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Shawn Carpenter

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Shawn Carpenter last won the day on July 18

Shawn Carpenter had the most liked content!

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21 Excellent

About Shawn Carpenter

  • Rank
    Game Designer Bum and General Layabout
  • Birthday 07/08/1962

Contact Methods

  • Website URL
    www.ambushalleygames.net

Profile Information

  • Location
    Enid, Oklahoma

Converted

  • RPG Biography
    I've been RPGing since 1976 and I've played just about everything released between then and the late 80s. In 2007, I branched out and wrote a set of miniature wargaming rules, Ambush Alley. I'm now one of the Directors of Ambush Alley Games, a company that has produced three Origins Award nominated products.
  • Current games
    RQG, Heavily modified Heroquest Glorantha, 5e D&D
  • Location
    Enid, OK, USA
  • Blurb
    Damn the rules! Full speed-ahead!
  1. Speaking as a game developer, I'd caution against letting this concern you too much. If you're focusing on a specific fanbase (anime, in your example above), the question isn't "will they buy my game and not game x?" The question is "will they buy my game before they buy game x." The market can support more than one leader. If you're not one of those leaders, remember that a small slice of pie is better than none at all (assuming that buying it is in your budget, of course).
  2. Tekumel and Glorantha share similar fan types, I think, so cross pollination wouldn't be a bad thing.
  3. Hunter's Mercy This is a miniature arrow with a wicked looking flint head. The shaft is made of Arrow Root and it is "fletched" with bristles of game animal fur. Cults Associated: Foundchild Knowledge Balazaring hunters (Local cult secret). History Long ago, a Balazaring runelord of Foundchild developed this charm to enable him to unerringly track wounded prey in order to put them out of their misery. The secret is now passed down to Master Hunters and other hunters sufficiently steeped in Foundchild's mysteries. Procedure The creation of this charm requires the material for its construction, which must e accomplished during the Great Hunt. The charm's creator must successfully pass a Peaceful Cut test and sacrifice 1 point of permanent Power in the process of crafting the charm. Powers When the tip of this arrow is dipped into the blood of a wounded beast and then dropped on the ground, it will point in the direction of the wounded prey. Once dipped in prey's blood, it can be dropped repeatedly to home in on the creature's location. The effect lasts until the hunted beast is slain, dies of its wounds, or the arrow is dipped in the blood of another beast. Value 500L
  4. Yohai's Helpful Hand This is a large maul with a haft of sturdy wood inlaid with lead in a design that incorporates darkness, harmony, and fertility Runes. The head of the maul is made of lead and takes the form of a clenched troll fist. Cults Associated: Xiola Umbar Knowledge Few. History This massive weapon was forged by the Third-Eye Blue smith, Piku, as a reward for the services of Yohai Leadbite, The Very Helpful Troll. Procedure This is a one of a kind item. Piku is unlikely to create another exactly like it. Powers This maul is a normal lead maul with one exception: If the wielder scores a Special or Critical Hit against an opponent, any of their nearby allies receive healing equivalent to a Heal 3 spell. Value 1500L
  5. Mysterious Odor Charm Description A small oval charm of fire-hardened clay. The crude image of a stink-bug has been inscribed on both sides of the charm. A hole pierces it above the image, allowing a rawhide thong to be passed through for use as a necklace or bracelet. Cults This item has no specific relationship to any cults. Knowledge Few. History An eccentric shaman known only as Darrdi-Darr wanders the Colymar Wilds, occasionally visiting local clans to trade charms he's made for supplies, information, and, preferably, favors. He will occasionally have a Mysterious Odor charm for trade. Powers By expending 1 magic point and snapping their fingers, the charm's owner can cause a mysterious (and foul) odor to emanate from a location he can see. Value 50 L if the owner wishes to sell the charm. If purchasing the charm from Darrdi-Darr, he won't accept coin as payment. He is more interested in information and personal favors than coin, although he will occasionally trade for food, furs, or unusual items that pique his interest or might be useful in the creation of another charm.
  6. Snap-Sneeze Charm Description A small oval charm of fire-hardened clay. The crude image of a nose has been inscribed on both sides of the charm. A hole pierces it above the nose, allowing a rawhide thong to be passed through for use as a necklace or bracelet. Cults This item has no specific relationship to any cults. Knowledge Few. History An eccentric shaman known only as Darrdi-Darr wanders the Colymar Wilds, occasionally visiting local clans to trade charms he's made for supplies, information, and, preferably, favors. He will occasionally have a Snap-Sneeze charm for trade. Powers By expending 1 magic point and snapping their fingers, the charm's owner can cause one being that they can see to sneeze once, violently. Value 50 L if the owner wishes to sell the charm. If purchasing the charm from Darrdi-Darr, he won't accept coin as payment. He is more interested in information and personal favors than coin, although he will occasionally trade for food, furs, or unusual items that pique his interest or might be useful in the creation of another charm.
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