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GM Resources

More resources for the gamemaster. Contains a larger list of weapons and a d1000 special feature table.

49 files

  1. Rivers of London GM Screen

    Here is my first crack at a GM Screen for Rivers of London. It has a three panel layout (each panel is a A4 size) and prints out on 6 sheets of A4. Containing the following tables:
    Panel 1
    The 4 E's
    Stages of a Criminal Investigation
    Which Characteristic Should I Use
    Skill / Attack Results
    Fumble/ Impairment Table
    Panel 2
    Melee Weapon Chart
    Firearms Weapon Chart
    Ranged Attack Modifiers
    Cover Protection Table
    Panel 3
    Other Forms of Damage Table (This takes up most of an A4 even using Calibri 10pnt)
    Mastered Versus Unmastered Spells

    This Game Moderator Screen uses trademarks and/or copyrights owned by Chaosium Inc/Moon Design Publications LLC, which are used under Chaosium Inc’s Fan Material Policy. We are expressly prohibited from charging you to use or access this content. This Game Moderator Screen is not published, endorsed, or specifically approved by Chaosium Inc. For more information about Chaosium Inc’s products, please visit www.chaosium.com.

    41 downloads

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  2. Rivers of London: Tables

    Here are the tables I used for my home made GM Screen for Rivers of London. I thought they may be useful if you want to make your own player aids.
    The file is in the OpenOffice format and should be opened by any modern spreadsheet.
    It's a jumbled mess, they're just packed in there higgledy piggledy to be copied into something else.

    Needless to say this is a reproduction of material from the rulebook and used under the Chaosium Inc’s Fan Material Policy (see disclaimer below).
    This tables document uses trademarks and/or copyrights owned by Chaosium Inc/Moon Design Publications LLC, which are used under Chaosium Inc’s Fan Material Policy. We are expressly prohibited from charging you to use or access this content. This tables document is not published, endorsed, or specifically approved by Chaosium Inc. For more information about Chaosium Inc’s products, please visit www.chaosium.com.

    21 downloads

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  3. Glorantha Runes Roll20 Token Markers.zip

    The PNG files needed to make your own Roll20 Token Marker Library with Glorantha Runes. Created from the font provided by Chaosium. 

    239 downloads

    3 comments

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  4. Yanioth_250.png

    Yanioth character icon for VTT 

    17 downloads

    0 comments

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  5. Vostor_250.png

    Vostor character icon for VTT 

    17 downloads

    0 comments

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  6. Vishi_250.png

    Vishi character icon for VTT 

    19 downloads

    0 comments

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  7. Vasana_250.png

    Vasana character icon for VTT 

    19 downloads

    0 comments

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  8. Sorala_250.png

    Sorala character icon for VTT 

    22 downloads

    0 comments

    Submitted

  9. Shadowcat_bw_250.png

    Shadowcat character icon for VTT 

    33 downloads

    0 comments

    Submitted

  10. Nathem_250.png

    Nathem character icon for VTT 

    19 downloads

    0 comments

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  11. Harmast_250.png

    Harmast character icon for VTT 

    28 downloads

    0 comments

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  12. Baboon_bw_250.png

    Cousin Monkey character icon for VTT 

    38 downloads

    0 comments

    Submitted

  13. Runequest NPC Log

    This excel sheet allows you to track several NPCs at once. Includes hit locations, spaces for skills, weapons, stats and spells.

    210 downloads

    0 comments

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  14. Package template for Revolution D100

    This template allows anyone to create his or her own package for Revolution D100. A package is a series of rules configurations which adapt the core rules of Revolution D100 to the game you wish to run by removing unsuitable options and making generic skills, traits and powers more suited to the genre or setting.
    You can use the package template either as a checklist of things to do before starting a game in your own setting, or as a guideline to creating your own game world. Revolution D100 is OGL, so if you have created a package you can either share it freely as open game content, or even sell it as a commercial product. We encourage you to do the former, but the latter is indeed possible, with ot without the involvement of Alephtar Games.
    A good setting relies more on a fascinating description of the fictional or historical world it is about than on the rules, but sometimes having the rules interspersed with the narrative can be confusing. If your setting is already well described in a novel, a comic book, a movie, a TV show or a series of historical essays - in other words, if you are already envisioning the world you wish to roleplay in - then a package that tailors the game rules to your imagination is all you need to start playing. And this does not prevent the author from adding more narrative at a later time and growing the package into a full fledged game supplement.

    65 downloads

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  15. Revolution D100 NPC Gen

    Fast and Easy NPC generator.

    85 downloads

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  16. Renaissance Combat Tracker

    A sheet giving boxes to track reload progress, Dexterity Rank, and the passage of overall combat time. This is sprinkled in with the usual fillable stat blocks combat skills.

    109 downloads

    0 comments

    Updated

  17. Revolution D100 Basic Character Sheet

    Here's a character sheet omitting all fields for the Advanced Combat rules of the genuine RD100 Character Sheet. Good if you use only the Basic/Narrative Combat in your games and need that extra bit of real-estate on the paper. The Sheet itself was derived from the original one, only minor changes in Layout have been done.

    102 downloads

    1 comment

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  18. Revolution D100 - Rob's House Rules

    Ideas for Supernatural Powers, Character Qualities (Advantage system) and Character Death in Basic/Narrative Conflicts.
    No core rules are changed, all rules simply show how to use the flexibility of the RD100 system.

    104 downloads

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  19. Revolution D100 - Cheat Sheet

    Quick Reference sheet and rules summary for the Revolution D100 system.

    108 downloads

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  20. Minion Rules

    Simple and fast Minion rules that do not change a bit of the BRP system. Big battles with 40 NPCs per side are usually competed within a few minutes.

    Comes with a Minion sheet as well.

    157 downloads

    1 comment

    Submitted

  21. House Rules for HeroQuesting in RQ2

    With Chaosium releasing the new Runequest soon, I decided to post my house rules for Heroquesting for RQ 2. 
    This is just a reference document for possible ideas to others and originally started long ago during a game after running Bunan Flea and Barran the Monster Killer. Opinions are not needed as YGWV, and should but will not impact mine. Lol, enjoy.

    90 downloads

    4 comments

    Submitted

  22. Gloranthan Week and Lunar Magic.pdf

    A table that lists all the days of a Gloranthan week, along with their effects on Lunar magic. Combines material from HeroQuest Glorantha, pages 184 and 233.

    61 downloads

    0 comments

    Updated

  23. HeroQuest Difficulties Sessions 1-16.pdf

    A unified table that provides numerical values for obstacles' difficulty, based on the number of sessions run to date and the pass/fail cycle.
    This combines tables from pages 113 and 115 of HeroQuest Glorantha

    32 downloads

    0 comments

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  24. Hazards , lava, steam, earthquakes, electrical, etc.

    Ok this is my set of hazards rules: hazards. Lava, toxic waste, radioactive waste, steam, earthquakes, electrical, laser fence, force fields, electric fences, kv power lines.
    This most likely will be updated some, I most likely will add more hazards,
    if you have a suggestion for a hazard let me know. If you find a mistake let me know!
    Nothing here is written in stone, so use what parts you like, ignore the rest.
    If you think my values are to high or to low then change them till it feels right to you!
    I forgot to mention this is in .odt format so you will need microsoft word or office, or similar. If you don't have those i suggest OpenOffice its free!
    Lastly Happy gaming!

    115 downloads

    2 comments

    Updated

  25. Actions/Round and new movement system

    Actions/Round and new movement system

    This is some more optional rules i am working on, I am interested in what others think, especial on the movement rules.

    Hopefully my calculations are correct on the movement rules

    Let me know what you think, i am sure they need refining.

    Course if the new COC 7e movement rules are good we may not need mine, but i have not see the new COC 7e rules for movement .

    Thanks in advance.

    66 downloads

    0 comments

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