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Nick Brooke

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Everything posted by Nick Brooke

  1. If monstrous Lunes (and even worse Lunar demons) don't spontaneously manifest in Whitewall on some unhallowed Full Moon nights, I'm a Dutchman. (And I'm not a Dutchman)
  2. Geo's Bouncer is why Geo's is still standing. And it's not remotely surprising, to anyone who played Home of the Bold...
  3. There’s a scenario about this from the Colymar perspective in The Seven Tailed Wolf, the concluding part of Andrew Logan Montgomery’s Haraborn trilogy.
  4. Updated again on 18 August 2022, including many graduate pieces from the Storytelling Collective's "Write Your First Adventure" workshop. Now lists more than 890 titles.
  5. Most likely in King of Sartar, and then the Glorantha Sourcebook.
  6. Briefly addressing @Gary Norton's digression, Chaosium's community content on the Jonstown Compendium includes more than 50 RuneQuest adventures and campaigns. Twenty of them are Electrum+ Best-Sellers on DriveThruRPG. (The chart below is an extract from my regularly-updated JC Index, which also details everything marked with a 🔺 (new since Q4 2021); the JC Catalogue details everything released in the first two years. They have maps showing scenario locations, timelines of when they're set, etc.) There is no "release schedule," though: scenarios drop when their authors publish them. Several of those creators have gone on to write for Chaosium; some of the results have seen print. At this point, ignoring the Jonstown Compendium feels like refusing to pick up Tales of the Reaching Moon on principle. (Which is an opinion, to be sure, and I respect people's right to hold it)
  7. The best published source for this stuff is The Company of the Dragon. Its author Andrew worked with Jeff on the town vs. country parts of the forthcoming Sartar Book, so his account is unlikely to grotesquely violate what will eventually become canon. For what that's worth.
  8. (the Spartans were utterly defeated by them?)
  9. I’m getting powerful Squirrel Girl vibes, as so often happens at these moments. It’s good to embrace your niche.
  10. OK. In Black Spear, Argrath has kinda gotten lost in his shamanic venture to encompass everything (man). Your adventurers bring him back to reality, they ensure he fails his mystical aspiration, they re-focus him on his mission to fight the Hero Wars in Dragon Pass. I don’t mind whether they do it with a bed of nails, or a whip, or a spear, or a harsh talking-to. You’ve ended the scenario exactly as expected, and your adventurers have made themselves complicit in Argrath’s future misdeeds. I don’t honestly see how your Glorantha has varied. But YGWV.
  11. We know. That's why we locked the thread.
  12. The last thread was closed after bored people wandered way off the reservation and started posting Monty Python clips, random emojis, and recollections of their favourite Traveller campaigns. It got tedious for the mod team to clean it up, so we shuttered it. Like any good Chinese state censor, I've provided a link.
  13. Sane Argrath is arguably more dangerous than wasted Argrath.
  14. If there’s a loyalty they aren’t taking, that’s a source of support that won’t be available to them. Point that out, see if it changes any minds. Sure, you can burn your bridges with the clan leadership, but then they won’t help you out in a lawsuit.
  15. RuneQuest Starter Set, Book Two, p.32: Guilds.
  16. Exactly. The smith isn’t a member of the local Red Cow Guild (pop. one), he’s likely a journeyman member of the Jonstown Smiths’ Guild, and will travel there from time to time on business (inc. cult business). Just as the parish priest in a mediæval village is ultimately loyal to the Pope in Rome, not just to his village church and local Lord. And when those interests clash, we get story.
  17. Updated on 7 August with The Seven Tailed Wolf by Andrew Logan Montgomery. The sequel to Six Seasons in Sartar and The Company of the Dragon concludes the story of the Haraborn Clan. Its six chapters play through the tumultuous events of 1626 S.T., the year after the Dragonrise, to tell the tale of the Company’s resettlement of Black Stag Vale... and the vengeance that followed them home. $18.95 for 130 pages.
  18. Updated on 6 August with DuckPac Book 2: Duck Adventurers, by Drew Baker & Neil Gibson. The second volume of DuckPac is dedicated to creating duck adventurers and a guide to the Durulz tribe. It includes new Family History events, the traditional voices (shaman and leader), notes on playing as a duck (e.g. cowardice, weapon and armour choices, how to function underwater), a detailed duck village with several fully-statted NPCs that could serve as a home base, and two in-character accounts of the surrounding lands. $10.99 for 93 pages, and gorgeously illustrated.
  19. I'm glad I helped, but you should absolutely want your players to have multiple conflicting Loyalty passions on their character sheets. That's what RuneQuest is all about! Making it simple for adventurers to negotiate conflicts between their family, clan, tribe, temple etc. by wiping a bunch of them away does the setting a massive disservice.
  20. And at Sacred Time, they could choose to participate in Jonstown's civic rituals (presided over by the City Ring's Priests and the City Rex), or head back to the countryside, for their native clan or tribal ceremonies (whether held on their home tula or at the tribe's ritual centre). And argue with their relatives, neighbours, guild masters, etc. either way, about their decision. Conflict reveals character, complexity weaves depth. This is all grist to the mill.
  21. It's credible that their Loyalty is (at least in part) to Jonstown, rather than to a Clan and/or Tribe. Could be all three, could be just one or two. Chat to your players, see what they think about (a) the old folks back on the traditional farm and (b) the remote Tribal King, much less important in their day to day lives than the City Rex.
  22. Updated on 4 August with two new adventures and some print news. The Storytelling Collective's "Write Your First Adventure" workshop ran all through July, and for the first time it included a RuneQuest stream (disclaimer: I adapted Paul Fricker's excellent Call of Cthulhu lessons for the new stream, deleting cosmic horror and inserting bronze age heroism throughout). Here are the first two adventures by proud graduates of the programme: An Orlanthi Wedding by Ian Straus gives an Orlanthi adventurer a chance to woo and win his very own Sweet Green Woman over the course of several short seasonal episodes and an impromptu heroquest. $1.00 for 13 pages. The Lottery by Robert Stoll sees a party of foreigners encountering a sinister cult with apocalyptic designs in Lunar Tarsh. Content Warning: incarceration, cannibalism and human sacrifice. (If that doesn't bring them running, I don't know what will). $3.00 for 31 pages. Dario Corallo's remaster of Devin Cutler's scenario The Howling Tower is now available in print: $6.95 for 34 pages, standard colour softcover. Somewhere outside the stead, a wolf howls...
  23. They're not nearly as good, IMO. But Soldier of the Mist is phenomenal, Gene Wolfe at his best.
  24. If you find anything you fancy in Oliver Bernuetz’ Mything Links Collection of Gloranthan fan-fiction, let us know. There’s also John Hughes’ ebook To Walk in Far Places. I share these two because I think they’re great. (My own Gloranthan Folktales aren’t “great,” and they definitely aren’t what you’re looking for, but I quite like them; a few of them are up on YouTube. The best Gloranthan fiction is Jeff De Luna’s White Moon & Blue Fox stories, of course)
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