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Mike M

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Posts posted by Mike M

  1. Things you might consider:

    Rulebook 7e

    Invesitgator Handbook 7e

    Keeper Screen 7e

    Dead Light - stand alone scenario - good intro scenario which could follow The Haunting in the Quick-Start Rules.

    Nameless Horrors

    Then - coming soon:

    Pulp Cthulhu (PDF available now)

    Doors to Darkness - collection of scenarios aimed at newer Keepers.

     

    • Like 1
  2. Hi - Secretary, p90, Investigator Handbook has eight skills (i.e. the same number as all others):

    Accounting,

    Art/Craft (Typing or Short Hand),

    two interpersonal skills (Charm, Fast Talk, Intimidate, or Persuade),

    Own Language,

    Library Use or Computer Use,

    Psychology,

    any one other skill as a personal or era specialty

  3. Wikipedia:

    Blue John (also known as Derbyshire Spar) is a semi-precious mineral, a form of fluorite with bands of a purple-blue or yellowish colour. In the UK it is found only at Blue John Cavern and Treak Cliff Cavern at Castleton in Derbyshire. During the 19th century, it was mined for its ornamental value, and mining continues on a small scale. Deposits of fluorite have been recently found in China with colouring and banding similar to the classic Blue John stone.

    A "lost" deposit was rediscovered in Treak Cliff Cavern in 2013, and in 2015 a new vein, the first for 150 years, was discovered close to the tourist route in the same cavern.

     

    I live down the road from Derbyshire. Despite best attempts, I've not yet encountered a mi-go there ; )

     

  4. Some of these skills actually fit in Art/Craft - such as: Domestics, Handy Man/Woman. Although Mechanical Repair etc. may well suffice for Handy Man/Woman.

    Police Procedure - in general, the Law skill covers this and, by association, having the occupation/backstory of police or detective implies this knowledge, so if the Law skill wasn't relevant for a particular piece of information, the occupational/backstory experience would give the character a Know roll.

    Streetwise is really covered by the social skills backed up with either a contact and/or relevant backstory/occupation. I'd encourage the player to use their contacts (or find some) and make use of Charm, Fast Talk and Intimidate, etc.

    Introducing generic skills really only serves with homebrew scenarios, where you can ensure they have some value to the players, otherwise, they will have used up points in skills that never appear in published material.

    • Like 3
  5. A Time To Harvest Episode Three is here.

    We're half way through June  - and that means Episode 3 of A Time To Harvest has now been released. Check your inboxes for the download link.

    Thank you for continuing to run Call of Cthulhu for your local and online communities! We really appreciate all your efforts to introduce new people to the Chaosium Tribe. Keep those event reports flowing in!

    • Like 2
  6. Comes down to the game/scenario/what you are trying to achieve. Part of the deal with Call of Cthulhu is fragility of the mind as well as the body. Beyond a bout of madness, during periods of underlying insanity, the PC is in the control of the player - this allows you to use delusions. Make the most of it.

  7. Re. Indefinite Insanity - having suffered the initial Bout of Madness, the investigator is prone to further bouts while indefinitely insane (loss of a point induces another Bout of Madness). 

    I, usually at the close of the scenario or at a suitable break point in a campaign, encourage the indefinitely insane investigator to seek treatment or undergo "Self Help" - using their backstory connections to attempt to recover (in a campaign, depending on the style of game I'm running in this instance, I tend to have the recovery as automatic and adjust the appropriate backstory accordingly. Otherwise, I have the player make their Self Help roll and go from there). 

    Re. Phobias/Manias - yes, these are essentially optional for the Keeper - if the situation of the insanity warrants it, then pick a phobia or mania for the investigator. It's your call as the Keeper. In some situations, the cause of the insanity will inspire an associated phobia or mania; in other situations it may not be so clear and you may decide to not give the investigator a phobia or mania. 

  8. Do you 'need' a book to tell you about playing the game in the modern day? The Rulebook and Handbook already have modern skills detailed (Computer Use, etc.). Anything technical would be out of date before it was printed and so on.

    I'm reviewing our back catalogue and some of the best will updated and refreshed in terms of content, format, art and layout as an ongoing process.

    • Like 3
  9. 8 hours ago, daddystabz said:

    Is that the Cult of Chaos? If so, I just signed up for it.  I just need to know where to get the adventures that have been released so far.

    Hi - have you signed up for the mailchimp email group - you'll get notifications that way. As for getting the earlier parts of the campaign, please drop an email to dustin@chaosium.com 

  10. 2 hours ago, Destrin said:

    On a related note, I'm struggling to picture how Jeffery's body actually appears, the earlier text implies it appears wholly within the rock and I had a sort of 'Han Solo in carbonite' vision in my head.  But the later text implies it's sort of half in half out?  I was planning on going for the look of having his lower body embedded and his rotten upper torso and head exposed, but not sure if that's entirely the planned vision?

    Yes, head and upper body poking out of the rock.

    • Like 1
  11. Well, if they insist - the site of the body is below the hill (climbing accident) - so try to focus attention there rather than the hill itself (not easy I know) - you may be better just inserting something or moving things on, so that they don't have a chance to go exploring there. In a nutshell, Broken Hill contains the mi-go base, so you want to avoid players finding that now - they get the opportunity to explore it in a later episode - could be, they look around the hill but do not find the well-hidden entrance etc.

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