like this going. If people like 2000 miles then 2000 miles it is. Gotta know these things to map the world.
  4. I'm having a go at getting interest going in the shared world project. I really liked some of the ideas and have some work that can be posted without much more effort. I plan on a city map for Portal and a map of the surrounding area. A few cults, some character cultures or races, and maybe a scenario. I think the sooner some actual usable/gameable material gets posted the more likely people will take interest. Free stuff is always good.
  5. Some thoughts on the Shared world geography: SKY MOUNTAIN This thing is going to be big. How tall should it be? 1000 miles? If so, how wide at the base? 500 miles? that is a pretty steep mountain, but the sun has to be pretty high up there. In the map I proposed the ocean goes right up to the sky mountain, so maybe the ocean side could be a sheer cliff hundreds of miles high. This would reduce the footprint of the montain. MOUNTAINS IN GENERAL Considering the nature and closeness of the sun, should mountains get hotter the higher up you gi rather than colder? At least near the Sky Mountain. This of course causes a problem with rivers originating in mountains (melting ice ad such). Maybe all sources of water should be mythical - springs or lakes each with its own spirit/diety. TEMPERATURE ZONES The area closest to they sky mountain will be very hot (burning deserts, boiling seas, sweltering jungles...) and as you move out there will be rings of temperature zones, hot, temperate, mild, cold, freezing. Given how geometry works the area of each zone will increase as you move further outward. The burning zone will be the smallest, the hot zone next smallest, temperate and mild zone a bit larger, and the colder zones the largest as each temperature zone ring will be larger the further out from the sun. Any thoughts ideas out there?
  6. First off is should the edges of the world be all (frozen) ocean - which would make the landmass an island - or part ocean and part land as shown? I made part of the ocean to come right up to the sky mountain as I thought some boiling oceans would be nice - in a hot hellish sort of way. The scale is off - we need to decide how big the world is. I'm thinking maybe 8-10 thousand miles for the whole of the world map. On that note do we use Imperial or Metric measures? I tend to prefer Imperial for ancient settings and Metric for future settings. I'd like to keep this thread focused on the world map itself. I'm opening another thread for more general geography topics.
  7. I just uploaded a very rough map idea to the Wiki here: settings:map [basic Roleplaying Wiki]
  8. I encourage you to pursue the monograph, as it will have at least some financial reward, but I would be lying if I said I wouldn't love to see The Green in shared world. I'll post a couple threads in the shared world forum including a rough world map proposal and some thoughts on geography. I've penciled in an area for The Green based on some of the previous discussions about it and it's place in the world. For the time being I suppose it wouldn't hurt if there were a large area in the world that was undeveloped that say a Green monograph could just happen to convienently fit into. By coincidence of course.
  9. Talk about taking resurrection for granted. Must be nice knowing that you will be reborn every time you die. Bitter me? Not at all. :mad:
  10. While that opinion is pretty common around here, there are some people who prefer MRQ to more traditional BRP. It's worth mentioning here because it is more cinematic out of the box. With all the latest errata/revisions MRQ is quite playable. I prefer my houserules but I ran a Play by Post with pretty much all the rules as written (excessive armour penalties and all) and it worked fine and was fun. Just sayin'. Some people's poo is a Dung Beetle's feast, or however the saying goes.
  11. Just wondering. Real life kept me away for a bit but as I have been dusting off some old projects I have some notes and map projects for the shared world. I also just got City Designer 3 for CC3, and Portal had always been the first city I was planning on mapping once that came out. If there is some interest I'll post some of my thougts and ideas over in the shared world sub forum and start finishing up what I have for uploads. I'm throwing this out in the main forum because judging by recent activity it might get completely missed if I posted it in the shared world forum.
  12. Actually, I was ret-conned back into existence when the MRQ rules came out - there is no way one lucky blow from a Trollkin could have killed me under the MRQ rules. Err, if such a thing had ever happened in the first place that is. I am still waiting for someone send me Wyrm's Footnotes #12 as proof (p.s. send any other issues you can spare as well). I'm still not convinced by links to pages attributed to Eurmal. On topic though, it is worth mentioning to the OP (if he is still reading this threadjacked thread) to take a look at MRQ - though I know it is generally reviled around here. MRQ is more cinematic than BRP by default. It has no total HP and a Fate point mechanic by default and is less lethal but still has a visceral feel to combat. Plus the SRD is free (on the downloads of this site) so all you stand to lose by checking it out is time.
  13. I'd like to point out the url for your "source": http://www.glorantha.com/library/eurmal/personalities-rurik.html Seems suspect to me. And I believe the correct phrase would be: Boom! Leg Shot! >:->
  14. That is simply not true. All myths and lies about the trollkin. Really.
  15. May you all survive the night with all your limbs instact. Or at least those of you playing with Hit Locations...
  16. I would require a CON of 18. The closest thing to Resilience in all of BRP's incarnations is the CONx5 Roll. Also, under the latest official update to MRQ Resilience is limited to CONx5, so to get a resilience of 90 you need a CON of 18 anyhow. On the same note, Persistence can be treated as POWx5 for conversion purposes.
  17. NuWiki is still on the blue menu bar (the one UserCP, Gallery, FAQ, etc). Not really a big deal, but that is the first place I clicked when you announced the new wiki.
  18. [table=head] Character|SR |Current Action Rurik| 3 |Screwin around with tables Trollkin| 4 |Screwin around with Rurik [/Table] Doh. Did something wrong. I had more columns than that. [table=head]Character|SR |Current Action Rurik| 3 |Screwin around with tables Trollkin| 4 |Screwin around with Rurik[/Table] OK. Figured it out. In the first one I put the table header and footer on their own lines, like this: [noparse] [table=head] Character|SR |Current Action Rurik| 3 |Screwin around with tables Trollkin| 4 |Screwin around with Rurik [/Table] BB doesn't like that. In the second (good table) I put the columns on the same line as the table tag: [table=head]Character|SR |Current Action Rurik| 3 |Screwin around with tables Trollkin| 4 |Screwin around with Rurik[/Table] [/noparse] There, and I even got to use [noparse][noparse][/noparse][/noparse]. Do I get extra credit?
  19. Thanks, Very useful. This post is however likely to get lost and buried before long. Maybe a subforum on board help and tips like this where things like this and the dice roller can be stickied so they can be found easily would be in order?
  20. I believe that the Traveller SRD has been released on the Mongoose website - though I haven't looked at it yet. I assume it has chargen in it. Either way it is free to check out.
  21. I have my copy of Pulp Cthulhu already, but have been too busy playing Duke Nukem Forever to have a chance to read it yet. Sorry, I'll stop now...
  22. Well I suppose that it is only fitting as the game moves towards a 'highest roll under skill wins' mechanic that criticals become worse than a normal success. >:-> And for the record, it is my personal experience that trollkin are always tougher than it seems they should be.
  23. Now I am a big fan of severed body parts and gushing blood - but I must say I 've never actually tasted the severed parts or blood. You are kind of scaring me.
  24. I've said AP's aren't perfect. But they cover cases like giant charging boars and daggers, while the all or nothing parry doesn't. The only way around things like the spear vs. mace issue would be weapon specific rules, which I try to avoid. Maybe some blanket rule covering thrusting weapons would work. I have used weapon/shield AP's for a great many years, and used the all or nothing parry for a relatively short time. In that short time it is my personal experience that many more perceived reality problems arise using all or nothing parry.
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