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Vorax Transtellaris

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Everything posted by Vorax Transtellaris

  1. RQ6 books do seem somewhat difficult to get through the usual distributors. Leisure Games has everything in stock, though.
  2. Monster Island might be fun to use with Pirates & Dragons. Any plans to make a nice hardcover of it as well? I mean, this looks like a book that will get to endure some extensive leafing-through! POD perhaps?
  3. While RQ6 is really way to crunchy for me to process, I'm sure it must be an excellent product and I'm happy it's selling well. I hear very good things about Monster Island as well and that sounds like it may be useful for other, lighter BRP/d100-derived games. Is this a softcover product and does it include a map when bought in print? How easy would it be to use this with say OpenQuest or Renaissance? And with a non-BRP/d100 game? Could it be fitted into a non-S&S - pirate fantasy, Lost World pulp adventure - setting?
  4. I picked up Guardians of Blasphemous Knowledge and may order Hellfire in POD as well to complete my Dark Streets collection!
  5. I voted for BRP as well, but unfortunately I don't think it will be able to beat the current hipness that is Fate.
  6. My interpretation would be that first you establish the Grapple hold, then in subsequent turns can either maintain the Grapple hold by rolling again, or apply one of the listed actions.
  7. I have the same problem. Luckily my brother allows me to use his credit card. There have been KS campaigns where it was possible to donate directly to thenpublisher through PayPal after the campaign had ended. I did that with Achtung! Cthulhu from Modiphius, because at that time I couldn't use a credit card yet. Perhaps Newt could do something similar. Anyways, I'm in for a hardcover. Are there plans for any fun add-ons to whip us into upping our pledges?
  8. Yay! I'll place my order first thing tomorrow!
  9. I own Renaissance Deluxe and backed Pirates & Dragons. System-wise, what would OpenQuest 2 offer me that I don't already have?
  10. Cool! Rogue Games have done some great material for a colonial American setting for their Colonial Gothic RPG, but so far have only produced one book for the French and Indian War. Precis Intermedia did a nice Colonial Era supplement for their Coyote Trail RPG. The guys at Sixtystone Press are currently at work on colonial setting material for Call of Cthulhu. Have you thought of chiming in and doing some kind of mini sourcebook for this setting?
  11. Picked this up recently and really enjoy it. I think the setting is worthy of more Renaissance-based historical (fantasy) adventuring.
  12. Cool. I'm enjoying the pdf I got through the Pirates & Dragons KS so I'll probably pick up the hardcover in a couple of weeks.
  13. You can still order the PDFs and the print edition through PayPal. Shipping for print books will be more expensive, though. Just take a look at the site: Raiders of R'lyeh
  14. You said it! Most excellent! Join the club of non-UK & US backers! This looks cool enough to justify the extra shipping expenses, especially with monkeys and parrots included.
  15. I don't know, man. As much as I'm a fan of the Cthulhu Mythos I'm not particularly fond of mixing it in with each and every setting.
  16. Indeed, Western games are usually set post-Civil War. Nothing wrong with that, but the early period hasn't been covered often, in spite of offering loads of excellent opportunities for adventure, possibly even more so than the post-Civil War era. Given the quality I've seen of your products so far, this would be an instant buy for me .
  17. The Triple Alliance of the Mexihca (= Aztec "Empire") was doing the same as everybody else, they were just more successful at it. Their enemies siding with the Spanish had little to do with it being the kinder, gentler alternative. They were just forging an alliance that seemed advantageous and the Spanish were probably quite persuasive. Aztec Empire = evil, IMHO would be uninteresting and simplistic and would take away lots of a 16th century Mesoamerican setting's distinct flavour and appeal.
  18. @doomedpc Have you ever considered doing an early Old West game, say 1830s-1850s? The trick is to come up with something that's actually playable in spite of contradictory or fragmentary sources, at which GURPS Aztecs succeeded admirably. Incas would be even more difficult to get "right" than Aztecs.
  19. I'm personally more interested in a history-based Aztec setting, than a loosely pre-columbian/Aztec-based fantasy setting, of which there are already a few around. This could still have magic, but it would have to be historically and culturally appropriate magic. Like I said though, the nature of the subject (fragmentory and sometimes contradictory historical and academic source material) would make this particularly difficult to pull off. An interesting and slightly less daunting alternative would be to set it in the early colonial times of Nueva España, upto about halfway the 17th century.
  20. Osprey have lots and lots of interesting-looking stuff. Problem is, there's so much of it... I'm planning on picking up Renaissance Deluxe and I'm backing the Pirates & Dragons KS. Between these two books, how much "ships stuff" is in there?
  21. Or Aztecs without Conquistadores. It would require lots of meticulous research to get this right. The only decent historical Aztec setting ever done in an RPG was GURPS Aztecs. If anyone can pull this off it's Cakebread & Walton.
  22. Early 17th century Canada would be a very interesting and adventurous setting.
  23. Sounds cool. Where did you get information on stuff like navy ranks, the number of crew members and types of ship?
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