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Snork

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Everything posted by Snork

  1. Wouldn't a trickster bounce between the extremes. Dangerous sociopath, fun character and character that disrupts game all in one
  2. Not sure what it says about me but I could easily play one and wouldn't expect them to last very long
  3. I considered Eurmal but outlaw and most players not grasping the oddness made me reconsider
  4. Didn't think it fitted his idea
  5. The Initiate of Chalana Arroy was too far away to save the Humakt and had awful dice luck
  6. More of the latter. He was a bit unlucky but the group played it too much like a DnD encounter. I'm hoping they've learnt. I'm running the Adventure Book Scenario's.
  7. I'm aware of the difficulty in managing their expectations They've experienced one combat which ended badly for their Humakt Warrior
  8. They don't know enough of the world to know. They're coming from other RPGs so they want a sneaky, backstabbing thief Think Esrolian Orlanthi follower with thief background Exiled or escaped to Sartar
  9. Get the GMs pack and look at the adventure book. Good start point
  10. New player to RQG wants to play an Esrolian assassin Looking for ideas on possible occupations and cults
  11. I suspect the original poster has never ridden an animal The ability to stay on is related to come strength not being able to bench press. Being small can help, your centre of gravity is nearer the centre of gravity of the mount
  12. The expression better sight due to large eyes is incorrect. First you need to define better e.g. Prey animals have very good long distance vision but can't focus under their nose Flies are very good at detecting movement Raptors have great visual acuity, some have two fovea
  13. Thanks. Remembered might have other plans. Need to check at home
  14. Many thanks for a mouth watering report
  15. Can I suggest posting on this thread when you start the Roll20 invites I use Roll20 intermittently so might miss the game I concur that discord works better for sounds
  16. Picked it up cheap in a summer sale. Sitting on shelf after quick scan. Looks very thorough. Will now be read
  17. The player didn't read up just made a guess. He's acquired the bloodlust flaw for his comments in previous combats. They are representing the lightbringers as they are a good fit (Orlanth-initiate, Chalana Arroy-initiate, Lhankor Myr-initiate, Issaries-high communication and air runes, Eurmal-odd Kolating, Fleshman-strong magic rune) and read the part of those questers travelling to Arrowmound
  18. I'm running the law staff quest to complete Ghosts on the ridge with a group who are new to the system and world One player who is a spirit talker decided to geld two members of Darsten's warrant after winning his contest I have some ideas on repercussions but thought input from others may be interesting
  19. IMO don't need to be converted to HQG. Yes to payment
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