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Cloud64

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About Cloud64

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    Member

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  • Location
    Bournemouth, UK

Converted

  • RPG Biography
    Runequest 2nd, Call of Cthulhu 2nd and 7th, AD&D, D&D 5e
  • Current games
    D&D Lost Mines of Phandelver.
  • Location
    UK
  • Blurb
    Rediscovering games after a <cough> decades break. Boardgames first, but now enjoying RPGs again.

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  1. Ah. I’d not seen that.
  2. How about filling it with some shield designs? I’m thinking of the sort of art Greeks used, which seems to chime with the new style of images for the Gloranthan gods. I must complement you the great work you’ve done so far. I wouldn’t know it’s not professional.
  3. Ah, the legendary andouillette. Tried it once down in Annecy. I didn’t get on with it and it didn’t get on with me. The next morning the toilet was declared a fallout zone, full noddy (NBC) suit needed for access. I’ll give most foods a go, but I found my match with that. Edit. I can imagine the amusing scenes when Sartarites serve this ‘delicacy’ to honour visiting dignitaries.
  4. Cloud64

    Pronunciation

    This puzzles me. ‘Gen’ is almost always soft in English: general, gene, genesis, androgen, hydrogen, gender, genitive, gentlemen. I can’t, off the top of my head, think of an example of the G being hard at the start of a word when followed by EN. Want a hard G, follow it with an A. I shall, if course think if a hard G example as soon as I post this.
  5. Cloud64

    Pronunciation

    I couldn’t ever use a hard G for Genertela, even if it does invite a few fnarr fnarrs. My pronunciation has changed, it used to be ge-NERT-ela
  6. An interesting discussion. We too had queries about SR and your thoughts are giving me ideas on how to resolve them. Anyway, my thought is that some empirical evidence is needed as much conversation about how weapons were used is conjecture. How many of us have been in the sort of fights being talked about? Certainly not me, though I wouldn't be surprised if some of you have done some re-enactment. IIRC, the original RQ combat rules were created by members of the Society for Creative Anachronism, re-enactors who did simulate such fights (and a quick search show's they're still going strong https://www.sca.org). They presumably created the rules to match their actual experience of wielding weapons, so lets assume the rules model that to their satisfaction. But what evidence do we have? Well, 40 years or so on, YouTube comes to the rescue. The following video pitches spearman against swordsmen in various combinations – without shields, with shields, in groups, great sword use, etc. – and does enough trials to give us an acceptable answer*: 'Spears are better than swords' (but shields make a big difference). https://youtu.be/uLLv8E2pWdk Interestingly, Lloyd (Lindybeige) on the video has played RQ and D&D and prefers the mechanics of RQ. Alas, the video makes no attempt to test how spell casting works in real life, so we're on our own there It's arguably just of bit of fun, but informative fun nonetheless. The big take away for me is how good long weapons are at getting a strike in first and keeping a shorter weapon at bay. This matches what we see with long weapons having a faster SR. * The pedants amongst us can argue whether or not it's statistically valid, but at least it's over the magic number of 30, even if the test cases aren't strictly controlled and vary a bit in set up.
  7. Count Duckula wasn’t around until 1988. Delecti was in the White Bear Red Moon (Dragon Pass) Boardgame 1976. Therein lies your answer. An amusing idea though, hoards of zombie ducks splashing around the marsh.
  8. My Pinterest stream has coughed up the goods again. More figurine busts. The page has pop-up pics so it's a faff to link to the particularly relevant ones, I'll leave you to look at those that take your fancy https://www.planetfigure.com/useralbums/busts-2.733/view But to give you an idea, my mind immediately named this, 'Shouldn't that bear be white?'
  9. OK, I figured that may be the case. Still, to newcomers it doesn't look good.
  10. Apologies Marty. Seems I inadvertently kicked this off asking for cultural comparators for Gloranthan cultures. I should have known better really. To those who seem to have missed the point of the question, it was to give a quick hook to players who know nothing about Glorantha and at this point care not one jot about the details and differences. Of course the culture used as a hook is not the same as the Gloranthan culture, it's an approximation. Let's face it, these cultures didn't fall magically formed out of the authors' heads, they were influenced by ancient cultures from our world. So which are the best matches to get the idea across without a lecture on, say, Sartarite history and religion, or showing them pictures that have no context to them? I want a player to be inspired, "Great, I can be a native American bison rider," or "I like the sound of a chaos hating, flying-bull worshipping celt." At this point it doesn't matter that those comparators aren't quite right, if they're good enough the players won't be disappointed when they find out more about their character's culture in game. Do you need to have a campaign arc right at the start? We tend to start something new with rolling characters and the intention of giving the new game a try with a one-shot. If people like it we carry on and it becomes a campaign, the story and the fleshing out happening as it goes. I guess it's a matter of group style and expectation. That would make me quietly sob a little if that was chosen over Glorantha I jest, of course, and know my own biases. TBF, D&D5e has rather nailed it IMHO, and it's what we're playing at the moment. My lot are new to RPGs, though very seasoned boardgamers, and wanted to try it. It stuck… for now. RQG is next. It seemed a rather strong response to me to. I was going to respond to an earlier post saying they thought the bronze age feel was pushed aggressively in the rulebook, by saying it didn't come across to me like that at all, but Jeff's response to you was, well, pretty aggressive. Not what I'd expect from a game's designer. Maybe you know each other and can give as good as you get.
  11. Found it! Chaosium Fan Material Policy 6b: Maps can be resized or cropped, but must not be color adjusted, edited, distorted, or otherwise modified. https://www.chaosium.com/fan-material-policy/
  12. I have uploaded my adventurer creation worksheets to the file section As I said, I'm pretty sure I can't share the cards, but I don't think I can share the political map either. I read in the usage guidelines (which I can't immediately find now) that altered maps aren't allowed. Anyway, someone's bound to spot a typo I missed, or find something I left off of the worksheets, so do let me know in the file's thread. Not here, as it'd be off topic.
  13. Version 1.0.0

    27 downloads

    Scratch worksheets to use when rolling up RQG adventurers. Plenty of room for all the info and necessary changes along the way. Printer friendly. Any feedback, errata, etc., please let me know below.
  14. Thanks @g33k. Variance is nice, but I like to keep fairly canonical as it makes it easier to stay in synch with published material. I’m not that worried about it, mind The Lunars’ organisation and assimilation of invaded territories is what makes me think of the Romans, but their style and culture Persian. I think we’re on a similar page there. I shall check out the Halstatt culture, thanks for the tip. I’ve heard of them, but that’s about it. Yep, Sun Domers always struck me as classic hoplites, with a strong Spartan bent. The Vedic take of the gods, especially with the new art work, is interesting and fits nicely for me.
  15. As the cards stand at the moment, I don’t think I can share them. They have images and text ripped from the pdf. Personal use only for now I’m afraid.
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