Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

80 Excellent

About Cloud64

Profile Information

  • Location
    Bournemouth, UK


  • RPG Biography
    Runequest 2nd, Call of Cthulhu 2nd and 7th, AD&D, D&D 5e
  • Current games
    D&D Lost Mines of Phandelver.
  • Location
  • Blurb
    Rediscovering games after a <cough> decades break. Boardgames first, but now enjoying RPGs again.

Recent Profile Visitors

242 profile views
  1. Lots of good advice above, which is useful for me too as I’ll be running my first RQG soon. Here is what I am intending to do to introduce my players, which maybe of interest to you. I was going to use Cattle Raid from the screen pack adventure book to start my players, who are unfamiliar with Glorantha, but I have decided instead to run Yozarian’s Bandit Ducks (https://www.drivethrurpg.com/product/296285/Yozarians-Bandit-Ducks?src=hottest_filtered). My reasoning is that its a light hearted story in which they can get on with learning the mechanics of the game without worrying about the history and politics of Glorantha. It’s also a bit more like a DnD adventure in how it is structured. I’ll give them a very brief intro to the world at the start and, as has been mentioned above, explain differences such as they all have magic, combat can be deadly, etc., but I want to get into the game quickly. My group are familiar with the percentile system having played Call of Cthulhu, which will help. They also like the idea of playing ducks for a bit of fun – other groups may not. My intro, roughly, will be a picture of the whole world, map of continents, map of Dragon Pass and point out where they are. I shall mention the ongoing troubles with the Lunars and the beginning of the Hero Wars, but tell them that as a bunch of outcast bandits that’s of little interest to them. Anything else that comes up in play that needs explaining will be dealt with when it arises. The goal is to introduce them to RQG in a way that is fun rather than earnest; a way that will incline them more towards playing again. If they like it, then I’ll have a session zero where I let them roll characters and give them a more in depth understanding of the culture and politics of world. After that, it’s using the published scenarios as episodes in a campaign.
  2. That’s a tidy explanation, Klecser, as I would expect from one who teaches and has explained something many times Sadly, this is the basis for much of the anti-science sentiment we see today. Layfolk thinking they’ve found a flaw in a scientific principle and, for some reason (which Dunning and Kruger ably explain), not realising that their usually obvious question will have been considered, thought about, knocked back and forth and proven wrong by those with solid knowledge of the subject and the experimental data relating to it. Note: I cast no aspersions about the OP, preferring a generous take that the question was mooted as, “Surely I’m wrong,’ rather than, ‘How could they all have missed this obvious flaw?’
  3. I politely disagree. Just look at real world monarchies and the limited number of names they use. Us Brits now have a George VII coming down the line, our next will be Charles III and his son will be William V. Imagine the insanity in the papers if they risked a King Kevin, King Wayne or Queen Kylie. Not that there’s anything wrong with those names – don’t blame me for the snobbery inherent in the British class system. Even dynasties of the rich have a habit of passing down names.
  4. It might help if you tell us what the corrected rule says, with a comparison to the original. Anyway, seems to me the SAN losses are from the same cause, so effectively simultaneous. It’s reading the tome that causes SAN loss, not the change to MAX SAN. I’d apply the SAN loss from reading the tome first, and then change the MAX, and if that reduces SAN further, so be it.
  5. “Hey Siri, did you hear something?” “I’m sorry Dave, I can’t play that. I wouldn’t want to scare you, Dave.”
  6. Cloud64


    I apologise for taking this a bit off topic, but that boat image has sparked something that has intrigued me for many years. I see Greg has used metric, as did the original rules. This is very unusual for an American. As a Brit I work happily in both, though I have my preferences depending on what’s being measured, what I’m doing or the context. For example, metric always seems slightly incongruous in a fantasy setting to me. Anyway, does anyone know why Greg used metric for Glorantha? Was it his general preference? Did it come from spending time in Europe?
  7. Last night whilst browsing Amazon Prime Video I stumbled across ‘Knights’, a German documentary. It describes knightly life, starting at the beginning, so, for example, we see knights in mail, as we would expect in early Pendragon. There’s three episodes, with English commentary and subtitles. At times the commentary feels a bit wooden, but that’s easily forgiven as it does a good job of explaining the historical milieu and the social structure. Part 1 tells the story of a a warrior becoming a knight and the responsibilities that brought him. Being German, it is of course about their historical knights rather than the Arthurian Romano-British ones, but I find it pleasantly refreshing to see them from a different perspective and flying different colours. And Arthur does get a mention in one of the part 2 cameos I did a YouTube search, and you’ll find a playlist here Not sure I’ll get around to playing Pendragon, but if I do I’ll certainly send my players to watch this first.
  8. Aha! That explains why some people find it a bit pants. <badum tish> OK, I know, I’ll get my coat. This exactly. A little bit of lubrication in the creative juices is always appreciated when you’ve already got enough to think about when running a game. If the art doesn’t match your personal vision of the entity then you don’t have to use it, any more than you would have to use a text description of the monster exactly as written. It gets a thumbs up from me too. Very evocative, which is what we want if it’s to be useful.
  9. How about Doug Jones. Plays Cmdr Saru in Star Trek: Discovery (which doesn’t help much, admittedly). He has the build and the slim face, but not sure his face is quite right.
  10. Exactly. When I asked the cheeky question I was not aware of what was going to be in it. I repeat, Mike offered reasons why I might want to purchase it that revealed more about it's content. Really? I've not got the scenarios, weren't they for Keepers running demo con games? I'm likely to buy the hard volume when it gets into my FLGS. I have in the past bought books that contain scenarios I already have: the Sandy Petersen collection for example. In that case getting three new scenarios made it still good value. Purchases are value judgements – "Is it worth it for me?" – one new scenario when I have plenty of others yet to run, I'm not sure it holds enough value for me. Me not buying it will hardly ruin my life, nor will it send Chaosium into receivership. I find it ironic I'm getting bashed here in a thread where (it would seem) people's complaints have got a book cover changed. For the worse IMHO – I think we now have something tropey and derivative instead of something vibrant and modern – but I don't judge books by their cover, so ultimately I'm not that bothered.
  11. C’mon @klecser, that is ridiculous hyperbole. All I did was state that I’d be paying for something I already have. Mike’s reply made some good points about why I might want to do that. It’s still a disincentive for me though, as I own and have run Deadlight and have made my own tweaks to it. Chaosium is a company I am fond of and want to do well, and they’re doing a good job of that right now. That doesn’t mean I have to like, support or buy into everything they do, and that’s fine because we all have different tastes.
  12. Hang on. So if I've already bought Dead Light I'm going to have to pay for it again to get the new scenario?
  13. There's nothing specified in the rule book, but with attribute rolls having a max of 18 an attribute shouldn't be higher than 90. It is suggested that SIZ and INT have a min of 40. Skills can also be spent on at will, but I like my players to bear in mind this rough scale: So if a player wast to be 21 years old and have, say, 95% in chemistry, common sense says it ain't happening. Match the skill to the realistic experience of the character.
  14. Assuming the investigator isn’t a psychopath, shooting another person in the head in such a manner is not something that comes easily to people. Imminent threat to ones own life might change that. I managed a similar scene by not letting the investigator shoot until they failed a sanity check,as they couldn’t do it in their right mind. This took them a couple of rounds and resulted in some loss of sanity. I also made the death of the target automatic. The player was a little disgruntled at the time, but we discussed it and he agreed it made sense, and it certainly added drama to the scene.
  15. Sorry dude, can't let you get away with that. There's plenty of games available on the Mac app store (Categories: Games). Still far from the number of games available for Windows PCs, though, but developers tend to overlook the MacOS market and Apple struggle to get them interested. But TBF, if I was serious about playing games on my iMac, I'd use a VM and install Windows to run them on.
  • Create New...