I"m posting this here because I'm thinking about multiple supplements / systems. I'm looking to put something together that would work where all of the players are magicians, with kind o real-world magic (based on some real-world tradition like Hermeticism, can do powerful stuff but can't do really flashy fireball type stuff). I'm thinking about
Mythras
After the Vampire Wars
Enlightened Magic
Advanced Magic
BRP and Mythras as is are a bit heavy for me. I'm more in the level of Open Quest or Revolution D100 level of crunch. Mythras is great but very crunchy and so is core BRP (lots of sklls, etc). Revolution D100 has a "magic" system, but it's like the SW system - you have a bunch of generic powers that you just say are magic.