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Jason D

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Everything posted by Jason D

  1. I'll be honest with you, that sort of thing would take a considerable amount of effort and time to make and I don't have that much of either.
  2. I've made edits to the doc based on this and other feedback. We've resolved the font issue internally through the assistance of folks here, elsewhere, and at Apple. (This is a known issue at Apple and they recommend not using Preview to look at PDFs if you're on Mojave or older.) Sometime late this week or early next week we'll have a new version ready for everyone. Thank you!
  3. All these new spells belong to cults that have yet to be covered, or subcults of existing cults. We did not think it was useful to provide info about what cult or subcult teaches a particular spell when the players don't yet know anything about that subcult. To make that useful, we'd have to put the cults book out beforehand. Think of this like an equipment book. You need the stats for a broadsword. Those are in the book. When you need them, you can open the book and there they are. Your character doesn't use a rhomphia, so there's no need to consult the description of that weapon.
  4. As is often the case, we go back and forth about titles.
  5. I am still making edits to the book based on feedback from this thread and elsewhere, and am planning on releasing a new version early next week (in the new year). However, for those who had font display issues, I would like to marshal your aid. None of the team working in Production work with Macs and we can't replicate this problem on our end. We recognize that it's showing up and have been working with correcting the font itself, which might fix it. If interested, please contact me privately via IM here and I'll share a copy of the book with you for you to see if the problem is still happening. Thanks!
  6. This is exactly why we considered the issue carefully, explored some options, and decided against it.
  7. The Sorcery glyphs were done as drawings by Jeff Richard, which I turned into vector images in Illustrator. I imagine that Simeon turned them into small .tiffs or .jpgs for use in the core book. There is no font version of them so far as I know. I've placed the original file here as a .pdf, but this forum doesn't allow me to share files with an .ai extension. Sorcery Symbols.pdf
  8. I'm making edits now based on everything prior to this post, and will do another pass at the very end of December. There'll be a new .pdf released soon after that.
  9. It would also be helpful if this thread was solely confined to reporting what you see as errors or items in need of correction/clarification, versus speculation or attempts at answering the issues raised. Thanks!
  10. One thing I'm seeing here and on FB is that there's clearly some sort of font issue with the Apple/Mac display .pdf reader vs. Adobe Acrobat Reader or GoodReader when it comes to the Rune icons. Out layout artist is investigating but this might be something beyond his ability to address. (I encountered a similar issue when working on another game line with white text layered on certain textured backgrounds... the font was simply not rendering at all.) If commenting about Runes being "wrong" could you identify the .pdf reader you're using? It would save a lot of time on the "It looks correct on my screen..." front which is the bane of QA.
  11. Just as a note, I am following this thread, so all comments are being noted.
  12. I strongly suggest communicating with the author and voicing your opinion.
  13. I allow adventurers who have not already acted that round to change their statement of intent (essentially changing plans mid-round). Not everyone is a hardcore rules lawyer. The rules are there to help people enjoy the game and to facilitate gameplay. If there's a situation or condition where rigid adherence to the letter of the rules stands in the way of people enjoying themselves, I cut the players some slack and give them the benefit of the doubt.
  14. If you were able to successfully cast the spell (the POWx5 roll succeeded) then the magic points are spent immediately. Your chance to cast a spell is based off POWx5, not magic points, and (IIRC) every spell uses POW instead of current magic points for the resistance roll.
  15. When in play, I tend to: 1. Be very loose with allowing players to change statement of intent when it comes to adventurers dying. 2. Let the "actual death" be at the end of the round after the adventurer hit 0 hit points. When in doubt, remember the principle of Maximum Game Fun, which is so important that we made it the very first rule in the book.
  16. Art and maps are coming in (most is already complete), final edits are being made, and layout begins soon. I'm currently in the "Oh, this too..." phase of polishing the manuscript.
  17. The inspirations for Lords of Gossamer & Shadow are listed on page 155 of the core rulebook, and do not include any of those sources. Take my word on this.
  18. We begin updating revision numbers when the file goes to press. Version control gets a little hinky when we're dealing with versions that haven't gone to press yet, and we're not eager to have a print version that begins at anything other than 1.0.
  19. An updated version has just gone up on the Chaosium and DTRPG sites.
  20. All of the Move Quietly penalties have been fixed.
  21. We provide Imperial/US customary units of measurement for our readers in the UK and US, free of charge.
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