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Atgxtg

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Everything posted by Atgxtg

  1. Good. otherwise the argument would have been moot. But that was becuase of where she went to school. If the school had not offered that option she would have had to deal with it. Maybe she would have gone to another school, or done something else. No one was obligated to accommodate her. True. But they could have provider her with talking books, or someone to read to her. The fact reamins she choose to pursue a career path where she did not have to use math or physics. What she didn't do is excpect people o toss out Newton's Laws becuase she couldn't do the math. Yes, and her condition isn't used as a justification for everyone who does pooly at math. Or is it? But they do have to deal with the consequences and effects of that math and pysics that you know and incoprorate into the campaign. For example, I have a guy here who doesn't have a very good grasp on basic physics. On more thanone occasion he has tried to do things during a gam that simply won't work. Now becuase the GM does have an idea about how some things work, the player must deal with it in the game. We don't keep the guy from falling if he doesn't look down.
  2. A nice inspirational story rust. One that I can relate to, since I had to deal with some partial facial paralysis that slurred my speech and had most people thinking that I was mentally retarded when I spoke (as opposed to when I type;)). At one time it was so bad that I used to walk into fast food places carrying a copy of "Transistor Circuit Approximations" under my arm just to get a little more respect when I ordered a burger and fries. So I can relate. I only had a taste of what she must have gone though, but I can re;late. But... 1) Do you game with her? 2) Do they throw out all the math in Germany to accommodate her? Or did they print the text books with scambled lettering to accommodate her dyslexia? Or did she work hard and rise above her limitations? What really bugs me here is that people seem to feel that we should dumb things down to accomodate for everybody's limitations. That's silly. Neither Chaosium nor any other RPG publisher should have to write or rewrite an RPG to accomodate some impairment. A GM and group of players might choose to do so, but that doesn not mean that everyone else has to follow suit. If someone can't figure out 5%, or x5 that's too bad. But it does not validate claims that "the math is too hard". The vast majority of people (with some elementary education) can do such math. Rust, you run a lot of hard Sci-Fi campaigns. Such setting require you do some math and physics. Such is unavoidable if you want to set up a realistic planet. You don't just throw it all out and ignore it because you don't like or want to do the math. You deal with it because it goes with the territory.
  3. Yeah, rust, but I doubt all those people happen to be playing BRP together. There isn't one guy (or gal, if I'm not careful I7ll be accused of gorgeously insulting women.) at the table who can do the math? Or look up a number on a table?
  4. Well, some estimation is always going to be needed with doing up stats. I find the sqaure-cube law very helpful. That is, is you double the height, width, and depth of an object 8or critter), you should multiply it's lifting ability by 4 (+16), and mass by 8 (+24). You can pro-rate that so each +1 height is worth +2 STR and +3 SIZ. It hold well up to SIZ 88 or so, where they stopped using the fixed progression. If it help's I did have some notes for working up SIZ by volume (and/or density). It might help with ballpark figures. If we dropped the CoC SIZ values after SIZ 88 and just continued on with the normal progression, things like battleships and daikaiju would be a LOT easier to stat out.
  5. Not quite the same argument, rust. There quite a difference between going from a 5.56 to a 6.8mm and going to a to a big, slow 13mm mini-ball. Plus the 6.8 remington doesn:t give up velocity or energy in comparsion to the standard 5.56 round. Many weapons could become more effective with a heavier, slower round. Up to a point. Eventually the loss of energy makes the tradeoff not worth it. I don:t believe that the mini-ball is as effective a damage doer as a modern 7.62. It might make a wider hole, but it is a shallower one. Hey, since we can`t go around shooting poeple to prove this, you think we could send it in to Mythbusters?
  6. Maybe I should dust off my Vehicle Rules. Or at least update my conversion rules. Statting yup real world vehicles is pretty simple. Why are you winging it at cow SIZ? Why not just follow the progression? The SIZ progression is consistient up to around SIZ 90 or so. Prior to that, it is a simple doubling progression.
  7. You think MRQ is the best version of RQ/BRP! Oh, maybe you mean MRQII? As for reverting to eariler form, I think the current form is bad enough. Tick off RQ fans with the RQII name, then drop the name and leave fans and 3rd party vendors in the lurch.
  8. With luck RQII/Wayfarer/Legend could become History. Does anyone still think Mongoose Publishing is a good thing for BRP?
  9. becuase in a fight, you can ingore those complications. I doesn`t matter much if the guy you shot is going to be crippled for life, or that he might die in 3 hours if neither effect kicksin until after the battle. As far as BRP goes, unfortnately, there are only two results. The guy either runs out of HP somewhere (or takes a major wound), or he is still fighting. Things like brain damage, or other permanet types of damage, are not factored ito the game. First off, my point is that this result is enitrly based on luck and weapon damage die, rather than skill. Secondly, the results might be what you expected, but as people have been saying, our expectations are wrong. 97% of people shot in the chest by assault rifles don`t just drop. BRP is, in fact, far more lethal than reality. No, high skill is a minor advatagein BRP. Each of those terrorsts have a much better chance of dropping the SAS guy with a burst from thier AKMs than he has of pulling off the head shots. The 2D8 assault rifle damage plays a much larger factor than skill or hit locations. Remember, torso and abdomen hits are about as deadly, and limb hits can incapacitate and kill in BRP.
  10. I'd take a 7.62/.303/.30-06/etc. over a minie ball any day, damage wise. I think the n\major reason for the minie-balls "deadliness" was Civil War era medical care. The "big slow bullet" argument really doesn`t hold up. Otherwise modern armies and police would simply take some powerder out and put more lead in to thier bullets. Size helps, especially mass, but you still need sufficient energy to do real damage.
  11. There is an unofficial FUDGE supplement, Knuckleduster, that is a nice compilation of US weapons made during the 1800s. It has some good info, and lots of weapons, many of which could end up in China, or are very similar to what was in China. In BRP terms, you can probably only do so much. Especially since firearms did not have interchangeable parts in those days.
  12. That might be why the tactic was considered "cowardly". Most cultures tend to villify any tact that works against them. Soem Celtic tribes used to go into battle naked, and considered it very cowardly of the Romans to wear armor. During the American Revolutionary War the British considered it cowardlythat the Americans used to hide behind trees and rocks instead of lining up to be shot at.
  13. I think SAN really only holds up for CoC. Even then, it stems more from Lovecraft`s mental disorders than how people would react to seeing things. Either than, or everyone who works in an ER is completely insane (partially, yes, but not completely).
  14. Oh, please! Don`t tell me than "mulitiply by 5" prevents someone from being RPGS answer to Shakespear or Lawrence Olivier. That:s just an excuse for laziness and stupidly. And the "light math" model doesn:t hold up. Weather one is aware of the probabilties or not, tehy still exist and play a facotr in the way events play out. Just look at World of Darkness. No matter how much one wants to get iunto "story" and "roleplaying" the fact remains that staking a Vampire in WOD requires a certain number of success of a certain difficulty. In my experience, the great story tellers and roleplayers are not the ones who are "math impaired". Or "tactcially impaired" either.
  15. The same thing. BTW, You should play Devils Advocate more often. You got a talent for it.
  16. I think BRP is fairly flawed, but not for most of the reasons given. (most of those are subjective, and not actual flaws). I think the flaws lie in the toolkit nature of the game. It is hardly "Basic" (or if it is, I:d hate to see what "Advanced" Roleplaying looks like).Another flaw is that as the game is cobbled together from various predecssors, not all the subsystems (such as the various powers) are entirely compatible with each other. To be fair, they were not designed to be. But neither the above comes as a suprise, and I think even Jason mentioned then before BRP was released. As for the lack of vehicles rules, I suppose I derserve the balme for that. I've been toying around with soem design rules since before BRP was released. I just haven't worked on it for awhile. I even got some peliminary starship design rules. SIZ is somewhat consistent. At least in the 8-88 range that is most commonly used during play. Each +8 SIZ doubles the mass, and each +1 SIZ is about a 9% increase on the previous SIZ). I wish Jason has\d not used Worlds of Wonder , CoC, and Elric! as much as he did and relied on some of the other systems a bit more. The SIZ table from the boxed Superworld set would have given us a consistent SIZ table, and avoided some of the problems we ended up with.
  17. That isn"t syrprising, since SCA combat was the primary model for RQ.BRP. One possiblity for blocks would be to give the a bonus. MAybew even maing them easy. It really isn't that tough to interpose a shield between you and an incoming weapon. Youir shield will get banged up, but better it than you.
  18. Then how do those players expect to survive in a campaign? GM: You see some trolls on the other side of the bridge. Player: We rush the bridge an attack! GM: Are you sure? Don't you want to count and see how many trolls there are, first? Player: Count? I have to count? What sort of game is this! I have to do math?!! What, did we loose a war or something? Really, if crticals and specials are too much, how do you expect them to do things like track hit point, fatigue, magic point, ENC, weapon ranges, or even handle pocket money. Not to mention doing a little thinking during the game. I just ran a game with a guy who was so lazy, he didn't want to pick up the eraser to update the skill scores on his character sheet, and would just write the new scores next to or over the old ones. Everyobdy kept telling him what to roll, when, and why. They took care of his modfiers, hit points, property, everything. After six months people started to relaize that the guy didn't contribute anything. So, anybody want to tell me why we have to dumb things down for the "Reverend Jims"?
  19. You know, if we differentiated between parries and blocks, and gave shields a bonus to block, shields would be very useful.
  20. THat would be about +8 STR in BRP. Of coruse Bench Press lifting isn't the only way to lift, but at least it's a start.
  21. Then maybe they shouldn't be playing. Really, if someone thinks multiplying by 5 is too much hassle they are either too lazy or too stupid. I'm suprised they can put up with the bother of showing up at the gaming table. C'mon.
  22. I certainly would want to restrict players. Just becuase they want something doesn't mean than they are entitled to it. What if some player wants a 30 STR? BTW, the STR 15, SIZ 10 guy doesn't bother me. I said I wanted limits. Some people can lift more that thier body weight, so I can accept STR being higher than SIZ. But there should be a limit as to how much higher. But, Pip just couldn't have that 21 STR without the muscle mass. It is the same reason why you can"t have a 1000 hp moped that weights 50 pounds. You need a certain mass for a certain muscle. And as for SIZ in play, it does factor into the db, but it is ignored when determining the attack chance. Fighting someone who has 20 pounds on you can be an "uphill battle". That extra mass plays a factor. But not in BRP.
  23. By location I mean more than just the general hit locations used in BRP. Not all hits to the chest are the same, even if they are from the same weapon an do the same "damage". It might work that way in most RPGs, but it doesn't in real life. That is what I mean about how it can get really complicated. A high powered rifle round might go right through someone, miss all the vital organs, and a low caliber pistol round could hit a vital organ and kill the guy. In BRP, as with most RPGs, damage is mostly a factor of a random die roll, tied to the bullet. Skill places a small factor (crits and specials), but high damage die tends to trump high skill.
  24. By location I mean more than just the general hit locations used in BRP. Not all hits to the chest are the same, even if they are from the same weapon an do the same "damage". It might work that way in most RPGs, but it doesn't in real life. That is what I mean about how it can get really complicated. A high powered rifle round might go right through someone, miss all the vital organs, and a low caliber pistol round could hit a vital organ and kill the guy. In BRP, as with most RPGs, damage is mostly a factor of a random die roll, tied to the bullet. Skill places a small factor (crits and specials), but high damage die tends to trump high skill.
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