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Atgxtg

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Everything posted by Atgxtg

  1. Doubly so since clothing depreciates in value. IMO, the two should be separate bonuses each with a lower cap. Otherwise the PKs will just buy 10 libra of jewelry, and not bother with the fineclothing. Ah, but those are modfiers, not actually APP. You can take an APP6 character and spend 10 libra of fine clothing and jewelry, and while I have no doubt that people might stare, I don't think anybody should be generating an amor passion over it. So it's the APP stat that counts. Besides if we factored in for bling then both Guinevere and Ygrane would be over 40 points. Now we could set the threshold to 40, or tie it to a crtical APP roll (in which case the reason why it is automatic for both ladies makes sense since at 39+ it would be). I agree. But we need to consider just how powerful to make it. I think eiother a high threshold to keep it rare, or an crtical APP roll would be needed. Yeah. I was thinking that if they got glory for APP like a Trait or Passion it would help. It's not much but another 16-25 glory a year helps. Also since Book of feats turns geniality into glory at the end, I could see geniality points give glory as well. So a wife who is active at court could pick up a few more glory points that way.
  2. No you could have Middle Earth occur before the Lord of Law/Chaos or after they are destroyed. More likely the latter. How to you draw that conclusion? Or that? Yes, but what difference that that make to the game? All it tells us for sure if that the Lost Gods, Kwll and Rhynn are much more powerful than the Lords of Law and Chaos. So any other God encountered could also be. But for your argument to be true, none of the stuff would break the laws of physics. Just one thing that doesn't conform requires you to throw out certain laws of physics and then you become selective. Not really. It all cherry picking. The writers of all such series are inconsistent with their facts and For instance according to Star Trek TOS the shields can withstand the force of a thousand cobalt bombs. Also in TOS the Enterprise was vulnerable to atomic weapons when the shields were down. Now according to real world physics, photon torpedes are more powerful tan cobalt bombs. YEt there are cases where the Enterprise (in STVI) and other ships take unshielded hits from Photorps and are not obliterated, the crew don't get cooked, blades apart with overpressure and so forth. Whyt, because the writers wanted the tech to work one way for a particular story and a different way in another. So the laws of physics are even constituent within one setting. Ah no. It based on real world physics. E=mc^2 means that the total energy an object can contain is based on it's mass. Actually, , what it really means is that mass and gravity are properties of energy but that more complex that we need here. The relevant point is that, according to the laws of physics, for an object of a given mass there is a maximum amount of energy your can get out of it. Period. Any Sci-Fi ship that gets more than that is breaking the laws of physics (as we know them), and that means being subjective in which laws you with to enforce. And once you do that, you are comparing apples and oranges because you're not operating by the same rules. It's like have a baseball team play a game against a football team. Both are games, both played by teams, both keep score, both involve people running around a field, both involve people throwing and catching a ball, but they operate under fundamentally different rules. Now if you want to try and judge such a game you have to dice which rules to use and which to discard, for every point of conflict that crops up. So it ends up being less about the settings and more about the preferences and biases of the one making the decisions. And it becomes more so the less the two setting have in common. You can't prove anything becuase you don't have a common set of rules to use to prove your points. It all arbitrary. That's not to say that GM can't do that, only that any conclusions drawn are subjective and not valid proof of one over the over.
  3. You know HeroQuest might not be a bad way for you to go either. It gives you some rules and crunch, like BRP, but is more free flowing and narrative, like a diceless RPG. It's much easer to mix genres too, since all you really need is a rating.
  4. But the question is not if one of the other is dominant but if they even exist. And it's not so easy to resolve. There are times in the Elric books when Strobminger is not powerful, and there are times when the Lord of Law and Chos do not exist. We also don't know if the deities in LOTR are more powerful than those of Moorcock. Considering that both the Young Kingdoms and Middle Earth are allegedagly both previous incarnation of our own Earth a case could even be made that Stormbringer is Melkior. Which is a fine route. But again, even in Moorcock's own timeline there was a time before and after the Lord of Law and Chaos, and beings more powerful than either (or both) of them. One being wiped out all of the Lord of Law and Chaos. It's not "canon". Marvel comics are not a canonical part of either the Elric or Conan timelines. Likewise the Superman vs. Spiderman comic is not canon to either DC or Marvel,. It was a one shot. I was aware of the comic however and it was brought that particular issue to mind. The whole thing plays out a particular way becuase the author (Roy Thomas if I remember) wanted the story to go a certain way. Now, as Marvel had a Conan n comic book series at the time, there was no way they would have let Elric just off him like a mook (or vice versa). That's the sort of thing you have to keep in mind here. Generally the goals of the writers, and needs of the parent companies, will dictate the outcome, despite the supposed rules of the setting. LOL! If you went by real world physics you couldn't use any of the ships. It's all cherry picking. If you didn't play fast and loose with real world physics 99%+ of sci-fi ships just don't work. The few that do work put sevre limits on a game. So you have to ignore a lot of real physics. The problem is the selection process. Case in point, one site went to great lengths to show the limits as to how powerful a Trek Photon torpedo could be based on the E=mc^2 formula. Now the math behind it was perfectly correct. But, their conclusion that Star Wars weapon was therefore much better as the listed energies levels were much higher than those of a photorp blatantly ignore the fact that the very same E=mc^2 formula would prevent such energy levels, or the fact that if Star Wars weapon were as powerful as listed, all those stray shots and near misses would devastate any planet that got caught in the crossfire. So it all turns into a case of which universes rules do you want to give a higher priorty to, and that decides the outcome. In RPGs it gets even more complicated because most RPGs tend to bend the rules of the source setting a bit too, so even one setting has multiple levels of rules. Case in point, Star Wars ships are supposed to be much faster than they are in any of the Star Wars RPGs. Liewise most Star Trek ships are supposed to be much slower that they actually have to be in order to run adventures, as otherwise it would take months or years to get from one adventure to the next.
  5. The amor rules do give a modifier of +1 to the score per point of APP. Frankly that is probably the biggest use of APP in the game mechanics, and I forgot all about it too. As for the "Guenevere effect", the gamemaster characters writeups give Gwen APP 30 (29 in 558), and Ygraine a 32, so I'd say the threshold is either 30 (in which case Gwen looses the ability in her old age) or 26, 10 points pas where the APP bonus starts (in which case she keep it). Considering how powerful that ability is, maybe the 30 is better as it would make it tougher for PL (Player Ladies) to achieve? Using K&L, a Cymric woman can start with a APP Over 20 fairly easily and a 26 is barely possible for certain cultures. 30 keeps it far enough out that the lady would have to work for it (spend glory points).
  6. I think we are pretty close on this. What I see is a Geniality/Court Favor score (or maybe even a Lord's Favor (the liege) and Lady's Favor (the liege's wife)). The points can be saved/built up, but to use them some (or all) of them must be committed/spent towards a particular goal. So a wife might be able to get a Castellanship for her husband, but she would have to call in a lot of favors (spent points) to do so. But, other wives can spent some of their geniality to get the same position for their husbands, (an opposed roll) or to to help you (add to your skill), or to hinder you (subtract from you skill). I also think that some bonuses (not most but some) could be limited to a specific type of help.For instance somebody promises to do X for you if you help them. The point they give can only be spent towards X, but they would give a higher awards that usual. Or maybe you can use the normal benefit but can get double the value if applied towards X. For example a rich widow wants something done, and if you help her you get 2 genaity points, but becuase she's rich if you spend genaity to get more money you could double her 2 points to 4. But I think before this can be developed further we would need a list of the sort of effects that could be achieved. I could see a lot of minor things at court that the ladies could do to earn more points. For instance: someone at court wants to get permission to marry: the wife could use their influence to help, spending some of their points, and if successful they NPC can given the more points back, so the wife ends up with a net gain of a point or two. If the wife fails she is out the point she spent. reduce rival's influence: the wife has a chance to reduce another characters influence/geniality. Maybe some sort of scandal. If it works then the rival loses some points, if it fails they don't, and on a fumble the whole thing could backfire on the original character. entertain VIP: Requires a successful skill, trait or passion roll (depending on the VIP/card) and can gain or lose geniality based upon the outcome. Contests (best dressed, prettiest): Opposed contest amongst the wives, winer gets some points. Husband tasks: Card generates something that the husband has to do. It will be his choice to do it or not, and might require rolls on his part. Keeping up with the Joneses: Somebody gets buys something or builds something and the wife must either do the same, try to one-up them, or loses status/points. Gossip: Find out some interesting and possibly useful information. Maybe even getting it before the other characters do. Matchmaking: Could serve as away to find possible marriage prospects-maybe allow the PK to see what they would roll on the wife/husband table BEFORE they roll, and so give the a chance to avoid a bad roll/match and try again next year. Generate actual Adventures for their husbands. Romance: Not only the basic stiff, but maybe they could come up with task for the knight to perform to prove his love. Each could suggest ideas based on a particlar skill/trait to be tested. Awards for the one with the best idea? Glory: Maybe a way to earn some glory Checks & Rolls: A way to improve character scores. But that's just a framework to start with please, let's add to and refine this.
  7. Actually it's quite revelant. What you have here are a lot of situations of unstoppable force meets immovable object. In LOTR a key element is that the One Ring could not be destroyed by any other means than by that which it was wrought. Now maybe Strombringer as a weapon forged to slay gods could destroy the ring, but maybe it isn't as powerful in Middle Earth as Sauron is, and thus his ring. THere are stories where Elric goes to another plane in the mutiverse and Stormbringer loses most or all of it's powers. Then, there is the matter of timing. Do the Lord of Law and Chaos exist during the time of Middle Earth,or does it happen before that, or even after they were all killed off? That's why I brought up the apples and oranges thing\, and why the Strombringer issue isn't easy at all. The situation could be interpreted just about any way a GM wants to depending just how he decides to fit the various aspects of each setting together. Here is another example. Compare Superman with the Hulk. Which one is stronger? Now most people would probably say Superman, and when Superman was pre-crisis Superman this was pretty much shown to be true. But, in what part of the multiverse? Can someone be as strong as Superman in the Marvel Universe? Could the Hulk become stronger in the DC universe? And what about all the various Gods and entities that appear in these other universes? Are the the lord of law and chaos is in a different guise or something else entirely? So much is open to interpretation. For instance, I once came up with a Amber/Worlds of Darkness/Eternal Champion crossover. The core idea was that the Amberistes were the Lord of Law and the Courts of Chaos were the Lord of Chaos (the easy bit). World of Darkness' Umbra (Latin for Shadow) was actually a way of manipulating shadows in a Amber sense. Paradox wasn't really the result of a collective subconscious but an effect of the Pattern to restore the order within a give shadow. I originally came up with the idea based on an Old World of Darkness character edition Mage character being transported into the New World of Darkness, and occasionally slipping up with his understanding of how things worked. But that's just one way of interpreting it and not the only way. So think very carefully before assuming that "X: must work this way vs. "Y" It will be. In fact you might be biting off more that you can chew. THere are a lot of pitfalls to watch out for. I don't think traits would make a difference in either of those regards. A lot of this will come down to how to end up ranking the various powers and how they can interact with each other, how you define each setting in the mutliverse, and if you players will be happy with your interpretation. The crossovers will be the bits where things can really go wrong because fans of one over another might not be happy with your result. For example, consider Elric vs Conan. Now in my view Elric pretty much outclasses Conan across the board in every category except physical strength, but Stormbringer compensates for that. Yet most Conan fans probably wouldn't agree. Yes, but it can be a major point of contention. There are some sites that "compare" Star Wars to Star Trek to "prove" that the ships Star Wars have better tech. Now they use real world math and physics to show the limits of Star Trek technology, but then conveniently ignore those same math and physics when dealing with ships Star Wars (i.e. if the hulls are of neutronium then whenever a ship crash lands on a planet it causes an extinction level event (just fly close to a planet might do it), and that Coruscant couldn't exist).
  8. Yes but I think a more specific bonus might be better as it would allow characters to compete over a specific game benefits. Of course that would require defining what the benefits could be. Off the top of my head I can think of a few things: some sort of position or task of honor (extra glory), some sort of way to boost income for a year , getting somebody knighted, preventing someone from getting knighted, maybe some clue as to marriage prospects (i.e. the winner finds out about the heiress first), vying for an officer position. Yeah except I could see Y being used on multiple things. So wives would have to decide on which benefits they wanted the most, or were most likely to succeed at, and let others go. Or they could just spend points to make things tougher for a rival. SO instead of spending Y to improve your husband's chances to getting something, you could spend Y to reduce somebody else husband's chance of getting something. Or maybe even spend it to increase their chance. No. I think just aboput every aspect of KAP could benefit from a more detailed and expanded look. The key thing is that since these books are plugs ins and mostly compatible with the rules they replace, a GM is free to pick and choose which method he prefers, and can even switch between the two versions, depending on how important something is.
  9. It's not so easy. Remember in LOTR not even dragon fire could destroy it so it is protected. The question is which one is more powerful, and also what is permitted on that plane of existence. . And that is where things get tricky. In several of the stories Stormbinger's power varies on different planes of existence. Plus you kinda mixing apples and oranges. Yes, but then it no longer BRP, is it? And honestly for what you seem to want to do here, something like a narrative, diceless RPG such as Amber, or Lords of Gossamer and Shadow might be a better fit. It might not require traits, but they would help. BTW, Superworld had something along those lines, as do some other BRP related games. You seem to be missing the point. That is only ONE interpretation of how it could play out. Someone could easily do up a version where the outcome was completely different. It's hard to quantify thing objectively because there is little common ground or data to really work with. One key thing here is that it really boils down to how you decide to interpret things, and then you have to hope your players will accept that interpretation. You see with a standard multiverse, that isn't an issue because the author/GM gets to control all the other worlds. But with crossovers people already have an idea of the places they are going to and the characters you are using.
  10. Except Stormbringer couldn't harm a ward-pacted demon, and the One Ring is indestructible save from throwing it into Mount Doom. See the paradox? Yes but nothing forces you to use EU stuff. Lucas generally ingored it and Dsiney certiany won't pay attention it. Yes and that touches upon what was metntioned earlier. Super great stuff is only super great untilone of the writers decides to give it a weakness.Like Captain America's shield, indestructable for decades, then it got detroyed, a few times. Not so simple. Sources will contradict each other and be changed. When I way young Marvel had firmly established that Captain America was at the peak of natural human strength. Then some time back they retconned that to slightly superhuman strength. And that's jkust with one soruce (Marvel Comics). Expand outwards from that and it gets even more convoulted, and you will have to decide how it all works every time you add something new. I think you got your work cut out for you. First off how will you handle characters crossing over from one game system to another? Do you convert all the PKs over to the new system or convert the new stuff to the same system the PKs are using. Either way you will have some system specific stuff to work out. Basically it highlight exactly why bringing in the multiverse to Elric would have been a bad idea for the core RPG. I think it much easier and probably better to bring in the alternate world gradually and deal with changes in small pieces so you can see how things work out and adapt along the way. With crossovers it is very easy for one character to completely overpower the characters in another setting and ruin it for the players and fans of that setting. If Elric kills Godzilla, destroys the One Ring, or Kill Darth Vader it will have major ramifications on those other settings and stories. The whole sage of the One Ring pretty much loses all of it's depth and importance if Elric pops up and chops it in half, or if Superman shows up at Minas Tirith, and it makes all the LOTR characters look like mooks.
  11. But from the game perspective it didn't matter. Most of the worlds that Elric went to operated very similar to the Young Kingdoms. Plus most people weren't going to have to do that sore tof stuff. BTW, there is a throwaway line in the original adventure in Stormbinrger about using the magic mirror to travel to the world or Glorantha or the bridge of the Enterprise, so the idea was touched upon.. It depends on just what you want to do with it and how you plan to approach it. You will need to decide what sort of limits you want to improve and how the various genres will interact. For instance can a powerful superhero who can survive a 100 story fall from a scraper in the comics do so in another setting? Or can a Batman or Daredevil type character actually dodge bullets? The thing when mixing settings and characters is that just what works in one setting doesn't in another. You wind up having to make a lot of decisions and judgment calls, and there ususally isn;'t a clear cut "right way" to go with things. For instance, can Excalibur cut Superman? How about a Lightsaber? Can a lightsaber cut through Excalibur? How about adamntium? Is Stormbringer more powerful than the One Ring? There are no clear cut answers and it mostly boils down to interpretation and GM judgment calls. But whatever way to decide to go with things expect there to be fallout in other areas. As far as the BGB goes, not all powers are equal. regardless of the point costs, and freely mixing them will lead to people eithing being outmatched or everybody cherry picking those abilties that work best. I think you need to define you multiverse and then see what fits it. The work up what you need for a primary setting, and keep most of the other stuff rare. Otherwise you could have things fall apart quickly. A high level fighter in D&D might be tough but he can't stand up to a tank. So if you have a character who can stand up to a tank, it makes the high level fighter not such a big thing anymore. So the more you mix stuff the more you have to decide how to keep all the players relevant to the game, and the more pitfalls you will need to watch out for.
  12. No Elric is the story about the character Elric, the last Emperor of Melnibone who (spoiler) turned against Chaos at fogut them at the end of the world. Traveling to different planes is something that he sometimes did but it wasn't what he was about. I've traveled to the beach, quite a few times, but it doesn't mean my life is about the sea, and if there were ever an RPG about me (*cringe*) I shouldn't explain the origins and nature of the oceans. I'm not Jacques Cousteau. Depnds on what game system you want to use. I'd suggest looking over the Basic Role Playing general forum a bit and look for threads where people adapted BRP to another setting. I had some stuff on a Amber campaign (another multiverse) that I was working on. Yes, that is actually addressed in some of the latter supplements too. But again, that not what Elric was about.
  13. I know. To us is so" You don't love me, you only want me for my wealth!" But to them..It might just be a cultural gap. Medieval people would go ballistic over the whole ideal of people electing their leaders and governing themselves. They would point out to is as the reason why we have womens sufferance, civil rights, sexual preference, volunteer armies, separation of church and state, and a host of other things. And they'd be right. Only in their eyes all those thing would be proof of how badly the commoners messed it all up by going against the natural order of things.
  14. That would depend on what sort of multiverse game you are trying to run. What works good for Superheroes might not work so well for a WWII setting. Sometimes high powered isn't the best or preferred choice for a setting. I have run multiverse campaigns, both Moorcock's multiverse and others, and I didn't want superheroes or Planeswalkers in them-they didn't belong there. Don't assume that there is only one way to approach a multiverse.
  15. Yes, but that's not the game system's fault, is it? You original comment was that Elric didn't cover Moorcoock multiverse in detail. It isn't, true, but it didn't need to nor did it claim to be trying to. You can't hold it against the designers for not creating the game that for not doing something that somebody wants to do 30 years later. It is like complaining that your 1980s touch-tone telephone doesn't have cellular service. If you want to know how to do a multiverse setting with it, that's a different topic.
  16. Two Points: Chaosium didn't do Elric!/Strombringer recently, they did it 30+ years ago. Stormbringer Fifth Edition, the last version that Chaosium wrote, came out in 2001. So you have to take that into account. Chaoisum didn't do a multiverse setting (at least not with Stormbringer/Elric!) they did an Elric setting. If they did a multiverse campaign then maybe, but the problem is Moorcock has never really explained it. At least not beyond the needs of his stories. Now historically when a RPG has tried to explain things that hadn't been covered in the source material they end up getting messed up when the source material does something else, and most fans aren't all that fine with it. There are quite a few FASA Trek players out there who don't understand how Star Trek diverted from the way they though the Trekverse worked. Well, for starters a 300% skill would do it. Also you can check out the Gu Fu threat to see me mention kill skills and the possiblity of firing a weapon in a burst. Or you could go find Superworld. The game sstem can handle that stuff. But the thing is Moorcokc never wrote Elric with an idea of doing a Arrow crossover, although you do have Rackhir. The thing is all RPGs are designed to handle a certain style of play and genre. Trying to use them in ways they weren't designed fro will require adjustments. One example of this would be to try and run a typical TV/Film Western campaign in AD&D. With the way hit points and damage worked, to high level characters in a "High Noon" style shootout would have to stop to reload their revolvers! That's not Gygax's fault, D&D wasn't designed to handle that sort of thing (boot Hill was). Today, running something like that with D&D is easier, in part because the game can be (and has been) adapted to handle that genre. Go for it. You might want to take a peek at Basic RolePlaying, if you can find it, just to see how much of a toolkit the game system is. Judging what D100 can handle based upon Elric! is like judging all canines based upon buying a Chihuahua.
  17. I was thinking that Lust is one of the reasons why she is so distracting. Otherwise you could have the same thing happen when a high APP guy walks by. While I think APP does matter somewhat, even between people who are not sexually oriented towards each other, I believe the effect is much less pronounced (probably needs a critical APP roll).. I figure that a babe walking down the corridor is much more likely to distract a guard than some good looking guy. It's probably an opposed roll, too but not consciously so. That is the high APP character is distracting even when not trying to vamp the guard. So it's a tough thing to game as making it an opposed roll immediately alerts someone that something is up. Maybe it would just be better to apply the high APP Modifier to the sneaking character's DEX, unless the guard has a reason to be particularly vigilant or to avoid such distractions (high Chaste)? In fact, maybe that would be the solution to APP overall? The character could suggest that their high APP would come into play, and explain how, and the GM could then let them apply the APP bonus as modifier to a roll. That would allow APP to be used creatively and apply to situations and skills where it wouldn't normally. That could also be used as a sort of general rule to handle similar situations with other attributes, should they come up.
  18. It might my their book, though. I remember reading up on medieval romance and courtly love, and one of the justifications for falling in love with somebody was their having "huge tracts...of land". By my book that would be very insincere, but apparently telling a woman that you loved here for his green fields and forest was a thing back then. "Darling, I love you for the 5000 acres of undeveloped land you have near the express way, perfect for an industrial park. I love you for your beach front property. I even love you for your fens and marshes." No, I don't get it.
  19. Yeah although 10 points is a pretty big cap, being about equal to most PKs APP score. It also does mean that a PK with a high APP and lots of bling is going to critical the APP roll a lot and be able to sit at the high table for 100 glory. If someone runs a lot of feasts that could add up. Of course having an extra 10 libra to spend on on jewelry can be an obstacle in and of itself.
  20. Yes, I could see a character roll APP to distract someone, opposed by whatever trait or passion would be relevant, although maybe having it trigger Lustful in the target (modified by APP) would be more appropriate?
  21. Thanks. I got something in the works for armor, shields and saddles (I don't know who else covered armor, but I'd be interested in seeing it), stuff for horse training and breeding (I even added a few more types. Niseans are great, if you can find them), some prices for some other things that haven't been listed yet, a few new critters for a bestiary, and other stuff that I can't remember at the moment. But I'm sure there is other stuff.
  22. Greg put both of those in the text Ringan provided above. Personally I'd have preferred something like a APP divided by something with a modifier, so that the 5-15 range (the vast majority of scores) are pointless, but at least this is something. As in "I'm pretty so I'm inspired?" Or "She's pretty so I'm inspired?" It does apply when generating Amor passions. Some other ideas: 4) Glory: I could see a case for high APP early glory similar to a trait or passion. Apparently in Feudal era, great beauty was a sign of nobility and it was a justifiable reason for a lord to marry a commoner, the argument being that great beauty wasn't common (I can see the logic of that argument, too). 5) Seduction, It should probably apply as a modifier to rolls to seduce someone. Not all. Greg gave him a low APP In KAP1 for some reason. But even if he does have a high APP, it's hardly surprising. He is Lancelot, his clothes probably don't get dirty while he is adventuring either.
  23. I suspect so They did but not in great detail. The original Strombringer rules devoted a page or so to it i, plus a paragraph or so more in the included adventure. But the thing is, they didn't need to, and honestly probably were better off not doing so. If someone buys a game called Elric! (or Stormbringer) then they want a game about Elric and the world he lives in. They might not care much about or even be aware of the whole multiverse thing. They could easily be turned off if the game wasn't focused around Elric and the Young Kingdoms. And, even if they did include stuff about the multiverse, what could they say. Moorcock only describes a handful of settings to a similar level as he does the Young Kingdoms, and doesn't really provide much that would help a GM determine the physical and magical laws of a particular sphere, especially back in the early 80s. Well, first off most of Moorcock Elric stuff falls into the "gritty category", so that wouldn't be much of an issue, or a factor in the Elric RPG. The game wouldn't need to handle Jerry Cornelius, or the Dancers at the End of Time, let alone non-Moorcoock characters such as Judge Dredd or Batman. Secondly, while the default rules tend to gravitate for a more serious combat system, that isn't the only option.There are other versions of BRP that handle other types of play, including Superworld, an actual Superhero RPG that could indeed handle Batman. Admittedly Batman generally won't fare as well against Superman in the game as he would in the comics or film, but that's mostly due to the character having a high decree of script protection. Realistically, if such can be used for superheroes, a speeder suchas Superman could zip off at superspeed, grab Batman and do whatever he wants to the caped crusader in a fraction of a second, long before Batman is even aware that something happening. Yet that never happens. In an RPG however, players will generally take full advantage of their powers and abilities. Lastly, I think that what the game system can handle is a separate issue.The important question is really "Can the game handle Elric and the Young Kingdoms, and the places where Elric went to in the books, at least the ones up until the time the RPG was written?" The answer to that is yes. If that game system can handle anything unrelated to that isn't really important. It would be like grabbing a Sci-Fi RPG such as Star Wars or Star Trek and complaining that it didn't cover Ancient Egypt or Middle Earth very well. Of course it didn't, it wasn't supposed to.
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