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Jason D

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Everything posted by Jason D

  1. We are happy to answer questions, but don't take a lack of an answer as disinterest! See page 208 for the stats of a great axe, and page 210 for its description. Based on the description one think of it as a labyrs, a sagaris, or something like the Dane axe. The bastard sword is pretty much a 15th-16th century weapon, which feels somewhat out of place in Glorantha. It may be introduced in a later sourcebook as a regional weapon, or it might show up in the Gamemaster Sourcebook in an expanded equipment table.
  2. Several errors have been fixed in the updated .pdf (available soon) and will be present in future print runs. I'm paying attention to issues where there might be rules discrepancies, errors, or things that could use more clarity. It would be awesome to see these questions isolated from the background noise in this thread. I'm going to start a new thread for just that purpose.
  3. The Gamemaster Sourcebook, which is my highest prio right now, has a whole chapter on Encounters, specifically on scaling them to suit the needs of the scene and to provide the right degree of challenge for the adventurers. But if you'd like to claim that we're "stubbornly refusing" to provide such info, or that sales are poor, you can be wrong on both counts.
  4. If you're having trouble downloading the map, more information would be useful. We have many people who say they've got no issues, and a few who are having problems. Could you provide information such as your device (PC/Mac, OS and version, browser and version). Thanks!
  5. As I am deep within the guts of the RuneQuest Gamemaster Sourcebook and I think it's important to spotlight the voices of the many different gamemasters, their styles, and various bits of advice from veteran Glorantha-philes and RuneQuest gamemasters to those new to the setting and game. What I am asking for is this: 1. A piece of advice presented as a "principle". 2. It should 80 words or less in total, and follow this format: These would go into small sidebars or drop-quotes in various places throughout the sourcebook. They don't have to be big picture like Greg's... they can be smaller and highly specific, such as the following: I can't offer any payment, but will include your name in the thanks in the credits. I'll discuss with Mob and Jeff if there's anything else we can offer to those whose quotes we end up using. You can submit multiple entries, but I'm only going to use principle per gamemaster. If curious about what the Gamemaster Sourcebook will cover, here's a list of the chapters (in order): Introduction Glorantha Adventurers Cults & Gods Runes & Magic The Environment Guilds & Associations Goods & Services Time Combat (includes personal, skirmish, mass, ship, sieges, etc.) Gamemastering (includes all manner of GM advice from soup to nuts, GM tricks & tips, etc.) Adventure Design (campaign/adventure/encouter design, etc.) Heroquests Travel Encounters Treasure & Rewards Conversions (more conversion notes from RQ2/3, HeroQuest, other games, etc.) Suggestions about any of these topics are highly welcome. The majority may fall into chapters 11-12, but I would love to receive tips/principles about other topics, such as how you deal with downtime, travel, combat, treasure, character creation, encounters, and almost any aspect of gamemastering in the world of Glorantha or using the RuneQuest system (BRP also counts!). Looking forward to seeing what you come up with. Thanks!
  6. Noted. This was a mixup between the print and the download version of the sheet. We're taking notes about all glitches/typos, etc. and will be fixing them and updating the download.
  7. It was an utter delight getting to see our German (and international) fans close-up in a more relaxed atmosphere then Gen Con, and to have so many friends, family, and newcomers to share our enthusiasm. Otherland were wonderful hosts, and afterwards some of us adjourned to an amazing Greek restaurant and continued our merriment until the midnight hours.
  8. Values for sample NPCs and starting adventurers are not necessarily identical. It may be that the NPC is relatively inexperienced and the adventurer is much more extraordinary, or the reverse, with an NPC holding a lifetime of experience and the adventurer just getting started.
  9. The GM Screen Pack will have three adventures and a half-dozen or so scenario seeds, along with the hamlet of Apple Lane and the city of Clearwine described for GM and player use. All but the adventure book is laid out, and that will be available within a few weeks.
  10. I've verified and notified Q Workshop about the glitch. It slipped through approvals in a very confusing email chain discussing multiple issues. They only printed a small number for the conventions and immediate mail order, so as soon as they make more, general distribution will have corrected dice. To check in the future, just count the Abdomen sides... there should be three. If you have the incorrect dice, a simple workaround is that any time a roll of Left Leg comes up, roll a d10 and divide by 2. If the end result is a 5, it should be treated as Abdomen. ++++++++ In other news, we have discussed the possibility for non-humanoid hit location dice, but the problem of identifying which one belongs to which remains a challenge of readability, and you'd be shooting for an increasingly small number of uses, given the wide variety of hit location configurations.
  11. I was being dead serious. Did you read the linked page?
  12. They're in Mythic Iceland. The RQFE core book would present the core rules, character generation and improvement, combat, equipment, the role of faith, alchemy, a bit of a historical overview and some gazetteer material, and a few magic systems that would cover the majority of the suggested starting locale. Depending on how ambitious we get, it'll either have some animals/monsters and GM advice or those will be separate books. In-depth magic systems will be keyed to the appropriate sourcebooks.
  13. No Runes. The bodily humors would be the obvious alternative.
  14. The last update was July 2016, so I'm going to guess " 'What is lost in development hell?' for $200, Alex."
  15. As a placeholder for myself, prior to this post I have implemented all the changes I'm going to make. We'll keep making corrections in the InDesign file until we're ready to send the print-ready file to the printers, so by all means, keep all relevant suggestions/comments/bugfinding coming.
  16. The point I was making is that monsters/NPCs aren't generally actively seeking self-improvement and adventure the way adventurers are. If the GM wants to have an NPC or monster who's actively training, adventuring, seeking out new experiences, etc. then by all means adjust the suggested values upwards. You should also adjust player character Reputation scores downward to compensate, as their own deeds will be less remarkable in a world where every single being is the equivalent of a full-time adventurer.
  17. There is no setting bible at this time, but Jeff and I are about 100% in agreement about what a RQ Fantasy Earth core book would look like. Having seen multiple runs at the license, knowing the difficulties there, and knowing the extent of the entrenched Amber community and their commitment to the diceless RPG, I can say two things: 1. I would love to do it 2. It would be a struggle, unless some external factor (TV series, movie, etc.) made the license more visible outside the existing community The realities of schedules being what they are, the goal was always to have a RQ Fantasy Earth core book and game line. The existence of Mythic Iceland in a nearly-ready state meant that Pedro's book will have its own rules set and will be the foundation for a line of associated books in the umbrella of the Fantasy Earth line. Now that the RQG core book is in print, the Bestiary available in .pdf, and the GM Screen Pack well into layout, we can start shifting our attention to getting more trains out of the station, so to speak. If someone wants to pitch us a soap opera/romance/melodrama RPG using a streamlined RQ/BRP engine, we will be ALL OVER THAT. Well, we do have Mr. Spivey under contract to do an original sci-fi setting for us...
  18. Player character adventures are exceptional individuals, and non-player characters do not follow the same rapid advancement as do player characters. The operative word is "adventurer"... it is assumed that most PCs are engaged in actively improving themselves, training, learning, growing in experience, while most non-adventurers are doing their jobs, living day-to-day, etc. The same is true of the aging rules.
  19. Green Ronin's Kickstarter launched yesterday. I would love, love, love to bring Jorune into RQ/BRP-land, but I believe that the rights are pretty tangled and have been told that there's almost no possibility of a new RPG. Early pipeline. The Chaosium team grows all the time. Yep. As for literary IPs I'd love to see brought over to RQ/BRP/Chaosium: Obviously, Stormbringer again. Ringworld, again. The Worm Oroboros, by E.R. Eddison The Night Lands, by William Hope Hodgson Throne of Bones, by Brian McNaughton
  20. Mieville does like BRP/Call of Cthulhu, and has said he'd be happy to see it adapted with that rules system. A long while ago, Adamant Publishing had the rights to do a Bas-Lag RPG. I was in communication with them and was slated to do some work on adapting it for BRP as the game engine, but the Far West Kickstarter situation made them put it on ice. I gather that it's since gone to another publisher, but I'll let them be the ones to announce it. (Hint... not Chaosium!)
  21. And you will only prize my copy out of my cold, dead hands.
  22. The Hyborian Age/Conan (pedantically, there was never a "Hyboria" in his works) is a highly successful RPG line run by a quite nice, if overworked, editor. Bersoom/John Carter of Mars is an upcoming RPG and minis line from the same publisher. Middle-earth is available in two flavors - The One Ring and Adventures in Middle-earth. Lankhmar/Newhon is available as a Savage Worlds game line and another line for Dungeon Crawl Classics. Harn/Harnmaster is still in print and active development with a company called Kelestia. Tekumel just had a new game, Bethorm come out two years ago, and may have more releases since. Lyonesse, as mentioned, is a Mythras game in the making. Earthsea, I believe, will never be an RPG as the rights to the setting have been tied up with the film and television rights. ++++++++++++++++++++++++ Which leaves only Dune. With the new movies in development, the likely case is that anyone licensing it will either: a) license the entire IP through the Herbert Estate, or b) license just the 1st book and the film material through the movie studio.
  23. I've clarified the bit about new Runes in the rules. Skills follow the same procedure as in the core rulebook... the "(XX)" value replaces the skill's base chance, and the "+XX%" is added to that.
  24. Thank you. Please take any discussion of falling damage rules in RQ (and RPGs in general) to another thread.
  25. Thanks for all the feedback thus far!
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