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Atgxtg

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Everything posted by Atgxtg

  1. Rosen, I agree that 3rd party support translates into more product. I just wish there was some way to ensure some sort of standard for quality. As D20 has showed, more is not always better. A lot of 3rd party stuff sucks. No advantage is doubling the products if half the product sucks. I7ve seen some things that were so dysfunctional I suspected the authors never even playtested it. If hard to get Quantity and Quality. At least if it is from Chasoium I can exepect a certain level of quality.
  2. Realistically it is a litlle more complicated. Skill should play a factor in what Bow you can weld. The reason being that archers will develop certain muscles in particular. That one of the reasons why modern day archers can draw some of the more powerful bows of the past. There are even some drawback to using heavier draw weights. They can't be held back as long, limiting aiming time, and are more fatiguing. Also, being too strong for a bow can cause problems too, typically weakining/damaging the bow or breaking it outright. SIZ really shouldn't factor into the equation. Unlike other weapons, an archer doesn't really benefit from greater mass. While most games assume that longbows are more powerful, such is not necessarily the case. One interesting about Odysseus' bow is that many historians consider the story to be an indication of the development of the reflex bow. With such bows you need to know the "trick" for stringing them, otherwise you either can't do it, or you break the bow. So Odysseus might not have been stronger than everyone else, but merely knew more about bows that most other people. An idea that blends in well with his persona in the rest of the Odyssey, too. Now just how important this is for BRP kind of depends on the group of players and their style of play. In a similar light, one could ask "Do we really need stats for multiple types of sword?" Personally I think a little variation among bows is good. It's not like there are a host of options for missile weapons in most fantasy settings.
  3. Good news (well, except for Lynn's health). Hope we see it soon. Maybe they could bundle it with an introductory adventure. I remember years back there was something called Fantasy Paths. t was a pregenitor to things like "dungeoun tiles". One cool thing about the Fantasy Path sets was that they came with a copy of the old BRP rules and a mini adventure. Something along those lines, with or without printable tiles would be a good way to draw attention to BRP.
  4. The problem with monographs is that they do sell the the main RPG market. Basically it's preaching to the choir. The people who buy the monograqphs are already Chasoium fans. Yeah. Except for CoC, Chasoium is practically an unknown. It's should seem obvious, but unless they make product avialable, people can't buy it. That's what I mean about the monographs. To get one, a person has to go to the Chaosium website. I didn't even know that there were RQ3/BRP monographs until I read about them in a message board, and I'm a longtime RQ fan. The chances of those monographs selling to an average gamer are next to nil. There is really not much sense from a business standpoint in producing an RPG product and not making it available except at the company website. At least not for a small company like Chaosium. I can understand wanting to print stuff, and I can understand wanting to keep as much as the profit they can, but neither approach is going to expand their customer base. PDFs are cheap to make, easy to release these days, and do not prevent them for continuing with what they are already doing. I think a mix of a couple of free supplements, and some low cost PDFs from Chaosium is probably the best they they could do to support the game at this time.
  5. I had a system for bow damages by draw weight awhile back. It wasn't too difficult to work out. The draw weight was related to the mass/SIZ rating for a given STR. I think it was one-third the mass listed. It was something like a die shift per every 3 or 4 points of STR, going up from the Self bow. I'll see if I can dig up my notes.
  6. I do, but I don't consider them as support by Chaosium unless they are released by Chaosium. That's just it. They need to get some stuff out there. For BRP to amount to anything, it has to do more than just sell a pre-existing system to a pre-existing fanbase who already own it. I think that some on-line/PDF stuff is the easiest, least expensive way to get some material out and get some attention. A few small PDF products could help while the big stuf is in the works. Wasn't there supposed to be a free BRP-lite? Anyone know what happened to that idea?
  7. Ah, let me clarify. All of their games other than CoC. Most of their games, in the post RQ2 era, have few supplements. Strormbringer got to 4 editions before it had four supplements. I thought one thing BRP is supposed to do is give Chaosium someplace else to put their eggs in addition to the "CoC basket".
  8. I would love to know just what got you banned too. When the firestorms started over there, Mongoose said that they wouldn't pull posts or shut down threads, then you posted something that got them to reverse their policy literally overnight. Most the time, I didn't know what you did that got you bannned. Considering how vocal I was in expressing my displeasure with MRQ (I even got hate mail), I can't figure out just what you did that make you insecta non grata.
  9. That is what I consider to be one of MRQ'S pitfalls. How magic rich a campaign is has a lot to do with the setting. Glorantha is supposed to be magic rich, becuase it deal with epic, mythic story elements. Whle I understand that a generic RPG system will probably be better off by letting GMs adjust to suit thier own campaigns and styles of play, the system should be modified to fit a particular setting and not, as in the case of MRQ the reverse. MRQ should have had a different set of runes and associations for Glorantha than for the generic rules. But they tried to make the book generic and then (mis)used Glorantha stuff in the core book. It all could have/can be fixed. I wonder if it is worth the effort. I don't see much in the MRQ game mechanics that are of any merit. I heard that some of the supplements are good in terms of setting and story content, but it would seem easier to adapt them to BRP or RQ than to fix MRQ. I can understand why Monogoose would try it. They can sell another set/edition of books and fans will buy it even if the new system is worse than the current one. I saw that in some of the debates on the Mongoose board. But why not just take the good stuff and adapt it to something like BRP?
  10. Back to the topic at hand. I beleive that Triff is correct. The answer is yes. However, I don7t think the original question was really meant to be taken literally. It isn't so much a case of if Chaosium will support BRP, but how much support (and how quickly) they will give it. Unfortunately, Chaosium's track record isn't very good in this regard. I hope they can get some stuff out for BRP soon, but I'm not sure if they have the resources to do so. Currently it is just a bunch of fans buying an RPG that they already own. If Chasoium doesn't get a couple of supplements out by the end of the year, BRP is going to end up just like most of their other games-unknown.
  11. I, for one, don't mind multi0ple skill rolls for things like extended tasks. For example, if a character is fixing something I could see making a craft roll and the damaged object getting back some HP with each roll, until it is repaired. Such actions can be good for dramatic situations where the characters have a deadline to accomplish something. It not a bad way to handle a battle between armies, either. Or sneaking around an enemy compound. Or a chess match. Basically, this is really what we are doing in combat. We break it down into series of rolls. Doing it for something else is viable, as long as the task in question merits the extra attention and detail.
  12. You're not far off. The official book was if anything, worse than the SRD. The fact that the rules were changed as the book was released and that none of the examples were correct didn't help the game much. I have heard from some Mongoose employees that the early drafts of MRQ were much closer to RQ, until one of Mongoose's bigwigs took over the project. That said individual had written a lot of D20 stuff in the past showed. Many of the problems that MRQ had/has were pointed out by the fans/playtesters but they were ingored.
  13. I use adie variable. I do prefer to smooth out the progression a little though, rather than +1D6/16 points. One idea that I've seen and like is a "die shift" approach. That is, rather than an add, the damage modifer adjust the die used by the weapon. For example, changing a weapon that does 1D8+1 to 1D10+1. The only drawback to this approach in BRP is how BRP handles critical and specials.
  14. You maybe. I'm more of a RQ fanboy who'se slummin'.:D
  15. I just had a vision of the cover: A gladiator in the arena, in breastplate, wielding a bloody sword and holding up the head of some decapitated beastie.
  16. What do we do if someo0ne "fumbled" when writing the fumble tables? :eek: Chaos and confusion reign!
  17. I'm off to Gloraqntha to dump some POW into Regrow Limb. Pity we can just use Healing 6 anymore. If I were a Lunar I could DI myself into a Walktapus and ask for all sorts of supplments with no fear or reprisals.
  18. Yeah, at the time, Dragonewts were envisoned by Greg to be wierd/alien being with strange powers rather than "normal" races 'suitable for use as PCs) like humans, evles, dwarves and trolls. SO the magic was not done up as a system. Tywyll, RQ3 had some rules from Dragonewt magic in the Glorantha book and/or Elder secrets. I can rehash the basics if you are interested. No doubt HeroQuest covered Dragonewt magic somehwere, too. P.S> Anyone interesred in a Dragonewt coat? 100% genuine dragonewt, and I can let you have cheap
  19. Considering that I used to work in the O.R. that might actually be something to worry about. :eek: All down hill after Caesar? Well, at least they had better architecture. In a way, it was alll down hill after the Punic Wars. Amazing how much damage winning those wars did to Rome. Well, at least I'm being optimistic. BTW, oh Oracle, any neat tidbits of Rome you wish to reveal to the masses? Do the character sheets for those of Patrician rank come with a purple stripe? Any good GArum recipes? Perhaps a tip on what team to bet on at the Chariot races?
  20. That's a great idea! :thumb: The book could be independent of any game system, too-so you could sell it to lots of different gamers. A World Builder's Handbook or some such.
  21. I can think of a few things that could help a GM create a game world: 1) Any book of climatology. This can help to explain things like why certain places are deserts and what happens to an area of you put a mountain range at location X. The childrens section of a library often has books that are well suited towards the needs of GMs. 2) Questworld. This was a abortive idea by Chaosium to create an open game setting for RQ2 as an alternative to Glorantha. In it they give a pamphlet that explains the world a bit, and some of the reasons why they made it they way they did. USeful stuff for a GM. It kinda hit on the climatology thing a bit. It is a good place to start, since it looks at things from the gaming aspect. 3) 2300 AD. This RPG had some useful tables for bulding planets based on real data and formulas. Stuff like what planet X will be like if it is 1.0 AU from a Type G2 star. While GMs can get more accruate results by learning some astonomy, the tables are good enough for most GM needs and can help to eliminate the major goof ups, ike putting a habitable planet outside a star's biozone. When applied to a gaming setting, these guides can not only tell you that Y happens when you do X, but can often get some ideas as to the effects on the cultures that inhabit the setting. Also, one neat thing about fantasy and Sci Fi is that you can break the rules and the results can be some interesting story ideas. For example, putting a fertile plain right in the middle of a desert could indicate a very advanced culture, with the technical or magical ability to irrigate the land. That could cascade into a lot of other effects on the campaign setting.
  22. Me too. :DI think somebody else used it years ago with Rome/Pax Romana was first announced. It's such a good line that I couldn't resist using it. I alwaqys though RQ was the right system for Ancient Rome, and was kinda bummed that there was never a ROme book for RQ3's Fantasy Earth. BRP is close enough to RQ to be well suited towards the setting.. I'm such a fan of the setting that I'd probably had gotten it even if it weren't for BRP. If I recall correctly, this book is focused on the time of the Republic. If It sells well, I wonder if Pete will do another book covering Imperial Rome? :innocent:
  23. Ave Peter! We who are about to buy salute you! :thumb:
  24. Now that makes sense. By the time they do I7ll be dead. Unless the bugs are planning something soon and are going to keep some humans around to do menial tasks like telemarketing. Knowing humnas, though, I suspect they will invent some pesticide that wipes out all the bugs in spite. Or mabe we'll crack the mantel and finsd a way to get the planet to go all liquid again. If we can't have it no one can!
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