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Mike M

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Posts posted by Mike M

  1. 18 hours ago, chiisu81 said:

    Will gladly purchase the PDF directly from Chaosium as it'll give them full share of money, but I'd like to see the PDF on DTRPG updated as well for those who've purchased it from that site, as it hasn't since February (but I'd still like to give a nod to Chaosium for at least updating it on there since its release in Jun 2015!).

    will pass that along and see about updating those PDFs too.

    • Like 1
  2. 2 hours ago, mibagents said:

    So my group is coming up on chapter 4 this weekend, and I'm going to reverse 6 and 5.  The discovery of the moon gate makes the existence of the earthquake mining machine useful, if they can figure out how to control it, and how to get it in place (over the finished section of gate). 

    Will be interested to hear how the resequencing goes. 

  3. Updated errata for Keeper Rulebook, Investigtaor Handbook, Keeper Screen, and Petersen Fieldguide. 

    Please note, the PDFs of these books have also now been updated with the corrections and you can re-download them from the Chaosium website through your Account and Completed Purchases (note: the corrected Keeper Screen PDF should be available in the next 24-48 hours).

    Call of Cthulhu Errata for 7e Books - 6 December 2016.pdf

    • Like 1
  4. I enjoyed the John Dies at the End movie, which could work as Pulp Cthulhu spin. This Book is Full of Spiders was good but not nearly as crazy or inventive as the first book.

    I seem to remember a small handful of Cthulhu scenarios in very old fanzines that were 'sort of' humourous but nothing out and out comedy per se. I mean, often in 'straight' games there is plenty of comedy, which usually is funnier  - I often find that rpg scenarios written as 'comedy' aren't that funny - its the players reactions to the situations they find themselves in that is often the source of the humour.

    • Like 2
  5. 2 hours ago, Elder Thing said:

    Page 246
    Right Column
    Under Firearm Ammunition
    When comparing this list to the same list in the Keeper Rulebook, on page 398, the four last entries are not included in the list in the Keeper Rulebook. Though the Keeper Rulebook has a more generic ”Extra Magasin” with a cost of $1.90. I’m thinking that the ”Extra Magazine for 32 Cal Colt Auto” and ”Extra Magazine for Colt 22 Pistol” should be replaced with the more generic ”Extra Magazine” for $1.90 instead.

    Isn't the Keeper Rulebook more correct then Investigator Handbook here? Cause if we are supposed to go after the Investigator Handbook, are there only supposed to be extra magazines for a "32 Cal Colt Auto" and a "Colt 22 Pistol"?

     
     

    Yes, you are probably right - may have been better as "Extra Magazine $1.90".

    The price lists cannot obviously convey 'everything' and are meant to be representational - they are not like fantasy RPG price lists. They are meant to give the Keeper and player an indication of likely average price in an average place, thus some discretion in application is advised. Thus, saying "32 Cal Colt Auto" we are just signifying that an extra clip (for any handgun) is going to be in this price ballpark. It's trying to convery a sense of realism while also being generic enough to broadly apply to similiar items. We kept the price lists more or less the same as in previous editions - they'd been fine for 35 years, so we just refreshed them a little and moved on.

    At the end of the day, as we try to say in the books, buying stuff should be quick and (mostly) easy - that's what credit rating is for, so you don't need to account for every tiny spend (you want an extra clip - sure, you got it). Spending time focusing on shopping isn't horror and mystery roleplaying  ; ) 

     

     

     

    • Like 1
  6. Many thanks for the extra errata.

    I have updated the errata PDF (see next post).

    The Webley-Fosbery Automatic Revolver's statistics on page 180 of the Investigator Handbook are correct. The gun is not listed in the collected weapon tables later in the book. As stated in the text, it is a unique weapon and so is not shown on the collected tables (which are intended as more general or representative). The same goes for the Remington M1889 shotgun and Vickers .303 (in the weapon tables n/a means the guns are not available to the public/very hard to get - the price on p183 is intended to give an average specific blackmarket price) - the guns section in the 1920s chapter illustrates particular weapons, some of which do not appear on the weapon tables.

    Page 246 - "12-gauge Double-barrel Shotgun Kit (30)" - note: the kit is an adpater, allowing the gun to fire different calibres.

     

     

  7. As nclarke said, extrapolate and don't be afraid to advise your players that wandering about town isn't actually getting their work done. 

    Unfortunately, in published scenarios we just don't have the capacity to detail every non-essential location, and the Keeper must extrapolate if their players feel the need to search around such non-essential places. Of course, feel free to build your own subplots and red herrings into such locations but be aware that doing so can send your players way off the track of the scenario!

    • Like 1
  8. Different groups run scenarios at different rates - I tend to run quickly, others take much more time. Don't sweat it - as long as you are having fun then that's all okay.

    The town is a sandbox - most groups will miss things - this is also okay. They get the chance to revist the town later in the campaign so there's opportunity to revist missed NPCs/locations etc.

    Remembering stuff - go through the scenario and bullet point out the key important stuff in a notebook. Have a section on the NPCs - 3-4 bullets for each, same for the locations, and also have "key plot" list too - use these to actually run the game - you refer to the bullets (these remind you of things) and you go from there (saves having to read chunks of text to find a key point in the middle of the game. I sometimes put page references next to bullet points - so I can quickly look up things if needed.

    Roleplaying NPCs - sounds like you did well. There are a lot of NPCs, but most can fade into the background - they only come "alive" when the PCs interact with them - allowing you space to roleplay them as needed.

    Improvisation - this comes with experience - you'll find yourself doing it before you know it.

    Sounds like you made a great start.

    • Helpful 1
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